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Hao Dam

Wordle - Beautiful Word Clouds - 0 views

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    Wordle is a toy for generating "word clouds" from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.
paul lowe

PLEs are an Operating System for Learning « Viplav Baxi's Meanderings - 0 views

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    "I think of PLEs as Operating Systems just like regular operating systems are for computer users. In fact, I call the PLE a LearnOS. Thinking of a PLE as a LearnOS helps me also get by the initial comprehension of what it can contain, such as tools, resources and connections, as also how it is deployed - PC, mobile and cloud. I can then move on to think about how learning will occur in this LearnOS by asking not only how the LearnOS can be organized to support my learning (feed aggregation, twitter tags and the like) in a given context, or how my LearnOS is connected to other LearnOS-es out there (PLNs), but also to thinking how my LearnOS can adapt to my learning contexts and my learning needs."
paul lowe

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

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    From Knowledgable to Knowledge-able: Learning in New Media Environments Posted January 7th, 2009 by Michael Wesch , Kansas State University Tags: * Essays * Teaching and Technology * anthropology * Assessment * information revolution * multimedia * participatory learning * Web 2.0 2 Comments | 9313 Page Views Knowledge-able Most university classrooms have gone through a massive transformation in the past ten years. I'm not talking about the numerous initiatives for multiple plasma screens, moveable chairs, round tables, or digital whiteboards. The change is visually more subtle, yet potentially much more transformative. As I recently wrote in a Britannica Online Forum: There is something in the air, and it is nothing less than the digital artifacts of over one billion people and computers networked together collectively producing over 2,000 gigabytes of new information per second. While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation.1 This new media environment can be enormously disruptive to our current teaching methods and philosophies. As we increasingly move toward an environment of instant and infinite information, it becomes less important for students to know, memorize, or recall information, and more important for them to be able to find, sort, analyze, share, discuss, critique, and create information. They need to move from being simply knowledgeable to being knowledge-able.
paul lowe

2009 Horizon Report - 0 views

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    "# Executive Summary (6) # Technologies to Watch (14) # Key Trends (13) # Critical Challenges (3) # The Horizon Project (0) # One Year or Less: Mobiles (8) # One Year or Less: Cloud Computing (9) # Two to Three Years: Geo-Everything (5) # Two to Three Years: The Personal Web (11) # Four to Five Years: Semantic-Aware Applications (5) # Four to Five Years: Smart Objects (7) # Methodology (0) # 2009 Horizon Project Advisory Board (0)"
paul lowe

Tower and The Cloud - P2P Foundation - 0 views

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    "The emergence of the networked information economy is unleashing two powerful forces. On one hand, easy access to high-speed networks is empowering individuals. People can now discover and consume information resources and services globally from their homes. Further, new social computing approaches are inviting people to share in the creation and edification of information on the Internet. Empowerment of the individual -- or consumerization -- is reducing the individual's reliance on traditional brick-and-mortar institutions in favor of new and emerging virtual ones. Second, ubiquitous access to high-speed networks along with network standards, open standards and content, and techniques for virtualizing hardware, software, and services is making it possible to leverage scale economies in unprecedented ways. What appears to be emerging is industrial-scale computing -- a standardized infrastructure for delivering computing power, network bandwidth, data storage and protection, and services. Comsumerization and industrialization beg the question "Is this the end of the middle?"; that is, what will be the role of "enterprise" IT in the future? Indeed, the bigger question is what will become of all of our intermediating institutions? This volume examines the impact of IT on higher education and on the IT organization in higher education."
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