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Stuart Brown - Play, Spirit, and Character | On Being - 0 views

  • come up with a philosophy of play
  • I believe in God the Playmate, Maker of every kind of place to play and every kind of playmate, both the visible and invisible.
  • I have to remind them again and again that we are only playing. They cannot fail. But somehow all the expectations to be good, to do it right get in the way of our natural
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  • social pressures and the fear of embarrassment most likely have something to do with it.
  • When I teach I aim to allow students, above all, a safe place to play. The nature of play is to come together with others and experience joy as we discover more about life and the world. What could be more spiritual?
  • Hello ~ As school children in the 1950s, we were sent out to play "on the noon hour" everyday no matter what the weather - and it snowed, rained and scorched. It was the best part of the day even though it was tough. I remember standing in Mary Catlin's coat to stay warm. I was very little and my fingers froze. Our teachers, Sisters of St. Joseph in full habit, put on shawls and skidded down long ice chutes with black robes flowing. We played every game - pom-pom-pullaway; red-rover-red rover; dodge ball; witch-steals-the-child. We monitored ourselves on the playground - some kids were 'mothers' to others. We played our hearts out, never looked back, loved each other and let everyone play.
  • Here is a poem I wrote about those days
  • role playing.
  • The ritual theorists perked up and remarked that play was considered the highest form of ritual.
  • Play has become my hermeneutic for both preaching, study, and in many ways life.
  • I would wager to say that while one can understand faith without being playful, one can not have it unless one understands the give and take, the unpredictable pitfall and grace that constitutes the fabric of play.
  • Play, i.e., making forts, running, twirling, skipping, and making up scenarious, even gathering at night to play "kick the can," dancing, being silly, all elicit joy, pleasure and inspire confidence and hope, both now and as a child.
  • I became a leader in InterPlay, where story, movement, sound and stillness are paths to spontaneity and play. New ideas and relationships, deep laughter ease and grace have been the gifts that have convinced me I MUST PLAY to stay healthy and happy.
  • interplay.org
  • play therapist
  • I think play is the ability to imagine things differently and not feel locked in. Play is the slack in life. The way that newness can most easlity come into life. That is why play is usually fun.
  • nvestigate how play has shaped the mammalian brain and more specifically how a lack of play in humans can lead to a loss of neuroplasticity which is associated with all kinds of psychopathologies.
  • "play" can not be understood as an activity but must be recognized as a mental or neurophysiological state. When approached from this direction it becomes apparent that play can exist in virtually any circumstance or any experience as long as there is an absence of fear or threat.
  • no doubt that play has been THE fundamental characteristic or quality that has given homo sapiens their ability to think creatively, imaginatively, etc.
  • Dutch thinker Johan Huizinga was correct in his labeling humans as Homo Ludens as opposed to Homo Sapien.
  • The people sat down to eat and drink, and rose up to play. —Exodus 32.6
  • Augustine said: “Better learn learn to dance, or the angels in heaven won’t know what to do with you!”
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Games In The Classroom: What the Research Says | MindShift - 2 views

  • summarizing a bit of the scant research that’s specific to the classroom
  • According to the SRI study, a simulation differs from a game in that it does not employ a points or “currency” based reward system and it doesn’t have level based achievement goals. In addition, simulations have an “underlying model that is based on some real-world behavior.”
  • there’s no need for more commodified motivation
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  • Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not because it has winners and losers.
  • The achievement lies in the act of learning and understanding itself.
  • interactive digital tools can offer an efficient means to provide effective contextualized learning experiences.
  • games as most beneficial for “low-performing students,” “students with emotional/behavioral issues,” “student with cognitive or developmental issues.” In other words, students who have been labeled and/or diagnosed because they struggle within the traditional school environment, benefit from game-based approaches
  • Gaming inherently involves systems-thinking which is best taught through collaborative learning.
  • There are connected, networked ways of knowing that will dominate the digital future. Sharing and collaboration go hand-in-hand with integrating non-competitive and non-commodified ways of playing. The way students play and learn today is the way they will work tomorrow.
  •  
    More to consider. Games In The Classroom: What the Research Says | MindShift http://t.co/sn6lHuXAPZ via @MindShiftKQED #clmooc @onewheeljoe
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How Thomas van Linge Mapped Islamic State - SPIEGEL ONLINE - 0 views

  •  
    serious, not play: interest driven education

National Institute for Play - 0 views

shared by Terry Elliott on 28 Jun 14 - Cached
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Actually, practice doesn't always make perfect - new study - The Washington Post - 0 views

  • They found that how interested the students were in the passage was thirty times more important than how “readable” the passage was.
  • Maybe the right question to ask is: Why do some people decide to practice a lot in the first place? Could it be because their first efforts proved mostly successful?   (That’s a useful reminder to avoid romanticizing the benefits of failure.) Or, again, do they keep at it because they get a kick out of what they’re doing? If that’s true, then practice, at least to some extent, may be just a marker for motivation. Of course, natural ability probably plays a role in fostering both interest and success, and those two variables also affect each other.
  • By contrast, when the hours were logged, and the estimates presumably more reliable, the impact of practice was much diminished. How much? It accounted for a scant 5 percent of the variance in performance. The better the study, in other words, the less of a difference practice made.[1]
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  • What’s true of time on task, then, is true of practice — which isn’t surprising given how closely the two concepts are related.
  •  
    "The question now is what else matters." And there are many possible answers. One is how early in life you were introduced to the activity - which, as the researchers explain, appears to have effects that go beyond how many years of practice you booked. Others include how open you are to collaborating and learning from others, and how much you enjoy the activity."
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Make Cycle #3: Level Up Your Game Design! - CLMOOC 2015 - 0 views

  • Games align with the spirit of the CLMOOC
    • Terry Elliott
       
      How do games align with connected learning principles and values.
  • start with thinking about your favorite game
  • reconstructing it using one or more different media
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  • answering these questions: What are the rules of the game? What are the actions (or verbs) you are allowed to take in the game? Is there a “win” state? If so, how do you achieve it?
  • You can start with a drawing, create a flip book, and move to video. You can also take household items and turn them into playing pieces, transforming your kitchen table (or house!) into a game board!
  • love to see how you level up or progress through your game. What actions can you take to move forward?
  • Don’t forget
  • invite you to think about how you can also use your new game design skills to translate, analyze and change a complex issue.
  • hope that you will be inspired to explore a new medium, and create new understanding about what it means to analyze (and change!) a system.
  • Check Out These Resources
  • Books you might want to check out:
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Symphony of Ideas: 2014 - a year of connection, disconnection, and loss - 0 views

  • 2014 was a year of work. 2015 should be a year of fun. That's my resolution.
    • Terry Elliott
       
      Then you have to play without end or purpose in sight.  That is the infinite game.
  • Indeed, wrestling myself away from my smartphone might be just the signal my muse needs to come around to visit me again
    • Terry Elliott
       
      I am beginning to practice what James Altucher suggests here:  http://www.jamesaltucher.com/2014/05/the-ultimate-guide-for-becoming-an-idea-machine/
    • Terry Elliott
       
      One my ideas was that we could start a 10 Creative Ideas Club using Hackpad.  Here is link to prototype: https://hackpad.com/The-10-Creative-Ideas-Club-lQtZ3D1hY7x
  • Relocating the muse
    • Terry Elliott
       
      Keep jabbing at the dog named Resistance that protects the Muse. Keep jabbing.
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  • One of my desires as a teacher and learner is to obscure the artificial boundaries that exist between formal and informal learning, 'school' and 'real life'. Such distinctions between digital connection and analog, 'face to face' connections should also be blurred.
    • Terry Elliott
       
      I think one way to do this blurring is to observe and share more of your own life.  I am beginning a series of posts called "Petty Joys" that chronicle the 'small beer' of my life, stuff I love that doesn't rise to the level of epiphany.  I am blurring the lines so that the editor in my head doesn't send out a rejection letter.  My first petty joy is the peanut butter stirrer. Watch for it.
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Chapter Two of Participatory Culture in a Networked Era - Impedagogy - 0 views

  • Youth Culture, Youth Practices
    • Terry Elliott
       
      Focus on those on "perceived" margins of power.  
  • If we are going to make meaningful interventions here, we have to go well beyond the myth of the digital native, which tends to flatten diversity and mask inequality. We need to engage more closely with the very different ways that young people encounter new media in the contexts of lives that are defined around different kinds of expectations and norms, different resources and constraints, from those encountered by youth raised under more privileged circumstances.
    • Terry Elliott
       
      Need more play like this:  
  • Coming of Age
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  • “boy culture,” the process of peer-based masculine socialization, used to take place outside of the home and was structured around boys escaping the control and supervision of their mothers
    • Terry Elliott
       
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Tutor Mentor Institute, LLC - 0 views

shared by Terry Elliott on 13 Dec 15 - Cached
  •    Career Ladder - Helping Inner City Youth Through School to Careers by Daniel F. Bassill
    • Terry Elliott
       
      I am reading Henry Jenkins, et al's latest book, Participatory Culture.  Everything I see here fits what I have read so far.  And also asks the question: how do we get youth to participate in this particular culture--the one that moves them through poverty and into careers.   I will have to make this one of the core questions as I read Participatory Culture.
  • "What Will it Take to Assure that all Youth Born or Living in High Poverty are Starting Jobs and Careers by Age 25?"
    • Terry Elliott
       
      Trying to imagine what this meant to me in my life.  I don't think it was the skills so much that my parents gave me as the attitude to keep on.  
  • the ideas exchanged by participants, and the relationships created, are as important as the learning that takes place.
    • Terry Elliott
       
      the "c" in cMOOC stands for 'connectivism', a learning philosophy that argues that connection is the secret sauce the element in the play that makes learning inevitable.  Part of that connection is exchange (what I call reciprocation) and relationship (the fruit of reciprocation).
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  • Last night the hangout focused on a platform called Youth Voices, where youth from around the country are connecting and sharing ideas and reflections. 
    • Terry Elliott
       
      I feel badly that I have not made a better attempt to connect/facilitate between others. That's why I tried to get Daniel and Simon together in a Hangout.  
  • encourage him to use concept mapping tools like Kumu
  • I found one under the topic of "How Can We Reduce Costs and Still Get the Care We Need?"  
    • Terry Elliott
       
      A valuable tool.  Here is a quick response: https://farm1.staticflickr.com/741/23114808664_5298e18c36_b.jpg
    • Terry Elliott
       
  • They could be learning many new skills and habits (see article about passionate employee). 
    • Terry Elliott
       
      This has always been an issue in education--where is the best leverage for improving learning? where the best place to use any resource to get the most value?   Is this too narrow a way of looking at the problem?  too bottom line?  Seems to value "cost" efficiency over all other values?   So...do we need to be putting our magic into tutors/mentors and teachers or into learner/employees?
  • This process could engage youth in thousands of locations, focusing on many complex problems, not just health care or poverty.
    • Terry Elliott
       
      I have always been for the idea that learners need to be more responsible for their own learning.  They should begin to be responsible for the problems they generate in their own lives and the ones they see generated around them.  It is the distribution of these problems and the relative inequity of this distribution that is most troubling.  Those who have the greatest opportunity to face the most difficulty problems are also those who are given the least resources to deal with them.  How fair is it to ask children to deal with the large issues of safety, health care, and poverty around them?  
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