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Bradford Saron

Driving Innovation in K-12 « - 1 views

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    What's driving your system? 
Bradford Saron

19 Top Ideas for Education in Drive by Daniel Pink | Connected Principals - 3 views

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    Great post reviewing Dan Pink's book, Drive. 
Bradford Saron

Daniel Pink's Think Tank: Flip-thinking - the new buzz word sweeping the US - Telegraph - 1 views

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    Note that this article is written by Daniel Pink, the author of A Whole New Mind and Drive. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

#MobilityShifts - 5 key trends for the future of education [guest post] | Dangerously I... - 1 views

  • 5 key trends for the future of education In this, my last post here about the conference, I want to give a quick overview of five trends which jumped out at me. These were mentioned by several speakers during the conference: Openness - This has been going on for a while, but there's a real drive towards open access for academic research in particular.There is a feeling that education and public services should be open and transparent. Greater insight into the knowledge creation process - This is similar to openness but pertains to the creation of articles, books and other material. It's not just the output that should be shared, but the context of how it was put together. Mobile learning. - The big movement at the moment outside the conference is BYOD (Bring Your Own Device) but the focus at Mobility Shifts was upon mobile for ubiquitous learning. It's not so much about the mobility of the device but the multiple ways in which the learner is mobile. Alternative forms of assessment - This is a big one with Mozilla's Open Badges leading the way. Because assessment often drives the structure of learning, this is key. Rethinking the classroom environment - This goes hand-in-hand with the curricula redesign necessitated by alternative forms of assessment. How should we build new (or reorganise existing) classrooms?
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    Great blog post series too if you have time. 
Vince Breunig

Twitter guide for Twits and Tweachers that want to tweet ! - Google Drive - 2 views

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    Tips for Twitter
Bradford Saron

What Does Technoratis State of the Blogosphere Report Mean for Education Bloggers? - Th... - 1 views

  • Almost half of all content consumers surveyed by Technorati trust traditional media sources less than they did five years ago
  • Equally interesting is the fact that almost 50% of content consumers surveyed by Technorati trust the content that they’re finding on blogs—a number that rivals the 60% of content consumers who trust the content they find in print newspapers, television broadcasts and radio programming.
  • 60% of all bloggers surveyed spend between 1 and 3 hours per week working on their blogs—and the average blogger posts new content to their site 2-3 times per week.
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  • mobile blogging is becoming more and more popular. 
  • If those kinds of trends continue—or start to find their way into the edusphere—that can only mean two things: Blog content will continue to play an important role in driving conversations in all fields. My own content could be drowned out, lost in the sea of posts being published by writers who are investing more time than I am in their blogs.
  • The lines are blurring between the blogosphere and social media spaces like Facebook and Twitter:
  • Bloggers spend more time interacting in social media spaces than the average American.
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    Technorati is an Internet search engine for searching blogs. The article blends well with Clay Shirky's analysis of the death of print. This is why. 
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
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  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
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    Tapscott on his continued (and insightful) reflections. 
Kelly Burhop

Daniel Pink | NYT and WSJ Bestselling Author of Drive - 0 views

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    pay for performance information
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