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N Carroll

Digital Presentation Link - Symbaloo - 11 views

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    A symbaloo webmix of digital presentation links including: animoto, knovio, present me, popplet, storytree, glogster & more.
Roland Gesthuizen

10 Tips for Using Evernote Effectively - ReadWrite - 180 views

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    "Evernote is a tool for keeping track of, well, everything. At least everything as far as digital information goes, or information that can be digitized. Evernote comprises a Web-based service and clients for Windows, Mac OS X, mobile devices, and extensions for Web browsers. It's a service I've been using for years, and over that time I've picked up a few tips and tricks for getting the most out of the tool."
Stephen Bright

Literacy in the Digital Age - Kathy Schrock's Guide to Everything - 25 views

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    collection of digital literacy links using the 21st. C. literacies model to organise them into categories e.g. visual literacy, critical literacy, tool literacy etc. 
travellingdeon

Digital Technologies: An Introduction - YouTube - 36 views

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    A video by ACARA, explaining the Australian Curriculum: Digital Technologies component.
eileen tobin

Bloom's Taxonomy Blooms Digitally, Andrew Churches - 33 views

  • In the 1950's Benjamin Bloom developed his taxonomy of cognitive objectives, Bloom's Taxonomy. This categorized and ordered thinking skills and objectives. His taxonomy follows the thinking process. You can not understand a concept if you do not first remember it, similarly you can not apply knowledge and concepts if you do not understand them. It is a continuum from Lower Order Thinking Skills (LOTS) to Higher Order Thinking Skills (HOTS). Bloom labels each category with a gerund.
  • In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy. They are arranged below in increasing order, from low to high.
    • eileen tobin
       
      I like that the revised version is ongoing. Eileen Tobin
  • Each of the categories or taxonomic elements has a number of key verbs associated with it Lower Order Thinking Skills (LOTS) Remembering - Recognising, listing, describing, identifying, retrieving, naming, locating, finding Understanding - Interpreting, Summarising, inferring, paraphrasing, classifying, comparing, explaining, exemplifying Applying - Implementing, carrying out, using, executing Analysing - Comparing, organising, deconstructing, Attributing, outlining, finding, structuring, integrating Evaluating - Checking, hypothesising, critiquing, Experimenting, judging, testing, Detecting, Monitoring Creating - designing, constructing, planning, producing, inventing, devising, making
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  • Bloom's digital taxonomy map
    • Eileen Tobin
       
      This is a great tool for Level Questions
  • Bloom's Revised Taxonomy
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    Bloom's taxonomy as it relates to 21st century technology skills
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    Bloom's Taxonomy Blooms Digitally - By Andrew Churches, April 1, 2008
A Gardner

retapedia / Curating Content for 21st Century Learning - 50 views

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    Digital Curation presentation for mini-NMSTE
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    Digital Curation presentation for mini-NMSTE
Maureen Greenbaum

The role of communities of practice in a digital age - 36 views

  • Wenger argues that there are three crucial characteristics of a community of practice: domain: a common interest that connects and holds together the community community: a community is bound by the shared activities they pursue (for example, meetings, discussions) around their common domain practice: members of a community of practice are practitioners; what they do informs their participation in the community; and what they learn from the community affects what they do.
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Kimberly LaPrairie

picturing the thirties - 2 views

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    "Picturing the 1930s," a new educational web site created by the Smithsonian American Art Museum in collaboration with the University of Virginia, allows teachers and students to explore the 1930s through paintings, artist memorabilia, historical documents, newsreels, period photographs, music, and video. Using PrimaryAccess, a web-based teaching tool developed at the university's Curry Center for Technology and Teacher Education, visitors can select images, write text, and record narration in the style of a documentary filmmaker. They can then screen their video in a virtual theater. PrimaryAccess is the first online tool that allows students to combine their own text, historical images from primary sources, and audio narration to create short online documentary films linked to social studies standards of learning, said Glen Bull, co-director of the Curry Center. Since the first version was developed in collaboration with U.Va.'s Center for Digital History and piloted in a local elementary school in 2005, more than 9,000 users worldwide have created more than 20,000 short movies. In creating digital documentaries, students embed facts and events in a narrative context that can enhance their retention and understanding of the material, said Curry research scientist Bill Ferster, who developed the application with Bull. Besides increasing their knowledge about the period, "Picturing the 1930s" enhances students' visual literacy skills, Ferster noted, adding that PrimaryAccess "offers teachers another tool to bring history alive."
Jennifer Carey

My First Attempt at Employing Digital Storytelling in the Classroom « Indiana... - 175 views

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    Would love colleagues' thoughts and input on this lesson!
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    Thank you, Jennifer, for sharing your process on digital storytelling. I teach middle school English and am not as tech-savvy as you, but I know the value of a well-planned multimedia project for students. I am inspired to plan out a similar project, now that I see how to do it. I like that they create a storyboard and script to emphasize the "meat" of their project and not the glitzy stuff. Their narrated videos are quite impressive. Your students are lucky to have you!
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    Thanks Irene! The students did such an amazing job. You really don't have to be tech-saavy to employ this in your classroom. The software is already so user-friendly. The person who taught me how to do this was an English teacher - she would use it with poetry, so that students would have to emphasize emotion in their reading. Very effective!
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    Jennifer, this is wonderful! I love how you give your students choices of which app to use and how you place the onus on them to learn it and to troubleshoot on their own. This is something that I teach in my computer classes because students have to acquire and feel comfortable with that skill. Thanks!
anonymous

New Tools - LibGuides at Springfield Township High School - 134 views

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    Joyce Valenza and Kristen Swanson, have assembled a good collection of Web 2.0 tools and guides for teachers. The collection is part of STHS Library Guides. Their new tools catalog is organized by function (wikis, podcasting, etc) and topics related to technology use in schools (media literacy, fair use, privacy).  Applications for EducationIf you're the technology integration specialist or just the "techy" person that everyone goes to, the STHS Library New Tools is a good site to refer your colleagues to when they need a quick reference to learn about new tools.
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    This is a pretty decent collection of web tools and descriptions to pass along as references/resources of ed tech.
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    An amazing array of resources for education: digital storytelling, copyright/creative commons, tag clouds, mindmapping, digital citizenship and more.  Take 10 minutes to peruse this - impressive collection. Looks current, too.
Heide DeMorris

MediaSmarts - 71 views

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    "Here we explore digital literacy and media literacy and their underlying aspects and principles." Also info and resources on cyber security
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    "Here we explore digital literacy and media literacy and their underlying aspects and principles." Also info and resources on cyber security
Glenn Hervieux

https://www.commonsensemedia.org/sites/default/files/uploads/landing_pages/sexting_hand... - 42 views

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    Sexting handbook by Common Sense Media that talks straight guidance for teens and parents. Definitely one for Digital Citizenship and Internet Safety
Lorri Mon

ipl2 Internet Public Library - 31 views

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    ipl2: Information You Can Trust features a searchable, subject-categorized directory of authoritative websites; links to online texts, newspapers, and magazines; and the Ask an ipl2 Librarian online reference service.
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    Digital library with online collections and an e-mail question-answering service used as a teaching and learning laboratory for library and information science graduate students.
Clint Heitz

Do we read differently on paper than on a screen? - 9 views

  • In total, there are more than 180 researchers from 33 different countries participating in the COST-initiated research network E-READ, reading in an age of digital transformation. This network examines the effects and consequences of digital developments in terms of reading.
  • It is not a case of "one size fits all," but patterns are beginning to emerge from empirical research into the subject. The length of the text seems to be the most critical factor. If the text is long, needs to be read carefully and perhaps involves making notes, then studies show that many people, including young people such as students, still often prefer a printed book, even if it is available as both an e-book and in electronic formats with options for making notes, enabling the user to search for and highlight the text digitally. This is not the case when it comes to shorter texts.
  • When reading long, linear, continuous texts over multiple pages that require a certain amount of concentration, referred to as "Deep Reading," the reader often experiences better concentration and a greater overview when reading from a printed medium compared to a screen. When we are reading from a screen, only one section can be seen at a time and the available reading surface area is limited. If you read a printed medium such as a book, several text areas are available simultaneously and it feels easier to form an overview and make notes in the margins.
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  • However, an interesting finding in some of the empirical studies is that we tend to overestimate our own reading comprehension when we read on screen compared to on paper.
  • it has been found that we tend to read faster on screen and consequently understand less compared to when reading from paper. This is a very new research topic and there are studies that have not found any differences in this area.
  • such findings do highlight something very important, namely that we may have a different mental attitude to what we read on a screen. This has very significant implications, including in the context of education.
  • For example, reading literature has proven to have a stimulating effect on the imagination and encourage the development of empathy. Reading has an effect on our ability to concentrate and for abstract thinking. We want to discover if such processes are influenced by the reading medium.
  • There is a need for more empirical research on reading comprehension in terms of screen reading and also on the subjective reading experience.
Martin Burrett

Digital Passport - 7 views

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    "A set of fun games and resources which explore digital privacy and e-safety issues."
Jeff Andersen

3 Strategies For Teaching Digital Wellness In Higher Education - 14 views

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    Every semester, professor Dr. Josie Ahlquist challenges her Leadership in the Digital Age students at Florida State University with a unique task. "Unplug from social-based platforms for 7 days," she says to a class of hesitant college students. Allowing room for negotiation, Dr. Ahlquist has seen her challenges run for as few as two days and as many as seven, and she requests that students document their experience throughout. The results showcase a facinating journey of self-discovery and reflection as these students shed social media for the duration of the challenge.
Mark Glynn

(32) (PDF) An Overview and Study on the Use of Games, Simulations, and Gamification in ... - 14 views

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    "This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies."
Chema Falcó

12 Tips For Students To Manage Their Digital Footprints - 43 views

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    Huella-Digital
Michele Brown

Digital Citizenship Education - 7 views

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    Curriculum developed by Microsoft that provides easy to follow lessons and activities about digital citizenship and creative content.
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