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The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 0 views

  • I ask you to consider the possibility that the kid is learning more valuable lessons at the computer than at school, in part because the computer activity is self-chosen and the school activity is not.
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▶ Jane McGonigal: Truths & Myths in Gaming - YouTube - 0 views

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    "Video game designer Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we're developing, the relationships that we're forming, the heroic qualities that we get to practice every time we play, like resilience, like perseverance, and grit, and determination, like having epic ambitions and the ability to work with other players, sometimes thousands of other players at the same time." "
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Shaping Tech for the Classroom | Edutopia - 0 views

  • In a growing number of simulations, ranging from the off-the-shelf SimCity and to Muzzy Lane's Making History to MIT's experimental Revolution and Supercharged, students -- even elementary school children -- can now manipulate whole virtual systems, from cities to countries to refineries, rather than just handling manipulatives.
  • In Education Simulations's Real Lives, children take on the persona of a peasant farmer in Bangladesh, a Brazilian factory worker, a police officer in Nigeria, a Polish computer operator, or a lawyer in the United States, among others, experiencing those lives based on real-world statistical data. Riverdeep's School Tycoon enables kids to build a school to their liking.
  • The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home. For true technological advance to occur, the computers must be personal to each learner. When used properly and well for education, these computers become extensions of the students' personal self and brain.
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  • But resisting today's digital technology will be truly lethal to our children's education. They live in an incredibly fast-moving world significantly different than the one we grew up in. The number-one technology request of today's students is to have email and instant messaging always available and part of school. They not only need things faster than their teachers are used to providing them, they also have many other new learning needs as well, such as random access to information and multiple data streams.
  • First, consult the students.
  • For the digital age, we need new curricula, new organization, new architecture, new teaching, new student assessments, new parental connections, new administration procedures, and many other elements.
  • Dabbling. Doing old things in old ways. Doing old things in new ways. Doing new things in new ways.
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    But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email. Many also block instant messaging, cell phones, cell phone cameras, unfiltered Internet access, Wikipedia, and other potentially highly effective educational tools and technologies, to our kids' tremendous frustration.
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Photos of Children From Around the World With Their Most Prized Possessions | Feature S... - 0 views

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    "Photos of Children From Around the World With Their Most Prized Possessions"
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PLN Starter Kit - LiveBinder - 0 views

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    This PLN Starter Kit put together by Library Girl (Jennifer LaGarde) is a great way to dive into being a Connected Educator. 
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Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work? | MindShift - 0 views

    • Ivan Beeckmans
       
      Sorry, same article but from the original source.
  • “I’m petrified that we’ll apply new technology to old pedagogy,” Soloway said. “Right now, the iPad craze is using the same content on a different device. Schools must change the pedagogy.”
  • “It’s the classic cycle of old wine in new bottles that tends to happen when people get excited about the technology itself,”
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  • “What I’m hearing from schools more is that they’ve eliminated policies restricting using mobile devices for learning and they’re interested in developing mobile learning programs as fast as possible,” Dede said. “We’re going from districts fearing it and blocking it off to welcoming it and making it a major part of their technology plan. We’ll be surprised if a significant portion of districts aren’t using mobile learning inside and outside of schools soon.”
  • Flash card programs for the iPad are too numerous to count. What a waste!”
  • The opportunity of using mobile devices and all of its utilities allows educators to reconsider: What do we want students to know, and how do we help them? And what additional benefit does using a mobile device bring to the equation? This gets to the heart of the mobile learning issue: beyond fact-finding and game-playing – even if it’s educational — how can mobile devices add relevance and value to how kids learn?
  • one of the most important tenets of a well-rounded education: personalized learning – students owning what they learn.
  • Kids are still learning to type, they’re not as good as multi-processing. It’s all they can do to keep track of one thing that’s going on,”
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textadventures.co.uk - Play text adventure games online - 0 views

shared by Kim Cofino on 18 Nov 13 - Cached
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    Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd - Kim Cofino (@mscofino) November 16, 2013 Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd
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