In my social studies classes I am
a fan of games that go beyond the simple answer a question get a point and instead
cause students to debate within and without their table group, think critically,
and make a decision. Games are not some aberration
that teaches students to think life is a game, but instead is creating an
environment that allows for difficult concepts to be acted out in a safe
environment.
The Introspection of a Pedagogue: Gamification: Good or bad? I say good! - 0 views
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even if the game doesn’t come out great the teacher tried to be creative instead of hiding behind what “works".
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I also think that at times to much has been pushed onto the “best practices” and has slowed creative thought. The best practices have a place and they work very well when used properly, but when do we stop saying what teachers are doing is wrong because they don’t look like the person next door? Are we all supposed to be clones teaching in the same way all the time? I think not. But I suppose that is a different topic to tackle on different post.
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"We are not just handing out badges, but implementing creative ways to engage students to help them try on concepts for size. We are not sugarcoating anything and in some ways are able to engage the students in debates that they could not have without the simulation. In short, we are building the future senators, doctors, lawyers, etc of the world that learned skills from the game and will apply them to their adult life. "
10 Team-Building Games That Promote Collaborative Critical Thinking - 0 views
Make Cycle #5: Storytelling with Light - #clmooc - 0 views
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the Free Library of Philadelphia and
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we’re inviting you to think about how you can tell a story using light.
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deepening the conversation
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Gamification in the Classroom: The Right or Wrong Way to Motivate Students? | NEA Today - 0 views
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Kathy Sierra, a popular technology blogger, author and game developer, believes that incentivizing learning-related behaviors poses risks. Sierra says rewards should be left at the classroom door. She is critical of the way gamification is practiced in the classroom, and believes well-intentioned educators may be missing the mark.
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“A well-designed game only deploys certain mechanics to support an intrinsically rewarding experience,” Sierra explains. “When you remove that experience but keep the mechanics, you are now working from an entirely different psychology than actual games, and it is one that, in essence, uses mechanics to drive mechanical behaviors.”
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Matthew Farber is not keen on the term “gamification”
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