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Janet Hale

The Whole Child Podcast « Whole Child Education featuring Heidi Hayes Jacobs - 0 views

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    "Unfortunately, unchecked and unfocused use of technology can result in students disconnecting from the "why" of learning and from the real-time relationships that are key to their development and success. Alternatively, high-quality integration of technology has the potential to not only prepare young people for their futures, but also to enhance and expand learning and connectedness. Join our guests as they discuss specific ways you can overcome barriers to connecting digital learners and lead your school community in meaningful technology integration. You'll hear from: * Heidi Hayes Jacobs, author of Curriculum 21: Essential Education in a Changing World, founder and president of Curriculum Designers Inc., and executive director of the Curriculum Mapping Institute; * Juliette Mersiowsky, instructional designer and instructor of education and technology at Germanna Community College in Virginia; and * Ena Bentley Wood, technology integration specialist with Arlington (Va.) Public Schools. How does your school and community meaningfully connect digital learners to their peers, teachers, and communities; to rich and challenging learning; and to their futures?"
Janet Hale

Digital access, collaboration a must for students | Communication and Collaboration for... - 0 views

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    "Students increasingly are taking education into their own hands with personal technology experiences, a trend with important implications for schools"
Janet Hale

Avatars liven up lessons - Science/Technology - NewsObserver.com - 0 views

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    "Teens across the country are starting to play computer games in school - and their teachers encourage them. It's called three-dimensional learning, and it has little in common with the 1980s video arcades parents remember. In North Carolina, high school students who take an elective called "Computer Applications 2" get introduced to Second Life or ReactionGrid, 3-D virtual worlds in which each player has an avatar - like a digital sock puppet that the user controls. In at least one school district, middle school students sit down at computers to play 3-D games in math and language arts classes. Quantcast "
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