Asking students to discuss their classes in a very public forum has got to raise concerns for some people as well. Rankin says participation isn't required, but it's because of these kinds of concerns that private, education focused services like EdModo have a market. That closed communication comes at the expense of public knowledge sharing, but classroom innovators may not be able to have it both ways in the long term.
Buffalo Public Schools (NY) recently selected DimensionM™ education video games to supplement their math curriculum for 12,000 students in 45 schools. The district will begin using the games during the upcoming summer school session and continue in the fall.
The following list of ICT tools was crowd sourced from individual educationalists and not companies when the question 'What Indispensible ICT tools do you use in education' was asked and is not meant to be exhaustive in any way.
This particular wiki was created by Drew Buddie attributions where possible are listed.
Wikis are an exceptionally useful tool for getting students more involved in curriculum. They're often appealing and fun for students to use, while at the same time ideal for encouraging participation, collaboration, and interaction.
Using these ideas, your students can collaboratively create classroom valuables.
GenYES is an innovative program that creates 21st century leaders and learners. GenYES students help teachers use technology in classrooms, supporting effective technology integration school-wide. Eleven years of research proves GenYES empowers students and changes the way teachers integrate technology in their lessons.