This is a great question, and while I don't think you can just students' understanding one way or another simply with test results, I think the question still has to be asked: do videos support new learning, or simply reinforce incorrect learning. Derek Muller discusses his doctoral thesis: "It is a common view that 'if only someone could break this down and explain it clearly enough, more students would understand.'... they do not engage with the media on a deep enough level to realize that what was is presented differs from their prior knowledge." The answer isn't a simple yes-no, of course: if misconceptions are presented and then refuted (a la Mythbusters) then students can learn from videos. -- Downes OLDaily march 20
People like me sometimes are inclined to think that if people had more and better education, they would not believe anti-scientific myths. For example, they they were told that the Sun is in a cooling cycle, they would not be inclined to blame Sun cycles for global warming. Actual evidence, however, suggests that people continue to believe myths despite the scientific evidence. Myths provide explanations, and merely debunking a myth leaves a gap in that explanation. In some cases, the provision of evidence contrary to the myth can actually strengthen their belief in the myth. Why do I raise this? Education is not a magic remedy for misinformation. See also the Debunking Handbook (PDF) by John Cook and Stephan Lewandowsky. -- OLDaily, April 18
Good diagram, overall. I don't know where it comes from, exactly; I found it on Facebook. I'm not sure how "not restricted by age" is a 'skill'. I would say "shares" rather than "invites sharing". I would say "cooperates and communicates" rather than "collaborates". I would say "investigates new technologies" rather than "purposively..." (dropping the 'purposively' to reflect the idea of exploration over dedication to specific outcomes). I would say 'disregards hierarchy' or 'eschews authority' or some such thing rather than 'thrives in flat networks'.
exciting project that gives families ability to use digital "toys" to play together online. Read more under Related Publications to learn more about the distinction between games and toys. It's an important one.