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Sam Boswell

National School Improvement Tool | ACER - 35 views

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    National school improvement tool - Geoff Masters research (ACER)
anonymous

Gmail Tips and Tricks - Google Apps Administrator Help - 105 views

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    Level-up to become a Gmail master
Virginia Meadow

Tom Snyder Productions: Product Details - 0 views

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    Website for Tom Snyder Productions, a Scholastic company, creator of education software for the k-12 educational market. Major products include Scholastic Keys, Thinking Reader, TimeLiner, Graph Master, Graph Club, Neighborhood MapMachine, Community Construction Kit, Decisions Decisions, Reading for Meaning, FASTT Math, GO Solve Word Problems, Science Court, Workshop Book Series
smcmackn

Web 2.0 The machine is using us - 34 views

  • The Machine is Us/ing Us (Final Version) mwesch 16 videos Subscribe Subscribed
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    I'm surprised that his final list of things that need to be reconsidered doesn't include education.
trisha_poole

A Brief Guide to Learning Faster (and Better) « Scott H Young - 82 views

  • Anything that can be learned falls broadly into two categories: things you need to understand intellectually, and skills you need to be able to perform. Most things you want to learn involve a mix of the two.
  • ee the distinction between skills and concepts, you can devise two separate learning strategies for each.
  • Rule #1: Practice for Skills, Connections for Concepts
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  • Rule #2: Concepts before Facts (95% of the time)
  • Patterns make concepts useful, patternless concepts tend to have a very limited use, so they aren’t studied that much.
  • But it needs more time to mature in the back of your head while you do other things. Worse, it utterly fails when put under intense stress or time constraints.
  • Rule #4: Concept Checklists are Useful
  • Then create a second-order list under each of the larger bullet points with sub-concepts.
  • Write out (I suggest on a word document, since it allows multiple levels of bullets) all of the major concepts covered in your course.
  • Heuristics for Learning Better
  • A concept checklist is a good way to handle those scary, “I don’t understand anything!” moments that many learners face. It allows you to dissolve the frightening implications of total ignorance into a step-by-step guide that can allow you to slowly conquer any subject.
  • Tactic #1: The 5-Year Old Method
  • Tactic #2: Metaphors
  • I recommend brainstorming for metaphors. Start with open-ended questions like: This idea reminds me of…? This idea is used in real-life situations, such as…? What phenomenon mimics this idea? If I wanted to tell a story about this idea, it would go like…?
  • Tactic #3: Visceralization
  • combine smell, feeling and motion into an image, not just a picture.
  • Tactic #4: Deep Linking
  • if you know you don’t actually have to deeply learn the material, going deeper into a subject can actually make the original idea easier to understand.
  • How to Learn Faster and Better
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    1. How to Learn Faster - The basics of learning better 2. How to Learn Anything - Rules of thumb to master hard subjects 3. Tactics for Learning Better - Specific methods to learn faster
Florence Dujardin

Florence Nightingale, datajournalist: information has always been beautiful | guardian.... - 13 views

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    Florence Nightingale was a master in visualising statistics - see how she did it + interactive updates to her coxcomb diagram
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Linda Morosko

iPads help Salem County students learn | NJ.com - 36 views

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    Third-grade students at the Upper Pittsgrove School mastered fractions in Mrs. Markert class Friday afternoon not by memorization or flash cards, but with Apple iPads. School districts throughout Salem County have now entered the age of technology using the touch sensitive innovative device as a learning tool for students. Superintendents say they are attracted to the devices for two reasons: It's user friendly and inexpensive compared to other technology like laptops.
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    Kidd, who also moderates a district-wide blog, said he was amazed with how user friendly the technology is, even for severely challenged students. He said he remembered the first time he let one of the autistic students in the school use the iPad. "One of the students showed interest and when I gave it to her she sat for over 20 minutes engaged in the device," said Kidd. "Her teacher said she has never sat for that long in the classroom."
Martha Hickson

15 Habits For Learning In The 21st Century | Edudemic - 14 views

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    while learning will likely always have as its foundation the ability to read, write, and think, in the fast-paced, information-rich, socialized digital world of 2012, new currencies are emerging for learners to master-new skills, concepts, and thinking habits that are crucial to a consistent ability to absorb, process, and redistribute data and original thinking as a global citizen
Brianna Crowley

Five Reasons We Did Not Choose Teach for America | Education on GOOD - 55 views

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    Two pre-service teachers explain why they chose a Masters of Arts in Teaching rather than the quick certification route of TFA.
Roland Gesthuizen

GANAG - Lesson Planning - janeepollock.squarespace.com - 81 views

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    "GANAG is the acronym for a 21st century daily lesson planning schema created by Jane E. Pollock who updated the ubiquitous Master Teacher schema by Madeline C. Hunter. " 
Martin Burrett

Kahoot - 55 views

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    This has got to be the funkiest instant poll, quiz, response site around. Create questions, quizzes and polls with optional uploaded images for participants to complete in real time from a computer or mobile device. The users access the quiz by using a pin code. The 'question master' gets the data back instantly and it is stored on the site or can be downloaded. This is superb for checking the knowledge of children in your class or that your audience is still awake.
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    I tried this recently and it was pretty great. The class was engaged, and I got some very good information about what they knew and did not know. Students commented things like, "Can we do this again?" and "We should do this every day."
Deborah Baillesderr

Osmo - Award-Winning Educational Games System for iPad - 26 views

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    Another award winning app which just might be worth the money. "Numbers Be creative and embrace the playfulness of numbers. From counting to multiplying, become the master of numbers - big or small, even or odd. As you play, pop bubbles, unleash lightning and release tornadoes to save beautiful fishes. Discover Numbers Tangram Arrange tangible puzzle pieces into matching on-screen shapes. Play with a friend or challenge yourself to more advanced levels as your handy-work lights up with each victory. Discover Tangram Words Be the first to guess and spell out the on-screen hidden word by tossing down real-life letters faster than your friends. A related picture gives the clue. Discover Words Newton Use your creative noggin and inventive objects like a hand-drawn basket, grandma's glasses, dad's keys, or anything around you to guide falling on-screen balls into targeted zones. Discover Newton Masterpiece Supercharge your drawing skills with Masterpiece! Pick any image from the camera, curated gallery, or integrated web search and Masterpiece will transform it into easy-to-follow lines and help you draw it to perfection. You can then share a magical time-lapse video of your creation with your friends and family."
Glenn Hervieux

Sketchnoting for Beginners - Sylvia Duckworth - 79 views

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    Google Slide presentation by Sylvia Duckworth, who has mastered the art of Sketchnoting. I can see some students and teachers really taking to this.
Nigel Coutts

Letting how we choose to learn inform our teaching - The Learner's Way - 10 views

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    Think of a time when you were completely immersed in a learning challenge. A time when you became aware of the need to master a new skill or concept. A situation that took you outside of your comfort zone, when there were times that you became frustrated, when you thought of quitting, downed tools and walked away, but came back time and time again. Maybe it was a problem you had to solve. Maybe it was a challenge you wanted to overcome.
Martin Burrett

Book: Visible Maths by @MrMattock - 21 views

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    "Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."
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