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Apple is Moving to ARM Processors. Should Filmmakers Go With Them? - 0 views

  • But if you work largely in Premiere or Resolve, it's a trickier conversation. Adobe and Blackmagic Design will obviously roll out ARM versions of their software the same way there are currently for Intel, Mac, and Linux versions, and a lot of the benefits of moving to ARM will still play out there. But you do run the risk of some of your favorite plugins, or small workflow apps, not immediately working.
  • The issue with Rosetta is that it will inevitably slow things down, since it is setting up a layer of interpretation between the application and the system architecture, and that takes time to process.
  • Apple will also allow you to keep using those older applications using a tool called Rosetta 2, calling back to the original Rosetta which did the same job for the PowerPC-to-x86 switch.
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  • Developers will work to get their software ready for ARM Macs, and for those that don't, new replacements will appear that might not have otherwise. This is a moment for refreshing workflows, and you will likely discover that you get introduced to a whole host of new tools through the transition.
  • Because the architecture is different, the software running on it needs to be optimized for it, which has slowed down adoption so far outside of the mobile space. While Microsoft did release a version of Windows for ARM years ago, it didn't take off, and this move from Apple to put macOS on ARM is a massive transition for the computing industry.
  • Apple says the first ARM Macs, a 13" MacBook Pro and a 24" iMac, will ship this fall and the transition will take 2 years. That means we are looking at the very real possibility of an ARM Mac Pro by 2022.
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    Something *important* to keep in mind for future upgrades, especially within the DLAV Space
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