Skip to main content

Home/ Computer Science Knowledge Sharing/ Group items tagged 3D

Rss Feed Group items tagged

Janos Haits

Cesium - WebGL Virtual Globe and Map Engine - 0 views

  •  
    An open-source JavaScript library for world-class 3D globes and maps
Islam TeCNo

OpenGL - Wikipedia, the free encyclopedia - 0 views

shared by Islam TeCNo on 10 Jun 09 - Cached
  • OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992[1] and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight simulation. It is also used in video games, where it competes with Direct3D on Microsoft Windows platforms (see Direct3D vs. OpenGL). OpenGL is managed by the non-profit technology consortium, the Khronos Group.
    • Mohamed Abd El Monem
       
      just some info about OGL :)
    • Islam TeCNo
       
      fe so2al bytra7 nafso !! ...ezaii el developers by3mlo API byshta3'l ma3 ay lo3'a !! ...ya3ni men el python OpenGL men el C++ OpenGL men el C# OpenGL!!
  • Mark Segal and Kurt Akeley authored the original OpenGL specification
    • Islam TeCNo
       
      2 Names to remember :D
    • Islam TeCNo
       
      LOL @ Book Names
  • ...2 more annotations...
  • (which actually has a white cover)
    • Islam TeCNo
       
      Realy LOL :D :D
  • The OpenGL standard allows individual vendors to provide additional functionality through extensions as new technology is created. Extensions may introduce new functions and new constants, and may relax or remove restrictions on existing OpenGL functions. Each vendor has an alphabetic abbreviation that is used in naming their new functions and constants. For example, NVIDIA's abbreviation (NV) is used in defining their proprietary function glCombinerParameterfvNV() and their constant GL_NORMAL_MAP_NV.
Janos Haits

Quantum Computing Playground - 0 views

  •  
    "Quantum Computing Playground is a browser-based WebGL Chrome Experiment. It features a GPU-accelerated quantum computer with a simple IDE interface, and its own scripting language with debugging and 3D quantum state visualization features. Quantum Computing Playground can efficiently simulate quantum registers up to 22 qubits, run Grover's and Shor's algorithms, and has a variety of quantum gates built into the scripting language itself."
1 - 3 of 3
Showing 20 items per page