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thinkahol *

The Martin Luther King You Don't See on TV - 0 views

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    It's become a TV ritual: Every year in mid-January, around the time of Martin Luther King's birthday, we get perfunctory network news reports about "the slain civil rights leader." The remarkable thing about this annual review of King's life is that several years - his last years - are totally missing, as if flushed down a memory hole. What TV viewers see is a closed loop of familiar file footage: King battling desegregation in Birmingham (1963); reciting his dream of racial harmony at the rally in Washington (1963); marching for voting rights in Selma, Alabama (1965); and finally, lying dead on the motel balcony in Memphis (1968). An alert viewer might notice that the chronology jumps from 1965 to 1968. Yet King didn't take a sabbatical near the end of his life. In fact, he was speaking and organizing as diligently as ever. Almost all of those speeches were filmed or taped. But they're not shown today on TV.
thinkahol *

New TV Season, and Fewer Viewers - BusinessWeek - 0 views

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    U.S. TV households have fallen this year by 1 percent, to 114.7 million. That's the first drop since 1990 and a bad augur for cable providers.
india art n design

Supple forms and striking products! - 0 views

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    Versatile designer Constance Guisset has a light animated style, which almost instantaneously evokes a connection and warmth in the viewer.
india art n design

The installation art of storytelling - 0 views

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    While installation art generally tends to intimidate the viewer, artist Sudarshan Shetty's simple and engaging life-size set-up builds nuanced narratives. Check it out here and leave us your views…
thinkahol *

Gamer Revolution | Watch Free Documentary Online - 0 views

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    Computer games are a global phenomenon and a $25 billion a year industry. Over 800 million people worldwide are regular players. Gamer Revolution looks past the hype, paranoia and hoopla to explore the real stories behind the computer game revolution. Gamer Revolution explores how computer games are not only changing the world, but giving rise to a new version of life itself. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games and that it's better than their real life. Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most mind-bending stories from the cutting edge of the game revolution. It also features interviews with gamers and game developers including Will Wright, creator of the wildly popular life simulation game, The Sims. Just how pervasive has gaming become? The US army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat. In Korea, computer nerds are the sex symbols of the 21st century. In Syria, a developer has designed an extremely popular shooter game in which the player gets to kill Israeli soldiers. Every year, the biggest companies in the industry try to out-do each other in an effort to create buzz for their games. It's a high-stakes business. The development cost of a new game has almost tripled in a decade. Eighty percent of games fail in the first year, but for those who succeed, the payoff is huge.
thinkahol *

Does sexual equality change porn? - Pornography - Salon.com - 0 views

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    In what may feel like a flashback to the porn wars of the '60s, a new study investigates the link between a country's relative gender equality and the degree of female "empowerment" in the X-rated entertainment it consumes. Researchers at the University of Hawaii focused on three countries in particular: Norway, the United States and Japan, which are respectively ranked 1st, 15th and (yikes) 54th on the United Nations' Gender Empowerment Measure (GEM). To simplify their analysis, their library of smut was limited to explicit photographs of women "from mainstream pornographic magazines and Internet websites, as well as from the portfolios of the most popular porn stars from each nation." Then they set out to evaluate each image on both a disempowerment and an empowerment scale, using respective measures like whether the woman is "bound and dominated" by "leashes, collars, gags, or handcuffs" or "whether she has a natural looking body." Their hypothesis was that societies with greater gender equity will consume pornography that has more representations of "empowered women" and less of "disempowered women." It turned out the former was true, but, contradictory as it may sound, the latter was not. "While Norwegian pornography offers a wider variety of body types -- conforming less to a societal ideal that is disempowering to the average woman -- there are still many images that do not promote a healthy respect for women," the researchers explain. In other words, Norwegian porn showed more signs of female empowerment, but X-rated images in all three countries equally depicted women in demeaning positions and scenarios. This, the researchers surmise, "suggests that empowerment and disempowerment within pornography are potentially different constructs." So, gender equality is accompanied by sexual interest in a broader range of beauty types but not a decrease in porn's infantilization of females, use of dominating fetish gear on women or any of the other characteristics th
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