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Dennis OConnor

Fair use scenario - Ms DaVinci and the wiki - Home - Doug Johnson's Blue Skun... - 0 views

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    In a continuing series of scenarios that explore educational fair use issues.
Dennis OConnor

Information Fluency Copyright Resources - 0 views

  • Valenza, Joyce. NeverendingSearch Blog. Fair use and transformativeness: It may shake your world [blog]. april 1, 2008 [cites 8 November 2008] Available from the Internet. < http://www.schoollibraryjournal.com/blog/1340000334/post/1420024142.html > We all know that copyright & fair use are 'gray area' issues in this web 2.0 world of ours. It's difficult to teach these concepts without also considering the exceptions and 'what if' scenarios that we bump into daily on the open web. Valenza explores new ideas and definitions that extend the boundaries of fair use.
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    Detailed 'webliography' of copyright and fair use resources. Includes links to micromodules and flash games. Annotations give you a solid idea of the content of each website. Prepared by 21st Century Information Fluency Staff
Dennis OConnor

Fair use and transformativeness: It may shake your world - NeverEndingSearch - Blog on ... - 0 views

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    Fair use and transformativeness: It may shake your world Joyce Valenza on fair use in a web 2.0 world
Dennis OConnor

Do not remove under penalty of law - Home - Doug Johnson's Blue Skunk Blog - 0 views

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    Ah, it seems that the use of intellectual property in schools may still be complex and worrisome even with new fair use guidelines with many interrelated moral decisions that need to be made. And, of course, there is another entire body of ethical choices around the personal, non-educational use of IP.
Ryan Armitage

New guidelines for Fair Use! - Home - Doug Johnson's Blue Skunk Blog - 0 views

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    New guidlines for Fair Use
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Randy Rodgers

Idea Springboard - Google Science Fair 2014 - 2 views

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    Truly cool tool from Google inspires learners' questions and projects. Input what you are good at, what subject you enjoy, and what you want to do, and Google provides a tapestry (Yes, I just used the word "tapestry.") of links, videos, books, and other resources to get the creative juices flowing.
Samantha Coleman

The Most Conducive Place To Find Great Teaching Jobs - 1 views

started by Samantha Coleman on 27 Nov 12 no follow-up yet
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