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Make Cycle #3: Level Up Your Game Design! - CLMOOC 2015 - 0 views

  • Games align with the spirit of the CLMOOC
    • Terry Elliott
       
      How do games align with connected learning principles and values.
  • start with thinking about your favorite game
  • reconstructing it using one or more different media
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  • answering these questions: What are the rules of the game? What are the actions (or verbs) you are allowed to take in the game? Is there a “win” state? If so, how do you achieve it?
  • You can start with a drawing, create a flip book, and move to video. You can also take household items and turn them into playing pieces, transforming your kitchen table (or house!) into a game board!
  • love to see how you level up or progress through your game. What actions can you take to move forward?
  • Don’t forget
  • invite you to think about how you can also use your new game design skills to translate, analyze and change a complex issue.
  • hope that you will be inspired to explore a new medium, and create new understanding about what it means to analyze (and change!) a system.
  • Check Out These Resources
  • Books you might want to check out:
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Games In The Classroom: What the Research Says | MindShift - 2 views

  • summarizing a bit of the scant research that’s specific to the classroom
  • According to the SRI study, a simulation differs from a game in that it does not employ a points or “currency” based reward system and it doesn’t have level based achievement goals. In addition, simulations have an “underlying model that is based on some real-world behavior.”
  • there’s no need for more commodified motivation
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  • Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not because it has winners and losers.
  • The achievement lies in the act of learning and understanding itself.
  • interactive digital tools can offer an efficient means to provide effective contextualized learning experiences.
  • games as most beneficial for “low-performing students,” “students with emotional/behavioral issues,” “student with cognitive or developmental issues.” In other words, students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches
  • Gaming inherently involves systems-thinking which is best taught through collaborative learning.
  • There are connected, networked ways of knowing that will dominate the digital future. Sharing and collaboration go hand-in-hand with integrating non-competitive and non-commodified ways of playing. The way students play and learn today is the way they will work tomorrow.
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    More to consider. Games In The Classroom: What the Research Says | MindShift http://t.co/sn6lHuXAPZ via @MindShiftKQED #clmooc @onewheeljoe
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Gamification in the Classroom: The Right or Wrong Way to Motivate Students? | NEA Today - 0 views

  • Kathy Sierra, a popular technology blogger, author and game developer, believes that incentivizing learning-related behaviors poses risks. Sierra says rewards should be left at the classroom door. She is critical of the way gamification is practiced in the classroom, and believes well-intentioned educators may be missing the mark.
  • “A well-designed game only deploys certain mechanics to support an intrinsically rewarding experience,” Sierra explains. “When you remove that experience but keep the mechanics, you are now working from an entirely different psychology than actual games, and it is one that, in essence, uses mechanics to drive mechanical behaviors.”
  • Matthew Farber is not keen on the term “gamification”
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  • instrinsic game elements like narrative, creativity and collaboration, rather than just badges.
  • “The journey is to build mastery,” Farber says. “The better way to gamify is to put students in an inquiry-based or project-based learning experience. Or give them a task in a narrative frame.”
  • What’s missing, Farber says, is a narrative structure that places the student on a “journey,” similar to what the best games do.
  • create the right balance of challenge and skill, deeper knowledge and high-quality feedback.
  • Try to find what is inherently interesting in a subject and exploit that. It doesn’t matter if students roll their eyes. A good teacher can capture their attention and engage them before they even have a chance to think they aren’t interested
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    "using instrinsic game elements like narrative, creativity and collaboration, rather than just badges."
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The Introspection of a Pedagogue: Gamification: Good or bad? I say good! - 0 views

  • In my social studies classes I am a fan of games that go beyond the simple answer a question get a point and instead cause students to debate within and without their table group, think critically, and make a decision.  Games are not some aberration that teaches students to think life is a game, but instead is creating an environment that allows for difficult concepts to be acted out in a safe environment.
  • even if the game doesn’t come out great the teacher tried to be creative instead of hiding behind what “works". 
  •  I also think that at times to much has been pushed onto the “best practices” and has slowed creative thought.  The best practices have a place and they work very well when used properly, but when do we stop saying what teachers are doing is wrong because they don’t look like the person next door?  Are we all supposed to be clones teaching in the same way all the time?  I think not.  But I suppose that is a different topic to tackle on different post. 
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    "We are not just handing out badges, but implementing creative ways to engage students to help them try on concepts for size.  We are not sugarcoating anything and in some ways are able to engage the students in debates that they could not have without the simulation.  In short, we are building the future senators, doctors, lawyers, etc of the world that learned skills from the game and will apply them to their adult life. "
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StoryDesk- A Powerful Alternative to PowerPoint and Prezi ~ Educational Technology and ... - 0 views

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    Can any app be turned into a game? Worht looking thru everything as a game for short periods, yes?
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Floors Sketch Guide - Pixel Press | Draw your own video game. - 0 views

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    create games on paper
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ELA-BMS - Info for parents (& other interested parties) - 0 views

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    "7/16/13: Back in the 2011-12 school year, I piloted an ELA-specific game overlay titled, "The Kingdom of Diddorol." Although the classroom content remained the same -- standards-based, and true to the district's curriculum maps -- delivery, record-keeping, and a few other educational components were changed. The students became players, and they created avatars. Free-choice writing became "adventuring," lessons became "trainings," quizzes and tests were recast as efforts to tame nefarious creatures, and so on."
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Gaming Meets the Six Traits | Six Trait Gurus - 0 views

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    "magine, for example, a province in which light is the metaphoric key to destiny and success. Which trait might that province represent? Imagine another in which residents dig for linguistic "gems," each with the power to convey ideas unambiguously. Any trait come to mind there? In a third province, ruled by graceful dolphins, flow and rhythm are essential."
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Repetitive Learning Has Shortcomings | Psych Central News - 0 views

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    "The theory posits that the details of a memory become more subjective the more they are recalled and can compete with bits of other similar memories. The scientists hypothesize that this may even lead to false memories, akin to a brain version of the telephone game."
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This Perching Robot Could Point To The Future Of Flying Drones - 0 views

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    Drones as games
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Stuart Brown - Play, Spirit, and Character | On Being - 0 views

  • come up with a philosophy of play
  • I believe in God the Playmate, Maker of every kind of place to play and every kind of playmate, both the visible and invisible.
  • I have to remind them again and again that we are only playing. They cannot fail. But somehow all the expectations to be good, to do it right get in the way of our natural
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  • social pressures and the fear of embarrassment most likely have something to do with it.
  • When I teach I aim to allow students, above all, a safe place to play. The nature of play is to come together with others and experience joy as we discover more about life and the world. What could be more spiritual?
  • Hello ~ As school children in the 1950s, we were sent out to play "on the noon hour" everyday no matter what the weather - and it snowed, rained and scorched. It was the best part of the day even though it was tough. I remember standing in Mary Catlin's coat to stay warm. I was very little and my fingers froze. Our teachers, Sisters of St. Joseph in full habit, put on shawls and skidded down long ice chutes with black robes flowing. We played every game - pom-pom-pullaway; red-rover-red rover; dodge ball; witch-steals-the-child. We monitored ourselves on the playground - some kids were 'mothers' to others. We played our hearts out, never looked back, loved each other and let everyone play.
  • Here is a poem I wrote about those days
  • role playing.
  • The ritual theorists perked up and remarked that play was considered the highest form of ritual.
  • Play has become my hermeneutic for both preaching, study, and in many ways life.
  • I would wager to say that while one can understand faith without being playful, one can not have it unless one understands the give and take, the unpredictable pitfall and grace that constitutes the fabric of play.
  • Play, i.e., making forts, running, twirling, skipping, and making up scenarious, even gathering at night to play "kick the can," dancing, being silly, all elicit joy, pleasure and inspire confidence and hope, both now and as a child.
  • I became a leader in InterPlay, where story, movement, sound and stillness are paths to spontaneity and play. New ideas and relationships, deep laughter ease and grace have been the gifts that have convinced me I MUST PLAY to stay healthy and happy.
  • interplay.org
  • play therapist
  • I think play is the ability to imagine things differently and not feel locked in. Play is the slack in life. The way that newness can most easlity come into life. That is why play is usually fun.
  • nvestigate how play has shaped the mammalian brain and more specifically how a lack of play in humans can lead to a loss of neuroplasticity which is associated with all kinds of psychopathologies.
  • "play" can not be understood as an activity but must be recognized as a mental or neurophysiological state. When approached from this direction it becomes apparent that play can exist in virtually any circumstance or any experience as long as there is an absence of fear or threat.
  • no doubt that play has been THE fundamental characteristic or quality that has given homo sapiens their ability to think creatively, imaginatively, etc.
  • Dutch thinker Johan Huizinga was correct in his labeling humans as Homo Ludens as opposed to Homo Sapien.
  • The people sat down to eat and drink, and rose up to play. —Exodus 32.6
  • Augustine said: “Better learn learn to dance, or the angels in heaven won’t know what to do with you!”

Training Games - 0 views

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DID AMAZON JUST CHANGE THE WORLD? Unlimited Kindle Books is a Game Changer (if they can... - 0 views

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    " Unlimited Kindle"
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Game Design and Learning - Flipboard - 0 views

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    This is Kevin's baby. A lifetime of learning in a box. Would love to see him curate a top ten out of this. Filters, filters, filters--we need folks in communities to be the filter to the ocean of the internetz.
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Crafting the Core | Games Based Learning MOOC - 0 views

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