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Martin Burrett

Alice - 56 views

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    Educational software that teaches students computer programming in a 3D environment ... for free!
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    This is a superb resource for making 3D storyboards and animations. The programme is a little complicated and is designed to be used by older children. It feels similar to Google SketchUp and it will have your class enthralled for hours with creative writing and animating fun. A large download, but worth it. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
anonymous

44 Smart Ways to Use Smartphones in Class (Part 1) - Getting Smart by @JohnHardison1 - - 5 views

    • anonymous
       
      Using Symbaloo is a wonderful way of collaborating through blogs!
  • Point students in the right direction for creative tech tools.
    • anonymous
       
      Create a Symbaloo which shares all the tools a teacher suggests for different projects - could color-coordinate and steer students toward one color such as presentation tools, writing tools, etc.
Josh Flores

Using Groups Effectively: 10 Principles « The Window - 172 views

  • Having students work in groups reaps a bounty of benefits, including boosting students’ social skills and upping the number of “happy campers” in the classroom.
  • As with every aspect of teaching, using groups effectively requires mindful planning and attention to more than who works with whom.
  • Putting people into groups isn’t a magical dust that makes everyone more creative. It has to be the right kind of group, and the group has to match the task
  • ...6 more annotations...
    • Josh Flores
       
      Really? This is something I'm guilty of. 
  • Do not appoint a group “leader.”
    • Josh Flores
       
      Also guilty
  • small
  • Think threefold
    • Josh Flores
       
      This is why I like starting with a free write
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    "I recently attended a conference session featuring Keith .. an expert on the effectiveness of group efforts. His presentation focused on what has been and potentially can be accomplished through collaboration, but he hinted that just getting people into groups is not the answer. .. Though his focus is on creativity, I think Sawyer's insights apply to our use of groups to foster learning. Here are ten principles I've picked up:"
Deborah Baillesderr

BoomWriter - Schools - 7 views

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    BoomWriter is a supremely engaging creative writing website that has students reading, writing and assessing content in ways they've never done before!
drmaddin

Kentucky Department of Education : Attributes of a Standards Based Unit of Study - 0 views

  • Proposes essential questions that address selected content strands, promote students' thinking, result in active application of learning, and draw attention to the relevance of learning in students' lives
  • Contains authentic assessments that include appropriate writing tasks (i.e., open response, on-demand, and portfolio-appropriate writing tasks) that reflect the identified content and performance standards and essential questions
  • eal-world understanding and lifelong application of learning incl
  • ...7 more annotations...
  • inquiry and problem-based learning activities a
  • creative thinker, problem-solver/generator,
  • academic/physical/social/emotional needs
  • culturally relevant resources
  • ifferent cultural perspectives
  • technology
  • variety of assessment options
Randy Yerrick

Animated Chemical Bonding | Creative Educator - 13 views

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    I like this idea of having the students write a narrative for how the bonds form and creating a model for it.  I think it would be better if there was some type of computer program where they can create the model electronically instead of using clay.
andy0206

Prezi - Ideas matter. - 42 views

    • Kalin Wilburn
       
      Prezi is a zooming presentation creator. It is easy to use and offers you a 21st century presentation that doesn't even compare to PowerPoint. Your presentations can have a professional appearance without having to switch between slides or add transitional effects to each individual detail. Prezi provides you a canvas to be creative on so don't be afraid to think outside the box -- explore other Prezis to get ideas (they will blow you away).
    • Emily D
       
      My middle school students learn to use Prezi easily. It helps teach them literacy skills, organization, critical thinking, and all other skills related to writing an essay or story.
    • amyearmstrong
       
      I am working with the math teacher and his students are creating a math story using Prezi. They love the program and seem to be enjoying the project so far.
    • Christian Cailleaux
       
      Dommage qu'il ne soit pas encore traduit en français ! Attention de ne pas rendre malade le lecteur ;=)
    • fredbernard
       
      " On est en même temps sur le tableau ?! " S'exclamèrent les élèves à qui j'ai présenté l'application il'y a deux ans. Plus que l'aspect visuel flateur, la dimension collaborative synchrone en fait un véritable outil social à la sauce Web2.0
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    Use this tool to make presentations "beyond the slide"
  • ...3 more comments...
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    Prezi is the zooming presentation editor
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    Create astonishing presentations live and on the web
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    Free tool
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    Fantastic tool
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    Präsentationssoftware
Maureen Greenbaum

L3D Philosophy - 36 views

  • uture is not out there to be "discovered": It has to be invented and designed.
  • Learning is a process of knowledge construction, not of knowledge recording or absorption. Learning is knowledge-dependent; people use their existing knowledge to construct new knowledge. Learning is highly tuned to the situation in which it takes place. Learning needs to account for distributed cognition requiring knowledge in the head to combined with knowledge in the world. Learning is affected as much by motivational issues as by cognitive issues.
  • previous notions of a divided lifetime-education followed by work-are no longer tenable.
  • ...18 more annotations...
  • Professional activity has become so knowledge-intensive and fluid in content that learning has become an integral and inseparable part of "adult" work activities.
  • require educational tools and environments whose primary aim is to help cultivate the desire to learn and create, and not to simply communicate subject matter divorced from meaningful and personalized activity.
  • current uses of technology in education: it is used as an add-on to existing practices rather than a catalyst for fundamentally rethinking what education should be about in the next century
  • information technologies have been used to mechanize old ways of doing business‹rather than fundamentally rethinking the underlying work processes and promoting new ways to create artifacts and knowledge.
  • important challenge is that the ?ld basic skillsº such as reading, writing, and arithmetic, once acquired, were relevant for the duration of a human life; modern ?asic skillsº (tied to rapidly changing technologies) will change over time.
  • We need computational environments to support "new" frameworks for education such as lifelong learning, integration of working and learning, learning on demand, authentic problems, self-directed learning, information contextualized to the task at hand, (intrinsic) motivation, collaborative learning, and organizational learning.
  • Instructionist approaches are not changed by the fact that information is disseminated by an intelligent tutoring system.
  • Lifelong learning is a continuous engagement in acquiring and applying knowledge and skills in the context of authentic, self-directed problems.
  • ubstantial empirical evidence that the chief impediments to learning are not cognitive. It is not that students cannot learn; it is that they are not well motivated to learn.
  • Most of what any individual "knows" today is not in her or his head, but is out in the world (e.g., in other human heads or embedded in media).
  • technology should provide ways to "say the 'right' thing at the 'right' time in the 'right' way
  • challenge of whether we can create learning environments in which learners work hard, not because they have to, but because they want to. We need to alter the perception that serious learning has to be unpleasant rather than personally meaningful, empowering, engaging, and even fun.
  • making information relevant to the task at hand, providing challenges matched to current skills, creating communities (among peers, over the net), and providing access to real practitioners and experts.
  • What "basic skills" are required in a world in which occupational knowledge and skills become obsolete in years rather than decades?
  • reduce the gap between school and workplace learning
  • How can schools (which currently rely on closed-book exams, the solving of given problems, and so forth) be changed so that learners are prepared to function in environments requiring collaboration, creativity, problem framing, and distributed cognition?
  • problem solving in the real world includes problem framing calls into question the practice of asking students to solve mostly given problems.
  • teachers should see themselves not as truth-tellers and oracles, but as coaches, facilitators, learners, and mentors engaging with learners
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