Skip to main content

Home/ CR2.0-DigiSkills/ Group items tagged meetings

Rss Feed Group items tagged

tech vedic

How to avoid email overload? - 0 views

  •  
    Your email inbox bears all - high-priority meetings with boss, quick project update, strict whip to meet deadlines, corporate party or outing - and at times, you may be puzzled as what, when and whom to reply. Yes this is a common dilemma, courtesy the Information Technology. Hence, email management is a must-to-seek lesson. Don't take otherwise, here the management is for your good. See how?
Maggie Verster

21 Ed Tech Leaders You Just Have to "Meet" « Thumann Resources - 0 views

  •  
    21 Ed Tech Leaders You Just Have to "Meet"
awais_abraham

Ijaz Butt Arranged A Meeting With Afridi - 0 views

  •  
    Lahore:Shahid Afridi held meeting with chairman Pakistan Cricket Board Ijaz Butt here on Saturday. Near he will be appointed the captain of the National Cr...
awais_abraham

PM Summoned cabinet's meeting on March 17 - 0 views

  •  
    Statement From PM House:Prime Minister Syed Yusuf Raza Gilani has summoned an especial federal cabinet meeting on one point agenda in connection with peace...
Randy Rodgers

Palbee - Free web video conference, meetings & video chat rooms - 1 views

  •  
    Palbee is a free online service which allows you to set up easy video meetings with your friends and colleagues. You can also use Palbee to record your own presentations and store them online.
anonymous

Jabbster | Your private online meeting place - 0 views

  •  
    Every real-life social group deserves free online space to interact and share, too. Jabbster is a private meeting place for you to connect and share your life with only the people you want. You choose who get's to see what.
tech vedic

Aspire S7 Ultrabooks S7-391-9886 Review - 0 views

  •  
    Aspire S7 Ultrabooks S7-391-9886 has been conceptualized and designed not only to meet the parameters of the Ultrabook guidelines as prescribed by the semiconductor giant Intel, but even to exceed it, along with pampering premium consumers, who look for svelte yet resilient and highly performing device to stay away from the crowd in terms of style and performance By-The Xpert Crew @ http://techvedic.com https://www.facebook.com/techvedicinc https://twitter.com/techvedicinc http://pinterest.com/techvedic1 http://techvedicinc.tumblr.com/
anonymous

Attention, and Other 21st-Century Social Media Literacies (EDUCAUSE Review) | EDUCAUSE - 2 views

  •  
    "You need to learn how to exercise mindful deployment of your attention online if you are going to become a critical consumer of digital media; productive use of Twitter or YouTube requires knowledge of who your public is, how your participation meets their needs (and what you get in return), and how memes flow through networked publics. Ultimately, the most important fluency is not in mastering a particular literacy but in being able to put all five of these literacies together into a way of being in digital culture."
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Claude Almansi

Diigo Blog » Diigo's development temporarily interrupted by the 7.9 magnitude... - 0 views

  •  
    Our R&D center is based in Chengdu, only 90 km from the epicenter. When the quake hit, our whole team was still in a heated discussion on features in our regular international conference meeting (…) All of a sudden, very loud rattling sound came through. Our team in Chengdu said calmly over skype, "There is an earthquake, we have to get out of here." (...) Shortly, news broke - a major earthquake, measuring 7.9 on the Richter scale, hit the area, and Chengdu is only 90 kilometers from the epicenter! That got our US team really worried. Fortunately, we were able to connect with our Chengdu team a few hours later, and learned they are all safe and sound.
anonymous

Digital Storytelling Teacher Guide - 5 views

  •  
    The ancient tradition of storytelling meets the digital age. When students create a movie or interactive slideshow to tell their story, learning becomes personal. With digital storytelling, students can: * Improve their writing. * Show creativity. * Have a voice. Digital storytelling projects lend themselves well to portfolio assessment.
Jonathan Wylie

Mr. Wylie's Educational Games: Online Fun For All - 0 views

shared by Jonathan Wylie on 02 Oct 11 - Cached
  •  
    Hello and welcome to Mr. Wylie's Educational Games Site. Here you will find links to some of the best educational games online today. They are engaging, exciting, and designed to meet all your curricular needs. Best of all, they are free, require no site registrations, and are available to play right now!
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
  • ...2 more annotations...
  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
anonymous

40 Useful and Creative Infographics - 0 views

  •  
    Information graphics (or infographics) are graphical depictions of data and information. By presenting information in a compact and creative approach, infographics are able to quickly convey knowledge and engage its viewers. In this collection, you'll find forty beautiful and educational infographics, displaying the uncommon spectacle of "art meets science".
anonymous

Next Vista for Learning - 0 views

  •  
    An online library of free videos for learners everywhere - find resources to help you learn just about anything, meet people who make a difference in their communities, and even discover new parts of the world. And Next Vista for Learning wants to post your educational videos online, too. Everyone has an insight to share and yours may be just what some student or teacher somewhere needs!
anonymous

Welcome to The George Lucas Educational Foundation's Professional-Development Modules H... - 0 views

  •  
    These free instructional modules were developed by education faculty and professional developers for their colleagues. They can be employed as extension units in existing courses or can be used independently in workshops and meetings. Each module includes articles, video footage, PowerPoint presentations, and class activities. They draw from the wealth of the Foundation's archives of best practices and correlate with ISTE/NCATE NETS standards.
1 - 20 of 51 Next › Last »
Showing 20 items per page