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Learning Objects and Virtual Learning Environments Technical Evaluation Criteria - 0 views

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    "The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred to here as DLEs - Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is the effectiveness of methods of DLE components quality evaluation. The aim of the article is to analyse popular existing LO and VLE technical evaluation tools, and to formulate new more complex tools for technical quality evaluation of LOs and VLEs based on requirements for flexible DLE, as well as to evaluate most popular open source VLEs against new more complex criteria. Complex tools have been created for the evaluation of DLE components, based on a flexible approach. The authors have analysed existing tools for technical evaluation of LOs, and it was investigated that these tools have a number of limitations. Some of these tools do not examine different LO life cycle stages, and other insufficiently examine technical evaluation criteria before LO inclusion in the repository. All these tools insufficiently examine LOs reusability criteria. Therefore a more complex LO technical evaluation tool is needed. It was considered that this new more complex LO technical evaluation tool should include LO technical evaluation criteria suitable for different LO life cycle stages, including criteria before, during and after LO inclusion in the repository as well as LO reusability criteria. The authors have also examined several VLE technical evaluation tools suitable for flexible DLE, and it was investigated that these tools have a number of limitations. Several tools practically do not examine VLE adaptation capabilities criteria, and the other insufficiently examines general technical criteria. A more complex VLE technical evaluation tool is needed. Therefore the authors have proposed an original more complex set of VLE tech
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Social Media Classroom - 0 views

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    Social Media Classroom Invitation to the Social Media Classroom and Collaboratory Welcome to the Social Media Classroom and Collaboratory. It's all free, as in both "freedom of speech" and "almost totally free beer." We invite you to build on what we've started to create more free value. The Social Media Classroom (we'll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes-integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools. The Classroom also includes curricular material: syllabi, lesson plans, resource repositories, screencasts and videos. The Collaboratory (or Colab), is what we call just the web service part of it. Educators are encouraged to use the Colab and SMB materials freely, and we host your Colab communities if you don't want to install your own. (See this for an explanation of who "we" are).
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JISC infoNet - Introduction - 0 views

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    Social Software Introduction When the web was originally introduced to the world it was seen as a means of dramatically improving the way in which people communicate and socialise. Tim Berners Lee, inventor of the worldwide web, saw it as a place where people could share information through a series of hyperlinked pages. "In 1989 one of the main objectives of the WWW was to be a space in which anyone could be creative, to which anyone could contribute." (Tim Berners Lee, 2005) Unfortunately, although the web became an excellent repository of information, it became a place where only technically adept users and organisations would author content. The arrival of new services (often referred to as 'Web 2.0') has helped to remove many of the barriers preventing users from participating. Thanks to this wave of new services we have seen a massive rise in the uptake of web authoring and collaboration. The term this new wave of social activity has been given varies i.e. Social Software, Social Media and Social Computing. The key word is 'Social'! Social software tools, such as blogs, wikis and bookmark sharing services, offer exciting new ways to communicate and collaborate online. Their potential is already being keenly explored in teaching and learning, but they also offer considerable possibilities for research and the business and community engagement (BCE) sectors within higher and further education, since their flexibility and ease of use are particularly well-suited to collaboration across different sectors. As a recent article explained, "The advent of social software has brought a new culture of sharing, and this time around, people are willing to give up some of their knowledge..." (Tebbutt, 2007). Furthermore, social software's increased emphasis on multimedia, as well as text-based content, means that universities can find new ways of harnessing and making their knowledge and research accessible, thus creating what has been described as "a new form of acade
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Social Media Classroom - 0 views

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    Social Media Classroom Invitation to the Social Media Classroom and Collaboratory Welcome to the Social Media Classroom and Collaboratory. It's all free, as in both "freedom of speech" and "almost totally free beer." We invite you to build on what we've started to create more free value. The Social Media Classroom (we'll call it SMC) includes a free and open-source (Drupal-based) web service that provides teachers and learners with an integrated set of social media that each course can use for its own purposes-integrated forum, blog, comment, wiki, chat, social bookmarking, RSS, microblogging, widgets , and video commenting are the first set of tools. The Classroom also includes curricular material: syllabi, lesson plans, resource repositories, screencasts and videos. The Collaboratory (or Colab), is what we call just the web service part of it. Educators are encouraged to use the Colab and SMB materials freely, and we host your Colab communities if you don't want to install your own. (See this for an explanation of who "we" are).
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