Kevin's Meandering Mind | #DigiWriMo: Too Much Consuming, Not Enough Creating - 5 views
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media
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ONLY THREE PERCENT OF TEENS REPORT CREATING THINGS WITH THEIR TECHNOLOGY.
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how is this different than the case for any other types of media? Why should it be any different?
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I think it is different in that the shift of access to technology (even though access is another issue altogether) has students on screens for 9 hours a day or something. Companies want them to be passive eyeballs. I want them to be active creators. Unlike television or radio, where the medium forces us into passive roles, mobile apps and websites can potential give them the tools to make their own content, and engage in the world as active participants.
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Wonder how many students have ever been active creators. How are we defining these creators? How have they been defined in the past?
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putting tools of making and creating into the hands of students. We need to empower agency.
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Agree. I think this is important because it opens up a multitude of new choices of who and what they want to be and how they want to learn and then contribute.
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In my experience, this does not happen enough in classrooms, though. So, spaces like CLMOOC and DigiWriMo are helpful for allowing teachers to explore, tinker, play, reflect ... if they come along for the ride.
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I think this is about curiosity and imagination and passion. We move too quickly to the transactive, toward the 'let's cover the curriculum", to the "I need a product here people that covers my ass"
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