that sees learning less as a product (filling a learner with knowledge) and more of a process of continually staying current and connected (learning as a process of exploration, dialogue, and interaction).
As these learners enter higher education, they may not be content to sit and click through a series of online content pages with periodic contributions to a discussion forum.
"A variety of informal, socially-based tools comprise this space:
(a) blogs,
(b) wikis,
(c) social bookmarking sites,
(d) social networking sites (may be pure networking, or directed around an activity, 43 Things or flickr are examples),
(e) content aggregation through RSS or Atom,
(f) integrated tools, like elgg.net,
(g) podcast and video cast tools,
(h) search engines,
(i) email, and
(j) Voice over IP."
"The term is also used to address human-technology mixtures in the abstract. This includes artifacts that may not popularly be considered technology; for example, pen and paper, and speech and language. Augmented with these technologies, and connected in communication with people in other times and places, a person becomes capable of much more than they were before. This is like computers, which gain power by using Internet protocols to connect with other computers. Cybernetic technologies include highways, pipes, electrical wiring, buildings, electrical plants, libraries, and other infrastructure that we hardly notice, but which are critical parts of the cybernetics that we work withi"