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Tarik Guney

Singleton pattern - Wikipedia, the free encyclopedia - 0 views

  • the singleton pattern is a design pattern that is used to restrict instantiation of a class to one object.
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    In software engineering, the singleton pattern is a design pattern that is used to restrict instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. The concept is sometimes generalized to systems that operate more efficiently when only one object exists, or that restrict the instantiation to a certain number of objects (say, five). Some consider it an anti-pattern, judging that it is overused, introduces unnecessary limitations in situations where a sole instance of a class is not actually required, and introduces global state into an application.
Joel Bennett

Entity Framework POCO Adapter - Jaroslaw Kowalski - 0 views

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    A code-generation tool to work around one of the main limitations of Microsoft's Entity Framework V1 (released as part of .NET Framework 3.5 SP1 and Visual Studio 2008 SP1): lack of support for POCO (Plain Old CLR Object) entity objects -- that is, objects that do not have any persistence awareness programmed in them.
Joel Bennett

AutoMapper - CodePlex - 0 views

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    AutoMapper uses a fluent configuration API to define an object-object mapping strategy. AutoMapper uses a convention-based matching algorithm to match up source to destination values.
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    AutoMapper uses a fluent configuration API to define an object-object mapping strategy. AutoMapper uses a convention-based matching algorithm to match up source to destination values.
Joel Bennett

AutoMapper - 1 views

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    AutoMapper uses a fluent configuration API to define an object-object mapping strategy. AutoMapper uses a convention-based matching algorithm to match up source to destination values. It flattens as it maps to make it easy to use for converting your Model into a ViewModule or Data Transfer Object (DTO)..
Fabien Cadet

Doctrine - PHP Object Relational Mapper - 2 views

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    Doctrine is an object relational mapper (ORM) for PHP 5.2.3+ that sits on top of a powerful database abstraction layer (DBAL). One of its key features is the option to write database queries in a proprietary object oriented SQL dialect called Doctrine Query Language (DQL), inspired by Hibernates HQL. This provides developers with a powerful alternative to SQL that maintains flexibility without requiring unnecessary code duplication.
alex gross

C# to JavaScript: HOWTO Declare JSON - JavaScript Object Notation - 5 views

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    JSON, short for JavaScript Object Notation, is a lightweight computer data interchange format. It is a text-based, human-readable format for representing simple data structures and associative arrays (called objects). This example illustrates how to declare a JSON Contact structure.
Joel Bennett

Live Mesh : Live Mesh as a Platform - 0 views

  • The mesh is the foundation for a model where customers will ultimately license applications to their mesh, as opposed to an instantiation of Windows, Mac or a mobile account or a web site.
  • applications will be seamlessly installed and run from their mesh
  • one instantiation of a mesh object is as a local (shared, aka Live) folder on a PC. This same mesh object might be instantiated as a slideshow on a web site, and as preview and upload UX on a mobile device with a built-in camera.
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  • A mesh object could also represent a range of cells in Excel
  • Live Mesh provides the building blocks to support the notion of groups, or communities (member lists) of people associated with a mesh object
  • The ability to open a mutually authenticated raw communications channel, to any device in a group, regardless of current location or network topology. This channel always works, by way of cloud relay if necessary, but will automatically and transparently take the cheapest and fastest possible network path.
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    Illuminating insight into the future possibilities of writing apps based on Live Mesh
Joel Bennett

PowerShellTunnel - script your app from PowerShell at runtime - Code Gallery - 0 views

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    A new approach to creating scriptable apps: allow your users to use an ordinary PowerShell console to access your application's objects (which are explicitly hosted in another PowerShell runspace) at runtime, including tab expansion and piping objects into and out of your application....
Joel Bennett

Windows Sensors And Location Platforms - MSDN Code Gallery - 0 views

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    The Sensor and Location .NET Interop Library provides an abstraction of the native Sensor and Location API and strongly typed objects for specific sensors for its Sensor Data Report ... You can create strongly-typed custom sensor objects as well as use the three built-in sensors: Accelerometer3D sensors, Light sensors, and Touch Array sensors.
David Corking

Object Vs Model - 0 views

shared by David Corking on 11 Jun 09 - Cached
  • Data Hiding simply doesn't make sense with regards to a reflective system where the data must regularly be updated by observers of reality (i.e. by one or more actors) and where the data inherently comes from the outside. This is, perhaps, one source of ObjectRelationalImpedenceMismatch?. Relational is designed for modeling data that came from an outside world whilst object-oriented is designed to... well... create and manipulate objects
    • David Corking
       
      why data hiding makes no sense in some programs
  • You can make them work together until you try to add virtualization - abstract objects for which the associated data isn't known.
David Corking

Alarming Development : JavaScript is good enough | Jan 2009 - 0 views

  • It is impossible to build a hash table in JavaScript that works on arbitrary objects. You would have to manually allocate unique ID’s for every object and include them in the toString. So no collections in JavaScript. Adobe provides a true built-in hashtable in ActionScript 3.
  • Objects can function as sets and maps. Arrays can function as lists and iterators (generate an array when you need an iterator). More that good enough in this context.
  • VB also often compiles down to better MSIL than C#. It is also the only .NET language with first-class edit-and-continue Lisp-like debugging capabilities.
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  • a good collection library should support a meta-object protocol with features like rejecting changes. This allows collections to be passed around as references,
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    An old-fashioned language war, 2009 style. Visual Basic even gets a mention as "Lisp-like" (for its debugging.)
roberthayes222

NoSQL Storage Api, NoSQL cloud Api, NoSQL Database Storage Api - 0 views

  • NoSQL Storage On the fly database creation for your app on the cloud Store app data in JSON objects at App42 Cloud in Single API call Powerful Query Interface to fetch your stored JSON objects Support of Map Reduce on your stored JSON objects No worries of installation, data disaster and recovery Runs inside scalable and secure App42 platform
Shahriar Kabir

Object-Relational Mapping (ORM) - 0 views

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    Object-Relational Mapping (ORM) is a programming system in which a metadata descriptor is utilized to unite item code to a relational database. Article code is composed in item arranged programming (OOP) languages, for example, Java or C++. ORM changes over information between sort frameworks that are not able to exist together inside social databases and OOP languages.
Joel Bennett

Phalanger - The PHP Language Compiler for the .NET Framework - 5 views

  • Phalanger is a new PHP implementation introducing the PHP language into the family of compiled .NET languages
  • Makes PHP first-class citizen in the .NET languages family Compiles PHP language to the MSIL (Microsoft Intermediate Language), which is a byte-code assembly used by the .NET CLR Allows using .NET objects from the PHP language thanks to the PHP/CLR Language Extensions Enables using libraries written in PHP from other .NET languages
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    Compiles PHP to MSIL and now supports using .Net objects from PHP
Danny Redd

google-styleguide - 0 views

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    Repository for Google's C++ and Objective-C style guides
David Corking

Stevey's Blog Rants: Execution in the Kingdom of Nouns - 2006 - 0 views

  • For the lack of a horseshoe, EquestrianDoctor.getLocalInstance().getHorseDispatcher().shoot();
  • the stories all take a definite shape: object construction is the dominant type of expression, with a manager for each abstraction and a run() method for each manager. With a little experience at this kind of conceptual modeling, Java citizens realize they can express any story in this style.
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    The nursery rhyme looks familiar, but how realistic is it? Smalltalk and Self appear at first glance to be in danger of this kind of horror, especially Smalltalk where every object has a class, yet a Smalltalk statement consists largely of verbs. Yegge seems to have missed an important detail in his analogy - verbs are not functions - they are symbols (selectors) that resolve to a function (method) when they are looked up (depending on ... whatever - Smalltalk the class of the receiver, CLOS the types of the arguments and so on). C and FORTRAN don't have verbs, they just have functions (actions).
ma rody candera

Babbling News: Oh My God!!! Monica Belluci No Objection Her husband MOLESTER - 0 views

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    Sexy actress Monica Bellucci will not mind if her husband, Vincent Cassel, had an affair sometime in the future. Most importantly, says the mother of two children and Leonie Deva, in a relationship is respect and loyalty that exceeds loyalty.
Wicked Tunez

Dynamic in C# 4.0: Introducing the ExpandoObject - C# Frequently Asked Questions - Site... - 0 views

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    Dynamic object creation in C# 4.0
printers_3d

3D Printing Materials - ABS, PLA Filaments in India - 3Ding - 0 views

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    Have you ever wondered if objects can be created out of thin air? Yes, they can and 3D printing makes that possible. 3D printing is a process that is used to make 3 dimensional objects. 3D printed objects can be created from plastic, nylon, metal and hundred other various types of material.
Andrey Karpov

Hardcore C++: why "this" sometimes doesn't equal "this" - 0 views

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    I usually try to write these blogposts in a way that is readable for most game developers and enthusiasts, but today for a change I'd like to dive deep into a detail of C++: why sometimes the this pointer can differ even though it is being used within the same object.
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