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lauraart7

The Matrix of Convivial Technology - Assessing technologies for degrowth - ScienceDirect - 0 views

  • Looking for a definition of convivial technologies it uses qualitative empirical research conducted with degrowth-oriented groups developing or adapting grassroots technologies
  • summed up into five dimensions: relatedness, adaptability, accessibility, bio-interaction and appropriateness. These dimensions can be correlated with the four life-cycle levels material, production, use and infrastructure to form the Matrix for Convivial Technology (MCT).
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    from general search on definition of Convivial Tech
pjt111 taylor

Scaling Up, Step 1: Fear of Flying | Lauren Bacon - 1 views

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    "Afraid of losing the soul of the thing you've built. Afraid of turning into someone you're not. Afraid of stepping into a new, unfamiliar role. Afraid of changing your routines & leaving your comfort zone. Afraid that if you slow down, you'll have to face your neglected relationships - with others & perhaps even with yourself - and rebuild them. Afraid that if you aren't pushing like crazy, if you're not working hard all the time, you won't fit others' definitions of an entrepreneur. Afraid that when you succeed, the people around you will resent you."
lauraart7

particularism | anthropology | Britannica.com - 0 views

  • Boas’s own work emphasized studies of individual cultures, each based on its unique history. He held that the anthropologist’s primary assignment was to describe the particular characteristics of a given culture with a view toward reconstructing the historical events that led to its present structure. Implicit in this approach was the notion that resolving hypotheses regarding evolutionary development and the influence of one culture on another should be secondary to the careful and exhaustive study of particular societies.
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    a helpful definition of particularism and an "index" of further avenues to investigate. Franz Boas, A.L. Krober, Ruth Benedict, Margaret Mead. Cultural evolution theory, Kulturekreis, geographical/environmental determinism, -- replaced by Neoevolutionsim after 1970s. 
lauraart7

ihobo: Implicit Game Aesthetics (3): Koster's Theory of Fun - 0 views

  • However, Koster's definition is only a part of his aesthetic judgement concerning games. In his justly acclaimed book A Theory of Fun for Game Design (2005), pictured above, Koster provides a definition of fun in which he expressly excludes all manner of experiences as fun. For instance, rollercoasters only provide "visceral fun" and are thus 'not fun' according to Koster's approach. Here we can see value judgements coming to bear on the aesthetics of play not from the conceptual approach to 'game' but from the conceptualisation of 'fun'. That Koster excludes all kinds of "visceral fun" as being fun is one of the strangest value judgements in the entire discourse of game studies, since to a great many players these kinds of experience are the very essence of fun. Instead, Koster positions learning as the central experience of fun, stating: Games are puzzles to solve, just like everything else we encounter in life [and] serve as very fundamental and powerful learning tools.
lauraart7

Narrative isn't usually content either - Raph's Website - 0 views

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    Koster responds to critiques of his definition of what games are and are not= games have goals and tasks to complete. Narrative and visceral fun are not essential ingredients for fun or games.
lauraart7

Backreaction: Collective Intelligence - 0 views

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    Another response to the book, The Wisdom of Crowds, by Surowiecki, and You Are Not a Gadget, by Jaron Lanier with 2 definitions of intelligence and their limitations. Further comments to the post by readers.
lauraart7

Moving at the Speed of Creativity | Convivial Technologies, Storychasers and Digital St... - 0 views

  • As promoting a richer and fuller living of life? Are there technologies or technology uses you love which draw you closer to other people and make you more acutely aware of the REAL important things in life? Because “storychasing” an oral history interview with someone involves things like listening, wondering, and asking, I think these activities with technology actually “humanize” us as individuals and in groups more than they “distance and distract.”
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    from general definition search of Convivial Technology with vivid wording on it's place in making life meaningful, beyond the ideas "compatible with life" Kelly, and that "technology is a monolithic concept...to embrace or reject whole, rather than take a more discriminating and thoughtful approach." (Blog Author, W. Fryer) Also mentions Kevin Kelly's book, "What Technology Wants"
lauraart7

particularism | Definition of particularism in English by Oxford Dictionaries - 0 views

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    Initially, my understanding of "Particularity" was a positive identity of place and it's inhabitants- this could proved a view on the limitations of, which is "Particularism" 
pjt111 taylor

what is concept design? - Hugh Graham Creative - 0 views

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    see esp. Transformational Deisgn Transformational Design: 1) Defining and redefining the brief: Whereas traditionally designers are brought in to follow a brief, the transformation design approach involves an analysis of the wider implications of a design problem. 2) Collaboration between disciplines: Recognizing that complex problems need to be addressed through a multI-faceted approach, we rely on collaboration for results. 3) Employing participatory design techniques: Advocating bottom-up design methodology - involving users and front-line workers in the design process. Making the design process more accessible to 'non-designers'. 4) Building capacity not dependency: Transformational design seeks to leave behind not only a designed solution, but the tools, skills and organizational capacity to respond to change. 5) Designing beyond traditional solutions & 'systems thinking'. Applying design skills in non-traditional territories, and also creating non-traditional design outputs. 'Systems thinking' is the ability to consider an issue holistically rather than reductively. 6) Creating fundamental change: Transformational design aims high: to fundamentally transform systems and cultures.
lauraart7

Gadamer's Ethics of Play: Hermeneutics and the Other - Monica Vilhauer - Google Books - 0 views

shared by lauraart7 on 20 May 17 - No Cached
  • argues for the global relevance of play in Gadamer's philosophical hermeneutics by revealing play as the key concept that depicts the process of all understanding_that is, the dynamic, dialogical, and interpretive process by which interlocutors come to grasp a common subject matter together.
lauraart7

upshot - Dictionary Definition : Vocabulary.com - 0 views

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    waste/ byproduct
lauraart7

A Survey of Design Philosophies, Models, Methods and SystemsProceedings of the Institut... - 0 views

  • Over the last 40 years, many approaches to design have been put forward by various researchers, designers and engineers, both in academia and industry, on how design ought to and might be carried out. These proposals on design have tended towards what has come to be regarded as design philosophies, design models and design methods. The thesis of this paper is to discuss various aspects of generic research in design, within the above classifications in the light of the work that has been done in the last four decades. Discussions will focus on various definitions of design, design theory and methodology, the nature and variety of design problems, design classifications, philosophies, models, methods and systems.
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    seems to be a progression from David Pye's philosophies
lauraart7

Handbook of Contemporary Sociological Theory - Google Books - 0 views

shared by lauraart7 on 02 Jun 17 - No Cached
    • lauraart7
       
      Social exchanges occur because people can receive something they value by giving up something in return (..cited...) By definition, social exchange is purely instrumental as are the relations that emerge from repeated exchanges by the same persons. Lawler and Yoon, however, develop and test a theory that indicated otherwise; repeated exchanges even if instrumentally-drivenhave unintended social byproducts... 
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    with sticky note
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