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Anthony Beal

PELeCON 2013 - 1 views

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    The 8th Plymouth e-Learning Conference. Create, Connect, Collaborate: Learning in New Dimensions   At Pelecon 13 we want to provide Learning professionals with opportunities to explore, discover and discuss new approaches, new technologies and new ideas to enhance, enrich and extend their own professional practice. There will be particular emphasis this year on simulations and games, personal Learning tools, new pedagogies and practices, learner and teacher voice, and digital literacies
Anthony Beal

ALDinHE Conference 2012 - 0 views

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    how are new and emerging technologies changing learning and teaching? how is our perception of academic literacies changing in response to this? when, where and how is learning and teaching taking place? what is the role of students as partners and facilitators of learning in a digital age? what demands does this place on traditional learning spaces?
Anthony Beal

Digital Literacy Statements - Faculty digital literacy attributes for learners - 1 views

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    "The Faculty Learning Communities discussed this idea in their creative think tank sessions with the aim of articulating a digital literacy definition for each Faculty or School. These digital literacy definitions have been shared with the wider community on this blog as one of the project outputs.   These statements are also joined by a list of Faculty digital literacy attributes for learners. The stakeholders in the Faculty Learning Communities devised and then refined a set of digital literacy competencies for learners based on the JISC Learning Literacies Development Framework. The digital literacy attributes for each Faculty and School are made available below." Each of the competencies is avaialable as a PDF poster.
Deborah Judah

Seale Chapter 3: Printable version - 0 views

  • Examples of ATs that can be used to meet the needs of students with hearing disabilities include digital audio recording of lectures (that may be streamed online) and captioning and subtitles to ensure that information provided in audio format is also provided in a visual medium (Wald 2002). Examples of assistive technologies that can meet the needs of students with visual impairments include screen magnification software and speech output systems consisting of a speech synthesizer and screen reading software (Neumann 2002). Draffan (2002) outlines AT for dyslexic students including speech output systems (text being read back through synthesized speech); spell-checkers and speech recognition software. Henderson (2002) describes the kinds of AT that students with physical disabilities may use including alternative input devices such as switches, head mice or voice and keyboard emulators.
  • e-learning can be employed in face-to-face campus settings or at a distance as learners connect from home, work or other public spaces
  • E-learning
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  • reduce issues of distance,
  • electronic text, unlike printed text, can be read by individuals who are blind, vision impaired, dyslexic and by individuals who cannot hold a book or turn pages (Gay and Harrison 2001).
  • physical access.
  • development of AudioMath, an AT designed to enable visually impaired people to access mathematical expressions contained in online documents. AudioMath can be connected to a text-to-speech engine, providing speech rendering of MathML (coded mathematical expressions of the World Wide web Consortium (W3Q).
  • Dixon (2004) describes the development of a ‘Code Memory Diagram Animation Software Tool’ designed to aid dyslexic computer programming students by expressing the temporal aspects of programming concepts.
  • Colwell et al. (2002) describe the development of a remote experimentation system (the PEARL system), which can extend access to laboratory work for students who are unable to attend a conventional laboratory for a variety of reasons, such as disability,
  • However, technology disables when it is developed without considering accessibility because it marginalizes segments of the population
  • With the evolution of the World Wide web into a complex and glamorous multimedia entity, designers, who are often ignorant of principles of accessible design, are likely to create access barriers that are unsurmountable … and that leave people with print disabilities stranded.
  • However, for students with disabilities, even if they do have access to computers and the Internet, they may not necessarily have access to accessible e-learning opportunities. These students therefore are still ‘have-nots’ and may experience what Burgstahler (2002a) describes as the ‘second digital divide’.
  • This second digital divide is a result of the inaccessible design of many electronic resources.
  • Rowland (2000) argues that if the web developer made simple accommodations to the site, the student would be able to hear what others see.
  • Web pages divided [page 27] into segments or frames can confuse software programs that translate text to voice. Graphics that have not been labelled with text will be read only as ‘image’ by the software reading the text on the screen and will deprive students of valuable content. Whilst web pages with a long list of hyperlinks crowded together can confuse a student with visual, cognitive, or motor disabilities. In essence, the second digital divide is caused by poor inaccessible design:
  • Yes, the newer screen reader software can recognize some standard graphics and connect words to them. If software designers would put text labels with their graphics, access would be simplified.
  • If the staff in higher education do not design, develop and support accessible e-learning materials, then the gap between disabled and non-disabled students will widen and technology will outstrip its usefulness as a tool that can facilitate access to learning, curricula, independence and empowerment.
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    This is a chapter I have read for my master module. I have highlighed some interesting stuff around making elearning accessible.
Anthony Beal

Ten Surprising Truths about Video Games and Learning | MindShift - 1 views

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    "Your brain's important, but not all that important," said Dr. James Paul Gee, a professor at Arizona State University and a leading authority on literacy and the potential of educational games, during a talk at the Learning and Brain conference last week.
David Bevington

Digital Learning Day :: Home - 3 views

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    February 1 2012 Digital Learning Day is a nationwide celebration of innovative teaching and Learning through digital media and technology that engages students and provides them with a rich, personalized educational experience.
yanika scotton

Nine Elements of Digital Citizenship - 1 views

  • Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use.
  • Digital exclusion of any kind does not enhance the growth of users in an electronic society. All people should have fair access to technology no matter who they are. 
  • To become productive citizens, we need to be committed to equal digital access.
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  • The mainstream availability of Internet purchases of toys, clothing, cars, food, etc. has become commonplace to many users.
  • Users need to learn about how to be effective consumers in a new digital economy. 
  • In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
  • A renewed focus must be made on what technologies must be taught as well as how it should be used.
  • Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere.
  • Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.
  • Many people feel uncomfortable talking to others about their digital etiquette.  Often rules and regulations are created or the technology is simply banned to stop inappropriate use.
    • yanika scotton
       
      example of banning technology: 'disable comment' feature on YouTube
  • We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct).
  • It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.
  • Digital law deals with the ethics of technology within a society.
  • Users need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime.
  • Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.
  • Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world.  With these rights also come responsibilities as well.  Users must help define how the technology is to be used in an appropriate manner.  In a digital society these two areas must work together for everyone to be productive.
  • Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world.  Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction.  Users need to be taught that there inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.
  • In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community.
  • We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
    • yanika scotton
       
      Increase secuirty!
Sharon E. Crossan

Course: Lunchtime Bytes 2012 2013 - 0 views

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    "One year on - learning from innovation in digital literacy This Lunchtime Byte is a one-hour session on the hot topic of digital literacy. Participants will hear from two digital literacy projects in Wales, as well as get the chance to share news of any digital literacy developments in their organisations and exchange ideas. "Digital literacy defines those capabilities which fit an individual for living, learning and working in a digital society.""
Anthony Beal

Putting digital and information literacies into practice - 0 views

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    In combination with academic literacies, digital and information literacies represent a broad spectrum of knowledge and skills that ideally should be developed as an integral part of subject specific learning. The challenge at an institutional level is helping academic staff and students achieve this in a manner that is fully integrated and sustainable. As part of the JISC funded Digidol Project (http://digidol.cardiff.ac.uk) at Cardiff University work is being done to create a common framework and methodology to enable professional services staff, academic staff and students to arrive at a shared understanding of what literacies are required and how they can best be realised through meaningful learning and teaching practices.
Sharon E. Crossan

Worcester College of Technology DigLit - 1 views

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    Worcester College of Technology is coming to the end of a two year project where we have been researching digital literacy skills in our students and teachers and develop resources to improve digital literacy. One of the main outputs of this project are 2 OCN level 2 Qualifications. These are *Blended Online Learning Delivery (BOLD) is aimed at teachers, and consists of three individual level 2 units building to 3 credits for the qualification. *Online Skills for Learners (OSL) is aimed at students, and also consists of three individual level 2 units building to 3 credits for the qualification. We have built Moodle courses for each of these units which we are sharing freely under creative commons licence. If you are interested in finding out more about this please visit our Digital Literacy Moodle at http://diglit.wortech.ac.uk and set up your own account to gain access. At this site you will be able to view, and if you wish download the courses to install on your own Moodles, as well as find out more about how we have developed digital literacy and blended Learning at Worcester College of Technology
Anthony Beal

Welsh Government | Independent review of Digital Classroom Teaching Task and Finish Group - 0 views

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    "The Minister for Education and Skills, Leighton Andrews AM, commissioned a review of digital classroom teaching in September 2011. He set up an external task and finish group to lead the review. The aim was to identify 'which digital classroom delivery aspects should be adopted to transform learning and teaching' for those aged 3 to 19."   Includes a link to the report: "Find it, make it, use it, share it: learning in digital Wales" which has many references to the importance of Information Literacy in education.
cathywint

Higher Education Teaching and Learning Portal | Digital Delights | Scoop.it - 2 views

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    Higher Education Teaching and Learning Portal http://t.co/AVwavzi3
David Bevington

A New Curriculum for Information Literacy - 1 views

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    Project by Dr. Emma Coonan "IntroductionThis short project, based at Cambridge University Library and funded by the Arcadia Programme, sought to develop a practical curriculum for information literacy that meets the needs of the undergraduate student entering higher education over the next five years.The research is grounded in relevant theoretical models and reviews of recent professional literature and existing best practices. In addition, the authors consulted with experts in the information literacy field, and also those working in curriculum design and educational technologies.Project aims and objectivesThis project sought to develop a practical curriculum for information literacy that meets the needs of the undergraduate student entering higher education over the next five years. Specifically the project aimed:* To understand the information needs of future undergraduate students on entering higher education* To develop a revolutionary curriculum for information literacy that can be used with undergraduate students entering UK higher education* To provide practical guidance about how best to equip students with the knowledge, skills and behaviour around information use to support their learning in the digital age* To develop a flexible curriculum that can be used and adapted in the higher education community and used in face to face, blended and online learning provision."
Deborah Judah

Active Learning | Geoff Petty - 0 views

  • During this process we physically make neural connections in our brain, the process we call learning. Passive methods such as listening do not require us to make these neural connections or conceptualisations. Active methods also:
mattgallon

My Learning Essentials (The University of Manchester Library - The University of Manchester) - 6 views

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    Librarians are key players and stakeholders in the My Learning Essentials skills support program, the University of Manchester's vehicle for supporting collaborative efforts between library staff, trainers, academics and others across the University. MLE is a blended program that combines an "open" strand of self-directed instruction through online resources and drop-in skills clinics with a "curriculum-linked" strand of class sessions and embedded instruction. Strong ties between those who create, deliver and support the MLE allow for continuous development of the program and support for students. Collaboration at the University of Manchester's Library is well thought-out and extensive, and takes place at every stage, from the design of the calendar of support for the year, to the end-of-term assessment of each strand.
Lis Parcell

e-Ambassador - 1 views

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    Site for the 157 Group's E-Ambassador initiative (started ca 2012). "e-Ambassadors are students with good technical skills who liaise with fellow students, their tutor and the e-Learning team. The aim of the e-Ambassador programme is to enable students to influence how technology is used in their course. We anticipate that this programme will result in inspired and engaged independent learners. "
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    Came across this today, a project influenced by the JISC funded PEDL e-guides project at Coleg Llandrillo, predecessor to the college's current PADDLE #jiscdiglit project. I can see that they presented at an RSC London E-factor conference.
Judi Millage

Science of the Invisible: Digital Literacies for Employability - 2 views

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    "digital literacy is not simply about learning from content online this represents a deficit model of education (frequently practiced) rather than skills development. "
Anthony Beal

Digital Literacy - delivering the agenda within colleges and universities at JISC On Air - 0 views

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    In the sixth episode of our online radio programmes - JISC On Air - we are exploring how universities and colleges can help teaching staff, researchers, support and administrative staff to develop their digital literacies - those capabilities which prepare an individual for living, learning and working in a digital society. In part two of the show, we will be looking at how digital literacy underpins the academic success and employability of students.
Anthony Beal

Digital and Media Literacy: A Plan of Action | KnightComm - 0 views

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    The Knight Commission recognized that people need tools, skills and understanding to use information effectively, and that successful participation in the digital age entails two kinds of skills sets: digital literacy and media literacy. Digital literacy means learning how to work the information and communication technologies in a networked environment, as well as understanding the social, cultural and ethical issues that go along with the use of these technologies. Media literacy is the ability to access, analyze, evaluate, create, reflect upon, and act with the information products that media disseminate.
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