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John Turner

Youth and Digital Media: From Credibility to Information Quality by Urs Gasser, Sandra ... - 0 views

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    A new and comprehensive research report reviews the literature about young people in the digital environment in order to provide a framework for interacting with quality information. Information quality is important today because the traditional gatekeepers and intermediaries that provided mechanisms for quality content standards have been replaced by the internet and media convergence. The need to understand how young people interact with information and use it has never been more important because information access and online social communities affect their social and cognitive development.
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    research on information evaluation values and approaches by today's youth
Sarah Hodgson

Connecting the Digital Dots: Literacy of the 21st Century (EDUCAUSE Quarterly) | EDUCAUSE - 2 views

  • The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu. Using the same skills used for centuries—analysis, synthesis, and evaluation—we must look at digital literacy as another realm within which to apply elements of critical thinking.
  • Digital literacy represents a person’s ability to perform tasks effectively in a digital environment, with “digital” meaning information represented in numeric form and primarily for use by a computer. Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. According to Gilster,5 the most critical of these is the ability to make educated judgments about what we find online.
  • Competency begins with understanding
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  • In our development as higher-order thinkers, multiple realities are far less important to our survival than our ability to understand what we see, to interpret what we experience, to analyze what we are exposed to, and to evaluate what we conclude against criteria that support critical thinking. In the end, it seems far better to have the skills and competencies to comprehend and discriminate within a common language than to be left out, unable to understand.
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    Interesting in this 2006 essay on digital literacy that it assumes that all students are by definition digitally savvy as "digital natives". More recent insights such as reported in "Kids Closer Up: Playing, Learning, and Growing with Digital Media" by Lori Takeuchi, International Journal of Learning and Media, Spring 2011, Vol. 3, No. 2, Pages 37-59. point to more complex, multi-layed levels of student digital literacy.
John Turner

A Look Inside the Digital Lives of Tweens | MindShift - 0 views

  • Researchers Amanda Lenhart and Mary Madden have confirmed these disparities empirically, finding that of all U.S. 12-17-year-olds who go online, only 57% have built a blog or Web page; posted original art, photos, stories, or videos; and/or remixed online content. This figure hardly reflects an entire generation of technology-savvy individuals.
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    "The following are excerpts from from "Kids Closer Up: Playing, Learning, and Growing with Digital Media" by Lori Takeuchi, International Journal of Learning and Media, Spring 2011, Vol. 3, No. 2, Pages 37-59. To protect the children's identities, all names are pseudonyms, and location details have been altered."
John Turner

Connected learning resources and infographic - 1 views

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    Learning principles * Interest-powered. * Peer-supported. * Academically oriented. Design principles * Shared purpose. * Production-centered. * Openly networked.
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    Connected Learning Principles
Sarah Hodgson

Developing digital literacy in higher education: live chat | Higher Education Network |... - 0 views

  • So what is digital literacy? In a blog for the us, JISC InfoNet researcher Doug Belshaw, describes the digitally literate as knowing how the web works, understanding how ideas spread through networks and able to use digital tools to work purposefully towards a pre-specified goal.
John Turner

Kids' Cognition Is Changing-Education Will Have to Change With It - Megan Garber - Tech... - 0 views

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    "This morning, Elon University and the Pew Internet and American Life Project released a report about the cognitive future of the millennial generation. Based on surveys with more than 1,000 thought leaders -- among them danah boyd, Clay Shirky, David Weinberger, and Alexandra Samuel -- the survey asked thinkers to consider how the Internet and its environment are changing, for better or worse, kids' cognitive capabilities. The survey found, overall, what many others already have: that neuroplasticity is, indeed, a thing; that multitasking is, indeed, the new norm; that hyperconnectivity may be leading to a lack of patience and concentration; and that an "always on" ethos may be encouraging a culture of expectation and instant gratification."
John Turner

Digital Education Research Network (DERN) - 0 views

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    In a systemic and rigorous analysis of forty years of research into the use of technology and its impact on student achievement, researchers have reported that technology used to support instruction, on average, improves learning performance by 12%.
John Turner

Computers in schools: money well-spent, Concordia University study says - 0 views

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    "active engagement is the key; Concordia study suggests technology helps students, but only moderately"
John Turner

Using technology to encourage student engagement with feedback: a literature review | H... - 1 views

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    There are many ways of providing useful feedback to students in association with their assessments and assignments. However, new ways of providing feedback that can be more relevant and timely have emerged using technology. The research article reviewed this week explores a range of possibilities for providing student feedback on assignments and assessments in ways, such as audio and adaptive feedback, that can be more efficient for course leaders and also improve student learning.
John Turner

How Computer Games Help Children Learn | MindShift - 0 views

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    "Epistemic games are computer games that are essentially about learning to think in innovative ways. They're designed to be pedagogical tools for the digital age where the player learns to think like professionals by playing a simulated game of such professions as management, engineering, journalism or urban planning."
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