I just wanted to comment on Monday's class regarding the presentations about Story Trek. I thought it was very interesting to observe the different ways that groups had approached the task, and which issues were addressed regarding the redevelopment of Lansdowne Park. Our group wanted its users to encounter various characters for whom we created written narratives, along with random links that hosted visual graphics, humorous passersby, and clues to hint at what our story was leading to. I value the importance of the cultural heritage behind the Aberdeen Pavilion, and although I had originally felt it was important to provide significant historical information about the building, I later edited the content to include more metaphors, opinions, and recounting of memories by the character plotted on this part of the map. Giving it a human element helped compliment the factual information as Chris Eaket had suggested. More importantly, I enjoyed collaborating with my team to create a fictional scenario that was both informative and intriguing. Using a DH tool where we could work together as a group, and engage in the creative interexchange of ideas made using the Story Trek tool fun!
The Museum of Nature in Ottawa has a similar tool called Nature Trek. It's an app that can be downloaded to any iPad or iPhone, and allows its user to wander through the museum while clicking on certain areas in the various galleries to obtain additional information about objects and displays. Dimitri and I will be discussing this tool along with other technologies and DH innovations being used at the museum in our next class. I suppose the main point I wanted to acknowledge regarding tools such as Story Trek or Nature Trek, are how their ability to promote learning in a new and dynamic context can be incorporated for educational purposes. As an ESL teacher, I would like to introduce similar tools where students can engage in or even create narratives involving authentic situations that can be simulated into online stories based on experiences using English in certain situations. Again, it was the collaborative aspect of creating and sharing ideas that I found appealing about this group project, and I think it has a lot of potential for being incorporated as an ESL activity. Hopefully, Story Trek will have a public version with open access available in the future; and I look forward to experimenting with initiatives involving such tools with my ESL students.
The Museum of Nature in Ottawa has a similar tool called Nature Trek. It's an app that can be downloaded to any iPad or iPhone, and allows its user to wander through the museum while clicking on certain areas in the various galleries to obtain additional information about objects and displays. Dimitri and I will be discussing this tool along with other technologies and DH innovations being used at the museum in our next class. I suppose the main point I wanted to acknowledge regarding tools such as Story Trek or Nature Trek, are how their ability to promote learning in a new and dynamic context can be incorporated for educational purposes. As an ESL teacher, I would like to introduce similar tools where students can engage in or even create narratives involving authentic situations that can be simulated into online stories based on experiences using English in certain situations. Again, it was the collaborative aspect of creating and sharing ideas that I found appealing about this group project, and I think it has a lot of potential for being incorporated as an ESL activity. Hopefully, Story Trek will have a public version with open access available in the future; and I look forward to experimenting with initiatives involving such tools with my ESL students.
Stéphane
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