here on the brink of a future in which human existence may find itself as tightly enveloped in digital environments as it is today in the architectural kind — demand a clear-eyed, sober, and unmystified consideration. It asks us to shut our ears for the time being to techno- utopian ecstasies and look without illusion upon the present possibilities for building, in the on-line spaces of this world, societies more decent and free than those mapped onto dirt and concrete and capital. It asks us to behold the new bodies awaiting us in virtual space undazzled by their phantom powers, and to get to the crucial work of sorting out the socially meaningful differences between those bodies and our physical ones. And perhaps most challengingly it asks us to wrap our late-modern ontologies, epistemologies, sexual ethics, and common sense around the curious notion of rape by voodoo doll — and to try not to warp them beyond recognition in the process.
Julian Dibbell » A Rape in Cyberspace - 2 views
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These particulars, as I said, are unambiguous. But they are far from simple, for the simple reason that every set of facts in virtual reality (or VR, as the locals abbreviate it) is shadowed by a second, complicating set: the “real-life” facts. And while a certain tension invariably buzzes in the gap between the hard, prosaic RL facts and their more fluid, dreamy VR counterparts, the dissonance in the Bungle case is striking.
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No hideous clowns or trickster spirits appear in the RL version of the incident, no voodoo dolls or wizard guns, indeed no rape at all as any RL court of law has yet defined it. The actors in the drama were university students for the most part, and they sat rather undramatically before computer screens the entire time, their only actions a spidery flitting of fingers across standard QWERTY keyboards. No bodies touched. Whatever physical interaction occurred consisted of a mingling of electronic signals sent from sites spread out between New York City and Melbourne, Australia. Those signals met in LambdaMOO, certainly, just as the hideous clown and the living room party did, but what was LambdaMOO after all? Not an enchanted mansion or anything of the sort — just a middlingly complex database, maintained for experimental purposes inside a Xerox Corporation research computer in Palo Alto and open to public access via the Internet.
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Shoshanna Zuboff: Dark Google - 0 views
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Google’s absolutist pursuit of its interests is now regarded by many as responsible for the Web’s fading prospects as an open information platform in which participants can agree on rules, rights, and choice.
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In fact, the firms were developing a wholly new business logic that incorporated elements of the conventional logic of corporate capitalism –especially its adversarialism toward end consumers – along with elements from the new Internet world – especially its intimacy. The outcome was the elaboration of a new commercial logic based on hidden surveillance.
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We often hear that our privacy rights have been eroded and secrecy has grown. But that way of framing things obscures what’s really at stake. Privacy hasn’t been eroded. It’s been expropriated. The difference in framing provides new ways to define the problem and consider solutions.
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Sexism | gabby's playhouse - 2 views
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A nice commentary on the nature of online discussions, especially dealing with matters of gender and sexism.
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On FeministFrequency I found a video from a person who motivates other 'dudes' to speak out against sexist bullying on the web. It's just what came to my mind when I thought about how to change this discussion culture mentioned in the comic. http://vimeo.com/44117178
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Thanks Luise. The video is interesting, though I have to say I found the editing a bit annoying, but that's not really the point. I think what he's saying there really relates to issues raised in the Dibbel article, and also connects with some of the things that Postill says in the article for this week's discussion. This is all about establishing the "rules of the game" for internet sociality, which is of course a lot about how to define and deal with anti-social behaviour. The category of "troll" has emerged to categorise a particular form of online a-sociality, but what exactly a troll is still seems pretty unclear to me, and the debate is raging about how to deal with them. Dibbel's "Mr Bungle" is a classic description of a troll -- probably from before the concept of a troll was very widespread -- and his article is precisely about how an online "community" suddenly found itself in the position of having to determine specific rules of socialising, including sanctions for those who break them. In Postill, he is also critical of concepts like "community", which are very idealised and hide the specific processes which characterise the development of particular modes of sociality. He argues that we have to have an openminded approach as scholars which matches the "frontier-like" character of these exchanges. I.e. these are people in the process of establishing the social. They haven't simply inherited it from their elders. I read into the discussion that followed the video and it's also instructive because there are some quite thoughtful comments on precisely these issues of establishing normativity online.
Cyberparks will be intelligent spaces embedded with sensors and computers - 0 views
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