You can build just about any app you can imagine with App Inventor. Often people begin by building games like WhackAMole or games that let you draw funny pictures on your friend's faces. You can even make use of the phone's sensors to move a ball through a maze based on tilting the phone.
But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android's text-to-speech capabilities, you can even have the phone ask the questions aloud.
To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
This is an amazing, beautifully made and entertaining site for young children to learn phonic sounds. Design a monster and take it on an adventure around a magic area to find the letter sounds and fix a spaceship. The storyline is good and the activities are educational and motivational.
http://ictmagic.wikispaces.com/English
Combining top quality games design with essential learning, the game is built on the principles of synthetic phonics and follows the teaching sequence of the Letters and Sounds. Teachers can setup account and give access to students.
This is a fun, cute, social 3D island world designed especially with children in mind. Children make an avatar and follow a quick tutorial and explanation of safety rules. The children can take their characters on quests, play educational games and interact with other users of the site. A fabulous feature of the site is that users are encouraged to 'make and do' offline as well. These activities can be uploaded to a scrapbook and multimedia blog. Offline activities also generate points in the game. The scrapbook is defaulted to private and no photos of children will be approved by moderators if the scrapbook is public. All the usual safety features are in place, including a 'report' and 'block' other users button. The basic account with most features is free, but there are optional 'paid for' extras.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
A great, really well designed and free maths games website which is really fun to play. My class love it. A little time is needed to setup the logins, but well worth the effort. Also has a spelling game section. http://ictmagic.wikispaces.com/Maths
by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The
numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and
instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000
hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all
before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These
are today's ―Digital Native‖ students.
1
In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital
Native students and their Digital Immigrant teachers lie at the root of a great many of today's
educational problems. I suggested that Digital Natives' brains are likely physically different as a
result of the digital input they received growing up. And I submitted that learning via digital
games is one good way to reach Digital Natives in their ―native language.‖
Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The
numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and
instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000
hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all
before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These
are today's ―Digital Native‖ students.
1
In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital
Native students and their Digital Immigrant teachers lie at the root of a great many of today's
educational problems. I suggested that Digital Natives' brains are likely physically different as a
result of the digital input they received growing up. And I submitted that learning via digital
games is one good way to reach Digital Natives in their ―native language.‖
Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
Hi.
I wrote a paper about digital natives as part of an anthropology assignment for a doctoral course. Researchers from around the world have empirically proven that Prensky's theories are false. Additionally, while neuroscience has shown that brains do change as a result of neuroplasticity, to argue that it is generational is also a false claim.
Though cognitive theory shows that learners bring their prior experiences to the interpretation of new educational opportunities - impacting attention and interpretation - all generations have had this occur. There is merit to the point that we should take learner's prior experience into consideration when designing instruction; however, Prensky's digital native claims may have done more to create tension between students and teachers than to provide instructional support.
If you would like any of the scholarly studies, I have a published reference list at http://brholland.com/reference-list.
Beth
The importance of the distinction is this: As Digital Immigrants
learn - like all immigrants, some better than others - to adapt to their
environment, they always retain, to some degree, their "accent,"
that is, their foot in the past.
There are hundreds
of examples of the digital immigrant accent.
our Digital Immigrant
instructors, who speak an outdated language (that of the pre-digital age),
are struggling to teach a population that speaks an entirely new language
Digital Immigrant teachers assume that learners are the
same as they have always been, and that the same methods that worked for the
teachers when they were students will work for their students now. But
that assumption is no longer valid. Today's learners are different.
So what should happen?
Should the Digital Native students learn the old ways, or should their
Digital Immigrant educators learn the new?
methodology
learn to communicate in the language and style
of their students
it does mean going faster, less step-by step, more in parallel, with
more random access, among other thing
kinds of content
As educators, we need to be thinking about how to teach
both Legacy and Future content in the language of the Digital Natives.
Adapting materials to the language of Digital Natives has already been
done successfully. My own preference
for teaching Digital Natives is to invent computer games to do the job, even
for the most serious content.
"Why not make the learning into
a video game!
But while the game was easy for my Digital Native staff to invent,
creating the content turned out to be more difficult for the professors, who
were used to teaching courses that started with "Lesson 1 – the
Interface." We asked them instead to create a series
of graded tasks into which the skills to be learned were embedded. The professors
had made 5-10 minute movies to illustrate key concepts; we asked them to cut
them to under 30 seconds. The professors insisted that the learners to do
all the tasks in order; we asked them to allow random access. They wanted
a slow academic pace, we wanted speed and urgency (we hired a Hollywood script
writer to provide this.) They
wanted written instructions; we wanted computer movies. They wanted the traditional
pedagogical language of "learning objectives," "mastery",
etc. (e.g. "in this exercise you will learn"); our goal was to completely
eliminate any language that even smacked of education.
large mind-shift
required
We need to invent Digital Native methodologies for all
subjects, at all levels, using our students to guide us.
What to do on a maker-workshop? Here some ideas for organizers.
Make music with Makey Makey
CNC cut marble track
Program with Arduino
Illustrate your dreams
Build your own microscope and test the Berlin Water Quality
A video game about the city's future development
Grow roots and wings with Toywheel
Furniture design with a laser cutter
Dancing drones (a Dronenschwarm through a Web browser program)
Robots upcycled
A video game about the city's future development
Kids have a dream
Grow roots and wings with Toywheel
Designed for grades 3-5, the CYBERCHASE Lucky Star game show challenges kids to compete for top scores while building important math skills. This easy-to-install application engages students using the hugely popular characters from CYBERCHASE
A well design maths game where two jellies battle it. Practise probablity, more/less than and size comparisons questions.
http://ictmagic.wikispaces.com/Maths
Powerful interactive resources designed for whole-class teaching. Online educational games, classroom resources and lesson activities for interactive whiteboards and data projectors. Put some fun into your lessons with our exceptional science, maths, English language, literature, history, music physical education and modern foreign languages software." />/css/resourceList.css