I ask you to consider the possibility that the kid is learning more valuable lessons at the computer than at school, in part because the computer activity is self-chosen and the school activity is not.
The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 0 views
▶ Jane McGonigal: Truths & Myths in Gaming - YouTube - 0 views
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"Video game designer Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we're developing, the relationships that we're forming, the heroic qualities that we get to practice every time we play, like resilience, like perseverance, and grit, and determination, like having epic ambitions and the ability to work with other players, sometimes thousands of other players at the same time." "
Shaping Tech for the Classroom | Edutopia - 0 views
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In a growing number of simulations, ranging from the off-the-shelf SimCity and to Muzzy Lane's Making History to MIT's experimental Revolution and Supercharged, students -- even elementary school children -- can now manipulate whole virtual systems, from cities to countries to refineries, rather than just handling manipulatives.
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In Education Simulations's Real Lives, children take on the persona of a peasant farmer in Bangladesh, a Brazilian factory worker, a police officer in Nigeria, a Polish computer operator, or a lawyer in the United States, among others, experiencing those lives based on real-world statistical data. Riverdeep's School Tycoon enables kids to build a school to their liking.
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The missing technological element is true one-to-one computing, in which each student has a device he or she can work on, keep, customize, and take home. For true technological advance to occur, the computers must be personal to each learner. When used properly and well for education, these computers become extensions of the students' personal self and brain.
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But new technology still faces a great deal of resistance. Today, even in many schools with computers, Luddite administrators (and even Luddite technology administrators) lock down the machines, refusing to allow students to access email. Many also block instant messaging, cell phones, cell phone cameras, unfiltered Internet access, Wikipedia, and other potentially highly effective educational tools and technologies, to our kids' tremendous frustration.
Photos of Children From Around the World With Their Most Prized Possessions | Feature S... - 0 views
Interactive: Snake Oil? The scientific evidence for health supplements | Information Is... - 1 views
PLN Starter Kit - LiveBinder - 0 views
Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work? | MindShift - 0 views
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“I’m petrified that we’ll apply new technology to old pedagogy,” Soloway said. “Right now, the iPad craze is using the same content on a different device. Schools must change the pedagogy.”
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“It’s the classic cycle of old wine in new bottles that tends to happen when people get excited about the technology itself,”
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textadventures.co.uk - Play text adventure games online - 0 views
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Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd - Kim Cofino (@mscofino) November 16, 2013 Creating text-based games at http://t.co/tXSLumBX2w with @adriancamm #coetail #coetail4 #yispd
Game Genres | Digital Play - 0 views
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