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Contents contributed and discussions participated by Terry Elliott

Terry Elliott

The Philosophy Of Game Development By The Numbers | TechCrunch - 0 views

  • So other than confirming the obvious, the crux of this exercise is to realize that nothing actually guarantees the achievement of ideal average player lifetimes, retention rates, virality and ARPDAUs. The best a gaming company can really do is set up internal processes and pipelines, such as the ones below, that give it the best shot at producing a game with ideal metrics: Rapid prototyping and play testing: This is critical for quickly gauging the potential retention of a proposed game design before full-fledged work is to start on it. Many game designs are just not worth the effort of taking to fruition. Extensive A/B testing: Robust, extensive A/B testing throughout the life cycle of a game is very important because even minor bumps in analytics have a directly measurable effect on profitability. Pipeline for frequent updates: A reliable pipeline to deliver frequent content updates is a must-have in the bid to prolong average player lifetimes. Once a gaming company commits to a game, it needs to consistently perceive the game as a work-in-progress. Big-name gaming companies are already following the aforementioned fundamental tenets in their production pipeline – it’s more often the smaller studios which persist with informal methodologies. That’s bad practice because instead of facilitating the smaller studios to catch up, it exacerbates the gap between the big and small fish over time. As the mobile gaming market continues to spew riches for the foreseeable future, it is imperative that modern day game developers structure their entire operations around the fundamentals of data analytics instead of trying to fit a metrics-based veneer over introverted, blind game development. Their jobs are basically to create digital entertainment products that activate the maximum possible number of highly viral users on a daily basis for the longest sessions. Nothing more, nothing less.
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    Really how analogous programming and teaching are. But not in the sense we are programming our students. More like we are programming ourselves with the ideas of fast prototyping/testing, A/B testing, and frequent updates.
Terry Elliott

Multiple Personality Pedagogy: Varying Voice in the Classroom | Hybridity | HYBRID PEDA... - 0 views

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    This is a pedagogical technology that makes sense. Adopting personae--a great way to connect imaginatively (the inscape as Hopkins put it) and outside ourselves (the connective landscape).
Terry Elliott

A guide to open educational resources : JISC - 0 views

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    Just a reminder that OER should be a top consideration for any tool we might consider using this summer.
Terry Elliott

GitHub and the Connected Learner: Fast Prototyping for the Rest of Us - 2 views

started by Terry Elliott on 30 Apr 13 no follow-up yet
  • Terry Elliott
     
    Konrad Lawson blows our connected minds with the possibilities in this software.
Terry Elliott

The Limitations of GitHub for Writers - ProfHacker - The Chronicle of Higher Education - 1 views

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    Konrad Lawson's multi-part series on using GitHub in the academy. Think of fast prototyping for teachers and learners.
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    April 16, 2013, 11:00 am This posting is the last in a series introducing the text hosting and version control service GitHub (See parts 1, 2, 3, 4, and 5). Up until this posting I have talked about some of the great features of working with repositories of text in GitHub and the ways in which it facilitates collaboration even without direct collaboration.
Terry Elliott

Fork the Academy - ProfHacker - The Chronicle of Higher Education - 0 views

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    Github as a CL space. Truly evoco/provocative series of posts at Profhacker.
Terry Elliott

Gmail - 0 views

shared by Terry Elliott on 29 Apr 13 - No Cached
Terry Elliott

First draft of Mozilla's Web Literacy standard now available! | Doug Belshaw's blog - 0 views

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    Let's add our two cents to the first draft.
Terry Elliott

Mozilla Webmaker MOOC kicking off May 2nd for 9 weeks! | Doug Belshaw's blog - 0 views

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    Let's all crash the webmaker mooc!
Terry Elliott

Gumroad - 0 views

shared by Terry Elliott on 27 Apr 13 - No Cached
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    Make it this summer and share it and sell it here.
Terry Elliott

Join the Global Women Wikipedia Write-In (#GWWI) this Friday, 1-3pm EST! - ProfHacker -... - 0 views

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    Something to make together.
Terry Elliott

When the World Is Your Classroom | Education Stormfront - 0 views

  • We are moving away from the model in which learning is organized around stable, usually hierarchical institutions (schools, colleges, universities) that, for better and worse, have served as the main gateways to education and social mobility. Replacing that model is a new system in which learning is best conceived of as a flow, where learning resources are not scarce but widely available, opportunities for learning are abundant, and learners increasingly have the ability to autonomously dip into and out of continuous learning flows.
    • Terry Elliott
       
      The Heraclitean Model of Education
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    The Heraclitean Model of Education
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    The Heraclitean Model of Education
Terry Elliott

10 Ways You Can Be Part of ds106 Without any Cruddy MOOC Drop Out Feeling - CogDogBlog - 0 views

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    Great advice for a fast prototype of ds106
Terry Elliott

Project-Based Learning Idea: Students Build Photo-Poems | Edudemic - 0 views

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    ds106-style projects
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