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Frances Bell

Pontydysgu - Bridge to Learning » Working and Learning - 0 views

  • paper is the idea that the ‘industrial model’ of schooling is becoming dysfunctional
    • Frances Bell
       
      Shouldn't you mention relationship between decline of liberal arts eduction concept and industrialisation?
  • has been linked to a discourse of employability
    • Frances Bell
       
      Funding in UK focused on 16-19 Skills Agenda , see NIACE briefing info at their site, giving the lie to LIFELONG learning
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Joshua Sherk

Digital Media and Learning - 0 views

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    A strong organization with resources/research on Internet and Education
Dennis OConnor

UMUC-Verizon Virtual Resource Site -- Module 2: Managing Interaction - 0 views

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    How can interaction be used effectively in online learning? To help you answer this question, we present video interviews with six experienced practitioners from across the disciplines. Each practitioner focuses on a particular aspect of online learning and suggests strategies for using interaction as a tool in online and Web-enhanced courses. The interviews are arranged to begin with the planning stage, proceed to online teaching in action, and end with an overview of the direction of online learning. Each interview is also available in audio and text versions and is accompanied by links to related resources.
Dennis OConnor

21CIF: 21st Century Information Fluency - 0 views

  • Power Searching In a Web 2.0 world. ($99 Fee 5 CEUs) New to this site? Click the course title and you will be able to create an account and register for this 4 week facilitated class! Contact: Dennis O'ConnorOpen for enrollment! Begins February 9, 2009Login as Guest to view!
  • Introduction to Google Documents: Collaborate & Share Enroll now! February 9, 2009 1 - 5 (5 Days | One Week) 5 CDPUs Learn to use Google Word Processing Documents for productivity and collaboration. Trouble creating your account? E-Mail: wiredinstructor@gmail.comLogin as Guest to view!
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    21st Century Information Fluency Project Online Course Page: Lists 1 - 4 week courses in search skills and google docs
Claude Almansi

G[uilford (US)] C[ounty] S[chools Web Sites for Teachers - 0 views

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    Curriculum Resources | Internet Information | Using the Internet Computer Skills Help | PowerPoint Slideshows | Lesson Plans WebQuest Design Resources Graphics and Web Page Construction Tools Web Page Tutorials and FTP Instructions
Claude Almansi

K-12 ...Technology Sites by Gina Otto - 0 views

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    Interesting but jumbled links (no tags, no categories)
Sheryl A. McCoy

Google Custom Search Engine - Site search and more - 0 views

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    Many of you may already know of this, but I thought it could be a great tool.
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    you can create a search engine for your blog, website or other online presence
Claude Almansi

Busy Teachers' Web site - 0 views

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    many subjects
Joao Alves

Viddler.com - Upload, Enhance, Share - 0 views

shared by Joao Alves on 18 Oct 08 - Cached
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    Very interesting site allows video viewers to insert comments at specific points on video timeline.
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