"Educate your pupils using ARKive's many thousands of videos, images and fact files in a wide range of science, ICT, art and English projects. Use the ARKive multimedia materials to engage your class in key biology topics, such as variation and adaptation, habitats or life cycles, or use them as creative inspiration for art & design projects. All our photos, video clips and authenticated fact files are free and easy to use in your classroom activities and presentations."
Spelling Match is a spelling game developed by Houghton Mifflin. As the name Spelling Match implies, students have to complete matching activities based on the sounds and or meanings of words. Spelling Match offers different levels of difficulty for students in grades 1 through 8. The games can be played as timed or untimed activities.
Smart Kit (no affiliation with SMART) offers a large collection of games, puzzles, and riddles for students of all ages. The content of the collection ranges from simple drilling-style games to challenging word puzzles. There are sixteen categories of games offered by Smart Kit. The categories of most interest to educators are probably the math puzzles and word puzzles categories.
NumberNut.com is a part of Rader's family of educational games and activities. Number Nut provides some great games with which students can practice and develop their math skills. Unlike many other Math game websites, Number Nut includes some word problems that force students to problem solve rather than just recall information from rote memorization.
National Geographic Kids has a wide variety of games, puzzles, and activities for students of elementary school age. National Geographic Kids has nine games specifically for developing geography skills.
Think link to The Journal provides a list of 10 top web 2.0 tools for young learners. All are easy to use. If you are looking for ways to use technology with your K-6 students, you will want to check out Gail Lovely's list.
This site has tons of Christmas activities for kids to do at home or school. There are printable games and activities such as word puzzles, math sheets, coloring, mazes, cards, and bookmarks.
"This
Classroom Learning 2.0
blog has been set-up as part of the
CSLA School Library Learning 2.0 program to encourage all of us to experiment
and learn about the new and emerging technologies that are reshaping the context
of information on the Internet today."