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Clayton Mitchell

Active learning increases student performance in science, engineering, and mathematics - 56 views

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    Active learning increases student performance in STEM by as much as 55%
Roland Gesthuizen

6 Simple Ways To Use Video In Education - Edudemic - 82 views

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    "For those looking to increase their use of video in education, there are almost as many ways to use video as there are videos available for use. Whether creating your own videos or using those available to you, here are a few ideas to get you started."
Randolph Hollingsworth

NCES report: Students in 4 out of 5 high schools take college courses :: National Allia... - 0 views

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    National Center for Education Statistics (NCES) in U.S. DoE report on 2010-11 school year - estimated increase to 82% of all high schools offering college credit opportunities - most of which (77%) are offered on their high school campus in a "career center." A companion report on postsecondary providers of dual enrollment courses will be released in March. Full report available at http://nces.ed.gov/pubs2013/2013001.pdf
Martin Burrett

Nitro Type | Competitive Typing Game - 112 views

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    This is a fast, action packed typing game where you can race your car against other typists in real time online. Use your WPM to increase your MPH! Earn cash to buy upgrades. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Randy Schultz

Education Week: Colleges Overproducing Elementary Teachers, Data Find - 2 views

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    Are we over producing or are we preparing a workforce for the future when the need for teachers increases?
Mark Gleeson

The 6 Rs to success in school and life - 114 views

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    "6 skills to reduce the risk and increase the promise of your students"
Celia Emmelhainz

Book Chat: Why Does College Cost So Much? - NYTimes.com - 0 views

    • Celia Emmelhainz
       
      yeah but then what? you still aren't dealing with the economic motivation for attending college, and the fact that it may not pan out for disadvantaged students. i.e. they get the 4.0 and degree, and still don't have the networks or corporate savvy to get a good job. 
  • Georgia HOPE scholarship has increased college attendance in Georgia
  • erit-based price discounts only help determine which school a student attends.
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  • Everyone has three objectives for higher education: lower tuition, higher quality, and less government spending on subsidies. The unfortunate truth is that we can have any two of these, but we can’t have all three. If we mandate low tuition, we have to give on one of the other two. Either the government has to increase spending on subsidies, or the quality of the education schools will be able to provide will suffer. There are no easy choices
Celia Emmelhainz

» Napster, Udacity, and the Academy Clay Shirky - 1 views

    • Celia Emmelhainz
       
      And we've done all of that with education!
  • An organization with cost disease can use lower paid workers, increase the number of consumers per worker, subsidize production, or increase price
  • Cheap graduate students let a college lower the cost of teaching the sections while continuing to produce lectures as an artisanal product, from scratch, on site, real time
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  • We ask students to read the best works we can find, whoever produced them and where, but we only ask them to listen to the best lecture a local employee can produce that morning.
    • Celia Emmelhainz
       
      Which is why I think amazing lectures and lecture-notes followed by in person discussion could be powerful. Like a reading group (aka english class) but for video.
  • he very things the US News list of top colleges prizes—low average class size, ratio of staff to students—mean that any institution that tries to create a cost-effective education will move down the list.
  • hese are where most students are, and their experience is what college education is mostly like.
  • a good chunk of the four thousand institutions you haven’t heard of provide an expensive but mediocre education
  • That’s because the fight over MOOCs is really about the story we tell ourselves about higher education: what it is, who it’s for, how it’s delivered, who delivers it.
  • OOCs expand the audience for education to people ill-served or completely shut out from the current system, in the same way phonographs expanded the audience for symphonies to people who couldn’t get to a concert hall, and PCs expanded the users of computing power to people who didn’t work in big companies. Those earlier inventions systems started out markedly inferior to the high-cost alternative: records were scratchy, PCs were crashy. But first they got better, then they got better than that, and finally, they got so good, for so cheap, that they changed people’s sense of what was possible
  • n the US, an undergraduate education used to be an option, one way to get into the middle class. Now it’s a hostage situation, required to avoid falling out of it.
  • Open systems are open. For people used to dealing with institutions that go out of their way to hide their flaws, this makes these systems look terrible at first. But anyone who has watched a piece of open source software improve, or remembers the Britannica people throwing tantrums about Wikipedia, has seen how blistering public criticism makes open systems better.
Marc Patton

Digital Promise - Accelerating Innovation in Education - 39 views

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    Digital Promise is a bipartisan independent 501(c)(3) nonprofit corporation authorized by Congress "to support a comprehensive research and development program to harness the increasing capacity of advanced information and digital technologies to improve all levels of learning and education, formal and informal, in order to provide Americans with the knowledge and skills needed to compete in the global economy."
Martin Burrett

Touchscreens may boost motor skills in toddlers - 6 views

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    Does your toddler use a touchscreen tablet? A recent study published in Frontiers in Psychology has shown that early touchscreen use, and in particular actively scrolling the screen, correlates with increased fine motor control in toddlers...
Martin Burrett

Skoolbo - 208 views

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    This is a must try site which provides an amazing 3D world which teaches English and maths core skills. Players race against two other randomly chosen online players of a similar level. The questions start out very easy and adapt to the performance of the player. The questions are read out and some are displayed on the screen. The player just clicks on the correct multiple choice answer to increase their speed. There is a download for PCs and Macs as well as apps for iPad and Android. There are teacher accounts which allow you to make logins for lots of children quickly. When there log in students will be asked to design an avatar. Because the resource requires a sizeable download it takes a little time to set up, but because it runs on your local device game play is very smooth and quick. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Rachel Hinton

Nine Ways to Improve Class Discussions - 144 views

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    "I once heard class discussions described as "transient instructional events." They pass through the class, the course, and the educational experiences of students with few lingering effects. Ideas are batted around, often with forced participation; students don't take notes; and then the discussion ends-it runs out of steam or the class runs out of time. If asked a few days later about the exchange, most students would be hard-pressed to remember anything beyond what they themselves might have said, if that. So this post offers some simple suggestions for increasing the impact of the discussions that occur in our courses."
Lisa Francine

School Library Monthly - Student Inquiry and Web 2.0 - 54 views

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    "The Stripling Inquiry Model has six phases; however, it's not a linear process but rather a recursive one in which the learner might revisit a previous stage to ask additional questions or organize information, as the need arises. Each phase involves critical thinking skills that empower young people to learn on their own and develop the thinking skills to be independent, lifelong learners. The phases are as follows: Connect: observe, experience, connect a subject to self and previous knowledge Wonder: predict, develop questions and hypotheses Investigate: find and evaluate information to answer questions, test hypotheses Construct: draw conclusions, arrive at new understandings Express: apply understandings to a new context, share learning with others Reflect: examine one's own learning and ask new questions (Stripling 2003, 8). Technology and, in particular, Web 2.0 tools and services can be used throughout the inquiry process to support the appropriate thinking skills. The key is to focus on student learning, not the Web 2.0 technology. The focus is on the phase(s) of inquiry at which students are concentrating and deciding which technology tool can best support the thinking processes and instructional strategies of that phase of inquiry. This increases the effectiveness of both the learning experience and the use of technology. An outline of the inquiry phases aligned with Web 2.0 technology tools and instructional strategies can be seen in Figure 2."
Matt Renwick

Student Engagement and Closing the Opportunity Gap: An Action Plan, Part 1 - Reading By... - 62 views

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    The first of two parts of an action plan for increasing student engagement in schools.
Sharin Tebo

5 Research-Based Tips for Providing Students with Meaningful Feedback | Edutopia - 85 views

  • providing students with meaningful feedback can greatly enhance learning and improve student achievement.
  • feedback
  • here are five research-based tips for providing students with the kind of feedback that will increase motivation, build on existing knowledge, and help them reflect on what they've learned.
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  • feedback is most effective when it is given immediately
  • researchers suggest taking the time to provide learners with information on what exactly they did well, and what may still need improvement. They also note that it can be helpful to tell the learner what he is doing differently than before.
  • Sooner the Better
  • Specific
  • the researchers found that participants who were given immediate feedback showed a significantly larger increase in performance than those who had received delayed feedback.
  • Advancement Toward a Goal
  • it should be clear to students how the information they are receiving will help them progress toward their final goal.
  • Involve Learners in the Process
  • When students have access to this information, they develop an awareness of their learning, and are more easily able to recognize mistakes and eventually develop strategies for tackling weak points themselves.
taconi12

Fractions and Percentages (MEP - GCSE - Unit 11) - Resources - TES - 4 views

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    The topic of Fractions and Percentages from the GCSE books of the Mathematics Enhancement Program. For information about these resources and an index for the whole collection please visit http://www.mrbartonmaths.com/CIMT.htm Keywords: Fraction, Add, Subtract, Multiply, Divide, Numerator, Denominator, Percentage, Convert, Equivalent, VAT, Increase, Decrease, Reverse, Context, Compound, Interest, Exponential, Growth, Depreciation.
Marc Patton

Teachers Homepage - National Geographic Education - 1 views

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    Since its founding in 1888 "for the increase and diffusion of geographic knowledge," the National Geographic Society has worked to educate audiences about our planet. National Geographic Education is responsible for creating and disseminating educational programs for schools, out-of-school settings, and the home.
Martha Hickson

5 Things Every Teacher Should be Doing to Meet the Common Core State Standards - 40 views

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    The Common Core State Standards highlight five shifts that should be happening in every classroom. Teachers should: * Lead High-Level, Text-Based Discussions * Focus on Process, Not Just Content * Create Assignments for Real Audiences and with Real Purpose * Teach Argument, Not Persuasion * Increase Text Complexity
Josephine Dorado

VenueGen 3D Virtual Meetings - 32 views

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    VenueGen Virtual Classrooms - enable K12 students to have shared learning experiences that will increase engagement, retention and learning outcomes
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