Virtual worlds like Second Life and Lively beta by Google, on the other hand, are three-dimensional (3D) environments accessible over the internet through a high-speed connection. At first, they feel like games, but after some time exploring you begin to realize that it’s not all stimulation: It’s intuitive, interactive, collaborative, and social. These virtual worlds have not only begun to attract attention from companies seeking better conferencing tools, considerable attention has been delivered by educators who believe that virtual worlds have a place in the educational discourse through ‘immersive learning’ - worlds that can offer course content in a virtual setting in different ways that students can immerse themselves in, rather than requiring the student to be adaptive to the material.