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Ed Webb

The Wired Campus - Duke Professor Uses 'Crowdsourcing' to Grade - The Chronicle of High... - 0 views

  • Learning is more than earning an A says Cathy N. Davidson, the professor, who recently returned to teach English and interdisciplinary studies after eight years in administration. But students don't always see it that way. Vying for an A by trying to figure out what a professor wants or through the least amount of work has made the traditional grading scale superficial, she says.
  • "Do all the work, you get an A. Don't need an A? Don't have time to do all the work? No problem. You can aim for and earn a B. There will be a chart.  You do the assignment satisfactorily, you get the points.  Add up the points, there's your grade. Clearcut. No guesswork. No second-guessing 'what the prof wants.' No gaming the system," Ms. Davidson wrote Sunday in a blog post detailing her strategy on hastac.org (pronounced "haystack"), the acronym for  "humanities, arts, science, and technology-advanced collaboration.," which she co-founded.
  • It's important to teach students how to be responsible contributors to evaluations and assessment. Students are contributing and assessing each other on the Internet anyway, so why not make that a part of learning?"
Stan Golanka

Reading and the Web - Texts Without Context - NYTimes.com - 49 views

  • It’s also a question, as Mr. Lanier, 49, astutely points out in his new book, “You Are Not a Gadget,” of how online collectivism, social networking and popular software designs are changing the way people think and process information, a question of what becomes of originality and imagination in a world that prizes “metaness” and regards the mash-up as “more important than the sources who were mashed.”
    • Stan Golanka
       
      Core discussion topic? From this, I see a few discussion issues: 1. Do we prize "mash-ups" more than original work? Who is "we" in this? 2. If the answer to #1 is "yes," then the next question is: is this good or bad? 3. Finally, if the answer is "bad" to #2, what place do "mash-ups" have, and how do we help our students see the value in original work?
  • Web 2.0 is creating a “digital forest of mediocrity” and substituting ill-informed speculation for genuine expertise;
    • Stan Golanka
       
      How do teachers help students rise above this "digital forest of mediocrity"?
  • Mr. Johnson added that the book’s migration to the digital realm will turn the solitary act of reading — “a direct exchange between author and reader” — into something far more social and suggested that as online chatter about books grows, “the unity of the book will disperse into a multitude of pages and paragraphs vying for Google’s attention.”
    • Stan Golanka
       
      If Johnson's predictions are true, is this necessarily bad? How much of this concern is "nostalgia"? What would be lost from an academic p.o.v, and what migh be gained?
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  • Instead of reading an entire news article, watching an entire television show or listening to an entire speech, growing numbers of people are happy to jump to the summary, the video clip, the sound bite — never mind if context and nuance are lost in the process; never mind if it’s our emotions, more than our sense of reason, that are engaged; never mind if statements haven’t been properly vetted and sourced.
    • Stan Golanka
       
      Should teachers "fight" this, or embrace it? Can summaries/sound bites ever be appropriate for academic discussions?
  • And online research enables scholars to power-search for nuggets of information that might support their theses, saving them the time of wading through stacks of material that might prove marginal but that might have also prompted them to reconsider or refine their original thinking.
  • Digital insiders like Mr. Lanier and Paulina Borsook, the author of the book “Cyberselfish,” have noted the easily distracted, adolescent quality of much of cyberculture. Ms. Borsook describes tech-heads as having “an angry adolescent view of all authority as the Pig Parent,” writing that even older digerati want to think of themselves as “having an Inner Bike Messenger.”
    • Stan Golanka
       
      Can teachers moderate this attitude? Does our (adults) use/non-use of technology help breed this attitude?
  • authors “will increasingly tailor their work to a milieu that the writer Caleb Crain describes as ‘groupiness,’ where people read mainly ‘for the sake of a feeling of belonging’ rather than for personal enlightenment or amusement. As social concerns override literary ones, writers seem fated to eschew virtuosity and experimentation in favor of a bland but immediately accessible style.
    • Stan Golanka
       
      Does this ring true to educators? Are social concerns and literary conerns opposites? How does web publishing affect "literary" publishing, as opposed to "non-literary" publishing?
  • However impossible it is to think of “Jon & Kate Plus Eight” or “Jersey Shore” as art, reality shows have taken over wide swaths of television,
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Jørgen Mortensen

Kids Learning Skills and Being Awesome. - DIY - 88 views

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    I love this site. This site provides a safe online space for children to upload their art, craft and design creations to share with the whole world. For teachers, it is a great place to find inspiration for your own class projects. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
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    The DIY online club awards badges (called 'Skills' on the site) to students and kids of all ages in exchange for completing tasks. DIY Makers share their work with the community and get patches for the Skills they earn. Each Skill consists of a set of Challenges that help them learn techniques to get the hang of it. Once a Maker completes a Challenge, they add photos and video to their Portfolio to show what they did.
dabennett7

Remix Culture : Center for Social Innovation (CSI) - 12 views

  • there’s a war raging over what some now are calling a new art form in the emerging Web 2.0 culture—remix
  • remix is collage, a recombination of existing, reference images or music and video clips from popular digital culture, elements of which are mashed up into something new.
    • dabennett7
       
      Does this sound familiar? Common core and even the SBAC assessment are rooted in remix.
  • as long as the remix is significantly altered from the original—should remix be permitted by law
    • dabennett7
       
      How will copryright laws evolve for the 21st century? What skills must our students gradate with to prepare them for a world of Remix vs. Copyrights?
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  • Should remix be outlawed as a violation of an artist’s or photographer’s copyrigh
  • “Remix is literacy in the 21st century,” Lessig said. The chief of Stanford University’s Center for Internet and Society
    • dabennett7
       
      If digital literacy includes remixing, then the skills of citation and attribution are more important than ever.
  • failing to legally protect remixes as original forms of art and expression “will make pirates of our children...We cannot kill this form of expression;
  • Johnson, author of The Invention of Air, a new book about the history of information flows in American and British society, said remix has “deep roots in the Age of Enlightenment and among America’s Founding Fathers.”
    • dabennett7
       
      Remix is not new...  but it is easier and more accessible than ever.  A smartphone alone is a remix machine capable of remixing text, audio, video, images and more.  Then with a click you can publish your remix to the world from anywhere!
  • Where do we think innovation and creativity come from
  • Fairey rounded out the talk, citing remix as one of the early 21st century’s most popular forms of free political expression.
  • Remix is all about making references; references are how you establish a point of view in popular culture, and they are crucial to my work as an artist.”
    • dabennett7
       
      This is what we as educators are all about... We challenge students to make connections, identify themes, clarify or argue a point of view.  We push them to remix everyday. Are we challenging them to respect the ideas they build their learning upon?
Martin Burrett

Autodesk 123D -- creature - 33 views

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    This is a 'must try' iPad app where you can design a 3D creature. Tap, drag and pinch your creation until it is just right and then 'paint' it with the patterns you want. It's a great resource to use alongside creative writing or science work. If you have access to a 3D printer you can even fabricate your design. Download the app at https://itunes.apple.com/us/app/123d-creature/id594014056. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Elizabeth Resnick

Humanline.com: Images of art, history and science for educational and commercial licensing - 6 views

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    free educator acct. account awesome images
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    Humanline's images are available to educators and students for free re-use provided that the attribution guidelines are followed. There are two licensing agreements that users need to be aware of when attributing the works they're re-using. Those licenses are rights-managed and royalty-free. You do need to register as an education user to access all of the images for free.
Maureen Greenbaum

Daniel Pinkwater on Pineapple Exam: 'Nonsense on Top of Nonsense' - Metropolis - WSJ - 18 views

  • An agent I had years ago said just because it’s nonprofit and educational, don’t let them not pay you, because they’re making money.
    • Jolynn Asato
       
      Wow. What is done in the name of "educational". So much exploitation by an industry that makes much money off the misery of high stakes accountability!
  • They basically turned it into test-ese.
  • and I must interject that I admire the job they did, because it makes even less sense than mine
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  • We don’t count that against the kid’s grade, we put that there as a sort of brain teaser to show them that not everything is quantifiable, and to let them have a little fun,” then I’ll retract all my aspersions about how they’re money-grubbing b——- and overcharge for this stuff and sell it over and over again and underpay the poor authors they buy it off of
  • those stupid tests — and you can quote me, stupid tests
  • maybe I misjudged them. Maybe somebody working on the test was slowly going crazy, and wanted to put in something amusing for him or herself, and also for the kids.
  • I’m on this earth to put up a feeble fight against the horrible tendency people have to think that there’s a formula. “If I do the following things, I’ll get elected president.” No you won’t. “If I do the following things, my work of art will be good.” Not necessarily. “If I follow this recipe, the dish will come out very delicious.” Maybe. Trust me, there is no formula for most things that are not math.
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    "Daniel Pinkwater on Pineapple Exam: 'Nonsense on Top of Nonsense'"
Michele Brown

SmoothDraw - Sketch Paint & Cartoon - 5 views

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    Painting and digital free-hand drawing software that works great with tablets.
sha towers

Next Time, Fail Better - Commentary - The Chronicle of Higher Education - 0 views

  • The work of coding, I discovered, was an endless round of failure, failure, failure before eventual success. Computer-science students are used to failing. They do it all the time. It's built into the process, and they take it in stride.
  • Humanities students are not used to failure. They want to get it right the first time.
  • Perhaps of all the humanities, the creative arts come closest to valuing failure. Poets and painters don't expect to get it right the first time. That's the idea of workshopping as a pedagogy, right? Still, there's a real difference. I'd be willing to bet that most creative writers bring a piece of work into a workshop secretly hoping it's a success. Sure, they know they need help on aspects of their story or poem, but that's not the same as failing. A computer program that doesn't run is a failure. A program that produces no usable data about the text it was set up to analyze is a failure. Why don't those failures devastate the developers? Because each time their efforts fail, the developers learn something they can use to get closer to success the next time.
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  • That's what we should be teaching humanities students—to look at what went wrong and figure out how to learn from it
  • kind of administrator who is not afraid to take chances for fear of failure.
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    what the humanities could learn from computer programmers
chad even

odosketch - 84 views

shared by chad even on 25 Nov 11 - Cached
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    Odosketch is a free online sketchpad that, like many similar sites, provides a blank canvas on which you can create drawings from scratch. You can save your work to a free Odosketch account, share it online, or download it. Odosketch's niche appears to be creating drawings with "charcoal pencil" effects. Odosketch is well suited to use on touch screen computers and interactive whiteboards
anonymous

http://www.nea.org/assets/docs/14047-CommonCore_Toolkit_14.pdf - 60 views

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    NEA's toolkit for teachers learning to work with CCSS with excellence
Maureen Greenbaum

The Future of College? - The Atlantic - 29 views

  • proprietary online platform developed to apply pedagogical practices that have been studied and vetted by one of the world’s foremost psychologists, a former Harvard dean named Stephen M. Kosslyn, who joined Minerva in 2012.
  • inductive reasoning
  • Minerva class extended no refuge for the timid, nor privilege for the garrulous. Within seconds, every student had to provide an answer, and Bonabeau displayed our choices so that we could be called upon to defend them.
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  • subjecting us to pop quizzes, cold calls, and pedagogical tactics that during an in-the-flesh seminar would have taken precious minutes of class time to arrange.
  • felt decidedly unlike a normal classroom. For one thing, it was exhausting: a continuous period of forced engagement, with no relief in the form of time when my attention could flag
  • One educational psychologist, Ludy Benjamin, likens lectures to Velveeta cheese—something lots of people consume but no one considers either delicious or nourishing.)
  • because I had to answer a quiz question or articulate a position. I was forced, in effect, to learn
  • adically remake one of the most sclerotic sectors of the U.S. economy, one so shielded from the need for improvement that its biggest innovation in the past 30 years has been to double its costs and hire more administrators at higher salaries.
  • past half millennium, the technology of learning has hardly budge
  • fellow edu-nauts
  • Lectures are banned
  • attending class on Apple laptops
  • Lectures, Kosslyn says, are cost-effective but pedagogically unsound. “A great way to teach, but a terrible way to learn.”
  • Minerva boast is that it will strip the university experience down to the aspects that are shown to contribute directly to student learning. Lectures, gone. Tenure, gone. Gothic architecture, football, ivy crawling up the walls—gone, gone, gone.
  • “Your cash cow is the lecture, and the lecture is over,” he told a gathering of deans. “The lecture model ... will be obliterated.”
  • One imagines tumbleweeds rolling through abandoned quads and wrecking balls smashing through the windows of classrooms left empty by students who have plugged into new online platforms.
  • when you have a noncurated academic experience, you effectively don’t get educated.
  • Liberal-arts education is about developing the intellectual capacity of the individual, and learning to be a productive member of society. And you cannot do that without a curriculum.”
  • “The freshman year [as taught at traditional schools] should not exist,” Nelson says, suggesting that MOOCs can teach the basics. “Do your freshman year at home.”) Instead, Minerva’s first-year classes are designed to inculcate what Nelson calls “habits of mind” and “foundational concepts,” which are the basis for all sound systematic thought. In a science class, for example, students should develop a deep understanding of the need for controlled experiments. In a humanities class, they need to learn the classical techniques of rhetoric and develop basic persuasive skills. The curriculum then builds from that foundation.
  • What, he asks, does it mean to be educated?
  • methods will be tested against scientifically determined best practices
  • Subsidies, Nelson says, encourage universities to enroll even students who aren’t likely to thrive, and to raise tuition, since federal money is pegged to costs.
  • We have numerous sound, reproducible experiments that tell us how people learn, and what teachers can do to improve learning.” Some of the studies are ancient, by the standards of scientific research—and yet their lessons are almost wholly ignored.
  • memory of material is enhanced by “deep” cognitive tasks
  • he found the man’s view of education, in a word, faith-based
  • ask a student to explain a concept she has been studying, the very act of articulating it seems to lodge it in her memory. Forcing students to guess the answer to a problem, and to discuss their answers in small groups, seems to make them understand the problem better—even if they guess wrong.
  • e traditional concept of “cognitive styles”—visual versus aural learners, those who learn by doing versus those who learn by studying—is muddled and wrong.
  • pedagogical best practices Kosslyn has identified have been programmed into the Minerva platform so that they are easy for professors to apply. They are not only easy, in fact, but also compulsory, and professors will be trained intensively in how to use the platform.
  • Professors are able to sort students instantly, and by many metrics, for small-group work—
  • a pop quiz at the beginning of a class and (if the students are warned in advance) another one at a random moment later in the class greatly increases the durability of what is learned.
  • he could have alerted colleagues to best practices, but they most likely would have ignored them. “The classroom time is theirs, and it is sacrosanct,
  • Lectures, Kosslyn says, are pedagogically unsound,
  • I couldn’t wait for Minerva’s wrecking ball to demolish the ivory tower.
  • The MOOCs will eventually make lectures obsolete.”
  • Minerva’s model, Nelson says, will flourish in part because it will exploit free online content, rather than trying to compete with it, as traditional universities do.
  • The MOOCs will eventually make lectures obsolete.”
  • certain functions of universities have simply become less relevant as information has become more ubiquitous
  • Minerva challenges the field to return to first principles.
  • MOOCs will continue to get better, until eventually no one will pay Duke or Johns Hopkins for the possibility of a good lecture, when Coursera offers a reliably great one, with hundreds of thousands of five-star ratings, for free.
  • It took deep concentration,” he said. “It’s not some lecture class where you can just click ‘record’ on your tape.”
  • part of the process of education happens not just through good pedagogy but by having students in places where they see the scholars working and plying their trades.”
  • “hydraulic metaphor” of education—the idea that the main task of education is to increase the flow of knowledge into the student—an “old fallacy.”
  • I remembered what I was like as a teenager headed off to college, so ignorant of what college was and what it could be, and so reliant on the college itself to provide what I’d need in order to get a good education.
  • it is designed to convey not just information, as most MOOCs seem to, but whole mental tool kits that help students become morethoughtful citizens.
  • for all the high-minded talk of liberal education— of lighting fires and raising thoughtful citizens—is really just a credential, or an entry point to an old-boys network that gets you your first job and your first lunch with the machers at your alumni club.
  • Its seminar platform will challenge professors to stop thinking they’re using technology just because they lecture with PowerPoint.
  • professors and students increasingly separated geographically, mediated through technology that alters the nature of the student-teacher relationship
  • The idea that college will in two decades look exactly as it does today increasingly sounds like the forlorn, fingers-crossed hope of a higher-education dinosaur that retirement comes before extinction.
Megan Dougherty

The Longfellow Ten - 57 views

shared by Megan Dougherty on 26 Jun 10 - Cached
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    This website provides stop-motion student project samples. The samples given relate directly to the ancient civilizations, Early Man, Egypt, Greece, Rome, and China!
Roland Gesthuizen

Six ways that artists hack your brain - New Scientist - 73 views

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    Since humankind first put brush to canvas, artists have played with the mind and the senses to create sublime atmospheres and odd impressions. It is only recently, with a blossoming understanding of the way the brain deconstructs images, that neuroscientists and psychologists have finally begun to understand how these tricks work.
Jennifer Jensen

December Traditions - Collaborative Project - 79 views

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    This free project has students sharing their December Traditions. Students will create either a digital or paper/pencil representation of a December tradition their family celebrates. Using a Web 2.0 tool, students can add a verbal component to their drawing and then publish their work to share other students around the world. Finally, students and teachers will have the opportunity to view and comment on the work of other students.
Deb White Groebner

Education Week: Will We Ever Learn? - 37 views

  • All students should master a verifiable set of skills, but not necessarily the same skills. Part of the reason high schools fail so many kids is that educators can’t get free of the notion that all students—regardless of their career aspirations—need the same basic preparation. States are piling on academic courses, removing the arts, and downplaying career and technical education to make way for a double portion of math. Meanwhile, career-focused programs, such as Wisconsin’s youth apprenticeships and well-designed career academies, are engaging students and raising their post-high-school earnings, especially among hard-to-reach, at-risk male students.
  • Maintaining our one-size-fits-all approach will hurt many of the kids we are trying most to help. Maybe that approach, exemplified in the push for common standards, will simply lead to yet more unmet education goals. But it won’t reduce, and might increase, the already high rate at which students drop out of school, or graduate without the skills and social behaviors required for career success.
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    Well-written commentary for anyone interested in the impact of Common Core Standards. "What's Wrong With the Common-Standards Project" "We need rigorous but basic academics, homing in on skills that will be used, and not short-shrifting the "soft skill" behaviors that lead to success in college and careers. The management guru Peter Drucker got it right: "The result of a school is a student who has learned something and puts it to work 10 years later."
Deborah Baillesderr

Osmo - Award-Winning Educational Games System for iPad - 26 views

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    Another award winning app which just might be worth the money. "Numbers Be creative and embrace the playfulness of numbers. From counting to multiplying, become the master of numbers - big or small, even or odd. As you play, pop bubbles, unleash lightning and release tornadoes to save beautiful fishes. Discover Numbers Tangram Arrange tangible puzzle pieces into matching on-screen shapes. Play with a friend or challenge yourself to more advanced levels as your handy-work lights up with each victory. Discover Tangram Words Be the first to guess and spell out the on-screen hidden word by tossing down real-life letters faster than your friends. A related picture gives the clue. Discover Words Newton Use your creative noggin and inventive objects like a hand-drawn basket, grandma's glasses, dad's keys, or anything around you to guide falling on-screen balls into targeted zones. Discover Newton Masterpiece Supercharge your drawing skills with Masterpiece! Pick any image from the camera, curated gallery, or integrated web search and Masterpiece will transform it into easy-to-follow lines and help you draw it to perfection. You can then share a magical time-lapse video of your creation with your friends and family."
gaby eyzaguirre

YouiDraw Painter, Painting Tools online. - 36 views

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    Tool Allows for digital paint, some brush types, a tool for painting. No login required allows the student to download work.
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