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Contents contributed and discussions participated by Rock Fcis

Rock Fcis

Assembly in .NET - 0 views

  • An assembly can be a single file or it may consist of the multiple files. In case of multi-file, there is one master module containing the manifest while other assemblies exist as non-manifest modules. A module in .NET is a sub part of a multi-file .NET assembly
  • The .NET assembly is the standard for components developed with the Microsoft.NET. Dot NET assemblies may or may not be executable, i.e., they might exist as the executable (.exe) file or dynamic link library (DLL) file. All the .NET assemblies contain the definition of types, versioning information for the type, meta-data, and manifest. The designers of .NET have worked a lot on the component (assembly) resolution.
    • Rock Fcis
       
      @ ISlam ma fel wiki katb aho kda The .NET assembly is the standard for components developed with the Microsoft.NET. Dot NET assemblies may or may not be executable, i.e., they might exist as the executable (.exe) file or dynamic link library (DLL) file.
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    tb ana delwa2ty fhmt 2n el assembly 7agteen ya 2emma .Exe file 2w el Dll ft7t brdi fel wiki la2et 2n hoa by2ol 2n feh fel assembly ya 2emma single file or multi file 7d yfhmny eah asdo b single 2w multi hal ya3ni asdo 2n el dll feh mmkn kaza class w kda walla a
Rock Fcis

Introduction to Design Patterns - 0 views

  • design pattern is a widely accepted solution to a recurring design problem in OOP a design pattern describes how to structure classes to meet a given requirement provides a general blueprint to follow when implementing part of a program does not describe how to structure the entire application does not describe specific algorithms focuses on relationships between classes
  • design patterns: make you more productive help you write cleaner code Observer and Singleton are just two of the many available if you like design patterns, try these resources: GoF book -- Design Patterns: Elements of Reusable Object-oriented Software design pattern examples in Java, see Design Patterns in Java Reference and Example Site
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    in summary :D we can say that a design pattern is a general reusable solution to a commonly occurring problem in software design. and it gives the way and relation between the classes and object to solve a certain problem and it doesn't specity the final application here is a book which Tecno give it tom me http://www.4shared.com/file/111350944/8be77835/Dummies_-_DesignPattern.html hope that it will be usefull
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