principle of accountability also applies to the spiritual resources conferred in the teachings we have been given and to the precious hours and days allotted to each of us during our time in mortality.
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LDS.org - Ensign Article - Focus and Priorities - 0 views
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The significance of our increased discretionary time has been magnified many times by modern data-retrieval technology. For good or for evil, devices like the Internet and the compact disc have put at our fingertips an incredible inventory of information, insights, and images. Along with fast food, we have fast communications and fast facts. The effect of these resources on some of us seems to fulfill the prophet Daniel’s prophecy that in the last days “knowledge shall be increased” and “many shall run to and fro”
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“knowledge of words, and ignorance of the Word,” in which “wisdom” is “lost in knowledge” and “knowledge” is “lost in information”
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We have thousands of times more available information than Thomas Jefferson or Abraham Lincoln. Yet which of us would think ourselves a thousand times more educated or more serviceable to our fellowmen than they?
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I could never complete my assigned task within the available time unless I focused my research in the beginning and stopped that research soon enough to have time to analyze my findings and compose my conclusions.
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we must begin with focus or we are likely to become like those in the well-known prophecy about people in the last days—“ever learning, and never able to come to the knowledge of the truth” (2 Tim. 3:7).
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But a bale of handouts can detract from our attempt to teach gospel principles with clarity and testimony.
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Stacks of supplementary material can impoverish rather than enrich, because they can blur students’ focus on the assigned principles and draw them away from prayerfully seeking to apply those principles in their own lives.
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Each of us should be careful that the current flood of information does not occupy our time so completely that we cannot focus on and hear and heed the still, small voice that is available to guide each of us with our own challenges today.
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Good choices are especially important in our family life. For example, how do family members spend their free time together? Time together is necessary but not sufficient.
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I believe many of us are overnourished on entertainment junk food and undernourished on the bread of life.
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The digital age an age of stagnation? - 2 views
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Fascinating article. Thanks for sharing this, Dr. Burton. Do you think it's because internet technologies are mainly looked at as entertainment sources and not utilized as educational, academic, and research empowering tools? Is there something about the facility of information that hampers one's creativity, kind of like the cat and mouse game of dating that heightens one's mojo? Or could it possibly just be the result of a nation that has become exhausted with the competitive level necessary to transform this into what it may become? Or finally, do you think it's just a matter of time like the economic historian, Paul David said?
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I do think it is a matter of time. People fall into ruts, even with revolutionary technologies. But enough is happening to keep this sphere innovating on the large scale even if it appears same-old in the short term. Nice to hear from you, Sean.
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Free! Why $0.00 Is the Future of Business - 4 views
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zero-cost distribution has turned sharing into an industry
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Invent something people use and throw away.
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By giving away the razors, which were useless by themselves, he was creating demand for disposable blades.
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The fastest-growing parts of the gaming industry are ad-supported casual games online and free-to-try massively multiplayer online games
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The first is the extension of King Gillette's cross-subsidy to more and more industries.
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The second trend is simply that anything that touches digital networks quickly feels the effect of falling costs.
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And that meant software of broader appeal, which brought in more users, who in turn found even more uses for computers.
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FREE CHANGES EVERYTHING
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The most common of the economies built around free is the three-party system. Here a third party pays to participate in a market created by a free exchange between the first two parties.
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There are dozens of ways that media companies make money around free content, from selling information about consumers to brand licensing, "value-added" subscriptions, and direct ecommerce
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Yahoo's pay-per-pageview banners, Google's pay-per-click text ads, Amazon's pay-per-transaction "affiliate ads," and site sponsorships were just the start.
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Should We Fear the Digital Economy Bill? - 0 views
publishingperspectives.com/...-fear-the-digital-economy-bill
digital economy copyright intellectual property publishing
shared by Ariel Szuch on 30 Sep 10
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This indicates that no proof of copyright infringement must exist in order to block a Web site, just an assumption that a violation has occurred or will occur. Such broad language means that Web sites large and small, from YouTube to your next door neighbor’s blog, are in danger if accusations of copyright infringement are made against them.
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Without any obligation to provide proof of wrongdoing, the bill creates the potential for abuse and…dare we say it…censorship.
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The other side of the argument is, of course, that entertainment companies and copyright holders lose billions of dollars due to online piracy and illegal filesharing of copyrighted works.
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People and companies that make a living on content and intellectual property have a very real need to protect their investments and creative assets. Measures such as DRM and ongoing legal battles don’t seem to have slowed down online piracy.
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But are such extreme measures like the Digital Economy Bill really necessary to fight copyright infringement? Should the British government be allowed limitless power to block Web sites and Internet users?
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Entertainment: More people are watching movies online, but few are buying them - latime... - 0 views
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History of Computers and Computing, Internet, Dreamers, Murray Leinster - 2 views
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Leinster made one of the first descriptions of a personal computer (called a "logic") in science fiction
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Leinster envisioned logics in every home, linked through a distributed system of servers (called "tanks"), to provide communications, entertainment, data access, and even commerce
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Information runs rampant as every logic worldwide crunches away at problems too vast in scope for human minds to have attempted. Societal chaos quickly ensues, the situation became critical.
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Fear! Living Under a Mushroom Cloud, a collection at the Museum at the Wisconsin Histor... - 0 views
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America's post-World War II period is often portrayed as a time of affluence and contentment, but fear of atomic war and Communist infiltration also marked the era and affected the decisions Americans made about their lives and futures. Fear of atomic bomb attacks on the nation's cities helped motivate people to move to the relative safety of the suburbs. Some Americans built fallout shelters to protect their families while others, shocked by the prospect of nuclear annihilation at any moment, sought to live for the present.
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Once the first atomic bomb was dropped on Japan, Americans realized a new era in history, one defined by the ability of humans to destroy their world.
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Positive portrayals of atomic bomb blasts, along with toys and games that made light of atomic bomb destruction like those in the case below, may have helped diffuse some of the fear the American public felt about the bomb by desensitizing them to the devastation an atomic bomb could cause.
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While "atomic fiction" depicted possible fearful scenarios using atomic bombs and radiation, documentary sources illustrated the reality. Newspapers, magazines, books, and pamphlets described in vivid detail the effects of nuclear bombs on the Bikini Atoll, Hiroshima, and Nagasaki, kept Americans abreast of the latest atomic developments and their destructive forces, and explained the devastating results if a bomb were to be dropped on the United States. All combined to reinforce the fear Americans had about anything atomic
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Atomic Age fears provided science fiction writers with the inspiration for hundreds of stories, many of which conveyed political and moral messages as they shocked and entertained American readers and movie audiences. Three story types had emerged by the mid-1950s: the first dealt with atomic warfare; the second showed dinosaurs or fantastical beasts awakened or created by atomic blasts; and the third type depicted human deformities resulting from atomic experiments gone awry.