Sample KS2 Computing Plan
A sample document showing how some of my planning could be used across KS2 incoporating most aspects of the new computing curriculum whilst keeping essential digital literacy skills.
Sample KS2 Computing Plan
A sample document showing how some of my planning could be used across KS2 incoporating most aspects of the new computing curriculum whilst keeping essential digital literacy skills.
What's in the Hour-of-code?
Try any of Tynker's 8 free Hour of Code tutorials:
Puppy Adventure Mini - a Beginner coding puzzle
Puppy Play Time - a free play activity for Beginners
Lost in Space - a Beginner coding puzzle
Sketch Racer - an Intermediate coding puzzle
Space Zombies - an Intermediate Build-a-Game tutorial
Puppy Adventure Complete - an Intermediate puzzle and debugging tutorial
Math Art - an Intermediate tutorial to learn how to program to draw shapes.
15 block Challenge - a free play activity to spur creative juices.
What do these tutorials teach?
The puzzles are designed to teach students the basics of computer programming such as sequencing, repetition, and conditional logic. Students solve each puzzle by connecting visual code blocks to achieve a goal.
Phil Tulga has a musical activity coding words as morse, and then writing music with it. Morse uses the idea from information theory that more probable symbols should have shorter codes, so there's computer science in that too!