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E Pringle

Smokescreen § Homepage - 3 views

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    Smokescreen is a game about life online. Promo: We all use Facebook, MySpace, Bebo and MSN to keep up with our mates - and we've all heard the stories about parties on Facebook being mobbed, or people getting stalked on MSN. The question is, what would you do if it happened to you? Over 13 missions, Smokescreen follows the story of Max Winston and Cal Godfrey, two mates who've set up an exclusive social network called White Smoke. After Cal's involved in a car accident and falls into a coma, White Smoke becomes huge - and starts attracting huge problems. Each mission explores the world of White Smoke, and players find out who they can trust - and who they can't.
Nicole Lakusta

Cyberbullying - 2 views

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    Cyberbullying resources and notes
Nicole Lakusta

Digital Citizenship Wiki - 1 views

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    Grade level activities for students/teachers
Judy O'Connell

Towards an Australian Government information policy | Australian Policy Online - 0 views

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    "This paper gathers together Australian reports and developments that advance the creation of Australian Government Information Policy."
Judy O'Connell

Cyberbullying: Issues for Policy Makers - 1 views

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    Cyber bullying is a term used to describe covert, psychological bullying behaviours among mainly teenagers through email, chat rooms, mobile phones, text messages, mobile phone cameras and websites (Campbell 2005; � J� ��� � )�� �� � � Brown, Jackson & Cassidy�y2006). As a relatively new phenomenon, there is limited research on cyber bullying. The rise of cyber bullying is attributed primarily to increased adolescent access to the internet and mobile phones, facilitated by the anonymity provided by the internet.
Judy O'Connell

Cybersmart - The role of schools in addressing cyberbullying - 1 views

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    "All members of the school community should agree on a clear definition of cyberbullying and hostile online behaviour. This definition needs to be understood, accepted and shared within the whole school community, including identifying unacceptable online behaviours and the consequences of these behaviours. It should reflect the school's ethos that cyberbullying is unacceptable, harmful and will be acted upon."
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