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titechnologies

Reasons why React Native Is the Future of Hybrid App Development - TI Technologies - 0 views

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    As the world of mobile apps is expanding beyond comprehension, demand for better and faster apps shoot up. We need applications that perform easily, have a magnificent look, simple to create, and can be implemented rapidly. All these necessities are difficult to satisfy as high performance, related to native apps, set aside enough time for the advancement. Then again, faster deployment, related with cross-platform applications, trade-off, no less than a bit, on performance. Therefore, aching for better languages, tools that help top-notch hybrid apps development, and frameworks keep developers on their toes. One such resolution, which quickly changing the universe of versatile applications is Facebook's React Native. It is a JavaScript library to assemble a UI that enables you to make versatile mobile applications and work easily as native apps. It even gives you a chance to reuse the code over the web and mobile platforms. You don't have to develop for Android and iOS, independently, as one code is sufficient for both the platforms, saving money and time. Let's look at some reasons that point towards React Native taking the center stage in the future. Supports Both iOS & Android - 'Supportive' Because of the two different operating systems which are majorly being used by the customers across the world, the primary challenge for the mobile app development companies is to choose one ahead of the other. But Facebook made it easy by introducing React Native. It supports both iOS and Android making it convenient for the app developers to use the same code for both the platforms without writing it from the scratch. Reusability for better development What makes us to state that REACTS is the eventual fate of application development? It is the reusability of the components. You don't have the Web view components anymore for hybrid apps with React native. The essential code for this framework will easily be reused within the native apps, and you'll easily compile it
REZA CHOWDHURY

Mobile Learning Tools - eLearning Industry - 0 views

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    The following 39 Mobile Learning Tools allow specific creation of learning modules for Mobile devices and/or allow output to HTML5 and/or provide delivery of Mobile learning. Most major LMS and LCMS vendors either have Mobile solutions in place or are quickly moving to include them.
carlysimon897

Electric mobility scooters Melbourne - 0 views

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    Electric Mobility Scooters provide Freedom and independence, Call Freedom Mobility Scooters now on 1300 951 799 for all your, Melbourne Mobility Scooter
Meenakshi Shukla

Boss Mobile - 0 views

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    This boss mobile is a GSM phone with dual sim dual standby. It has unique features that are incorporated perfectly. This boss mobile phone has a colored 2.2 inch LCD.This phone comes with a 1.3 MP camera, bluetooth, FM recording and Mp3 player as well. It has a 4GB expandable memory. Also comes with USB connector, WAP and GPRS.
prashant89

Samsung Galaxy Core Prime 4G is available in India Now | Mobingo.in - 0 views

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    Samsung launched it's new 4G smartphone. Galaxy Core Prime launched recently in India. This smartphone is available on Samsung Online Store at rupees 9,999. This smartphone was announced in March, but launch of this smartphone delayed for some reasons. But company launched this now. This mobile is coming with an offer, if you buy this mobile you will get 3GB free 4G data.
paresh sagar

Redesign Your App To Get More Downloads: Best Mobile App Design Trends Of 2017 - 0 views

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    A suitable user experience is the fine margin between a good app and a great app. Mobile applications fight daily for providing the best experience to the user.
paresh sagar

Top Mobile App Development Company | Hire Mobile App Developers - 0 views

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    We enable digital transformation to quickly move into changing digital economy with real world technology solutions. Our experts help start-ups and enterprises leverage Mobile, Web, Cloud, IOT and Big Data technologies to introduce game changing products and services faster than ever before.
David Wetzel

12 Free Mobile Math Apps for the iPod Touch - 0 views

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    As a mobile learning device, the iPod Touch encourages learning anytime, anywhere! Applications available for this digital device support and encourage students to develop a greater understanding of math concepts through the lens of personalized learning.
Dennis OConnor

E-Learning Graduate Certificate Program: mLearning: Using Mobile Technologies to Enhance Learning - 0 views

  • Fundamental to the modern definition of mlearning is that it is the learner/learning that is mobile, not the device. In-depth analysis of mobile learning research, trends, instructional strategies, curriculum integration, professional development, and on-the-job training using handheld technology such as the iPad, iPod Touch, iPhone, and smartphones.
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    This is a terrific class taught by author and online educator Ann Bell. Cutting Edge!
Dennis OConnor

Martin Dougiamas Keynote at Moodlemoot Canada | Some Random Thoughts - 13 views

  • Martin Dougiamas presented the keynote at the Canadian Moodlemoot in Edmonton.
  • Martin updated us with the current stats on Moodle 54,000 verified sites worldwide. 41 Million users 97 language packs (17 fully complete, the rest are in various states) 54 Moodle Partners who fund the project and its going very well ensuring the project will continue into the future. (such as Remote-Learner who I work for) USA still has the highest raw number of installations and Spain has half of that with much less population. Brazil is now 3rd in the world and has overtaken the UK now in total installs. 3 of the top 10 are English speaking per head of population, Portugal has the largest number of Moodle installations.
  •  ”a lot of people find that giving students the ability to teach is a valuable learning process” – Martin Dougiamas.
  • ...10 more annotations...
  • As many may have seen before, there are 10 steps of pedagogical usage of Moodle, which is outlined on Moodle Docs. It details the typical 10 step progression which looks like: Putting up the handouts (Resources, SCORM) Providing a passive Forum (unfacilitated) Using Quizzes and Assignments (less management) Using the Wiki, Glossary and Database tools (interactive content) Facilitate discussions in Forums, asking questions, guiding Combining activities into sequences, where results feed later activities Introduce external activities and games (internet resources) Using the Survey module to study and reflect on course activity Using peer-review modules like Workshop, giving students more control over grading and even structuring the course in some ways Conducting active research on oneself, sharing ideas in a community of peers
  • A lot of people want that secure private place in the LMS with big gates, with students needing to gain competencies and knowledge.  Many people really want this “Content Pump” focus, becuase it is what they need. Others use it as a community of practitioners, connected activities, content created by students and teachers alike and many methods of assessment. These are the two ends of the spectrum of usage.
  • Moodle has two roles: to be progressive and integrate with things coming up, and a drag and drop UI, with innovate workflows and improve media handling and mobile platforms to be conservative and improve  security and usability and assessment , accredition, detailed management tracking and reports and performance and stability
  • Since Moodle 1.9 came out three years ago,  March 2008 and most are still using the three year old code which has had fixes applied since then (1.9.11 is the current release.) The support for 1.9 will continue until the middle of 2012 as it is understood that it will be a big move to Moodle2.   “If you are going to Moodle2, you may as well go to Moodle 2.1 as it is better with 6 months more work” .
  • However, the ongoing support for each release will be 1 yr moving to the future. Moodle will be released every 6 months which enables the organisations to plan their upgrade times ahead of time.
  • What will be in Moodle 2.1? Performance Restore 1.9 backups Quiz/question refactor Page course format Interface polishing Official Mobile app (there now is a Mobile division)
  • HQ are working on an official app which uses Moodle 2 built-in web services. This provides a secure access to the data in Moodle 2 for people who have accounts in Moodle which greatly benefits mobile apps.
  • Moodle HQ has looked at what is Mobile really good at and identified them one by one and implemented them.  This includes messaging, list of participants in your course, marking attendence (in class roll call). This will be for the iPhone first and then someone will make it for Android so it will lag behind, but will be the same.
  • What is going to happen in 2.2 and beyond?
  • Grading and Rubrics Competency Tracking (from activity level, course level, outside courses to generate a competency profile) Assignment (planning to combine all 4 into one type and simplify it) Forum (big upgrade probably based on OU Forum) Survey (to include feedback/questionnaire – being rewritten currently) Lesson Scorm 2 Improved reporting IMS LTI IMS CC (although it is in 1.9 needs to be redone)
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    An important overview for any one using Moodle, especially useful for those contemplating an upgrade to 2.0 .  (I'll make the move when we have 2.1 or 2.2.)  
Gadget Pk

What mobiles - 0 views

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    Free Classified Ads in Pakistan. Buy or Sell New & used Mobiles (Nokia, Samsung, iPhone, HTC, BlackBerry), Computers and Laptops (Dell, HP, IBM, Compaq), Tablets, Cameras (Nikon), LCD/TVs, Gaming, Music Players, Home appliances. Post your Gadget ad free.
Mobiloitte IND

Develop Mobile App With The Open Source Platform Drupal - 0 views

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    According to Gartner, mobile applications will become most popular computing tools for global users by 2017 as app downloading will increase 268 billion times. This will result in revenue generation of approximately $77billion. Hence, it is worth developing apps using latest in technology that can yield better result in less time. Use of Drupal for designing the mobile applications can definitely prove beneficial for companies, brands and businesses.
Nicole Noel

Information Everywhere: How Diigo, Chrome And Mobile Is Helping Me - 1 views

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    Ever since CloudAve's Zoli Erdos introduced me to Diigo (see previous CloudAve coverage), I have been a fan of the service and now I am a paid premier customer. It has been a long time since I wrote about Diigo here and, recently, they have released some nifty tools to aid knowledge workers. I thought I will do a post about how these tools can help a knowledge worker by giving access to relevant information wherever they need by taking advantage of Chrome browser and Mobile devices.
Michael Johnson

E-Learning 2.0 ~ Stephen's Web ~ by Stephen Downes - 20 views

  • In general, where we are now in the online world is where we were before the beginning of e-learning [1]. Traditional theories of distance learning, of (for example) transactional distance, as described by Michael G. Moore, have been adapted for the online world. Content is organized according to this traditional model and delivered either completely online or in conjunction with more traditional seminars, to cohorts of students, led by an instructor, following a specified curriculum to be completed at a predetermined pace.
  • networked markets
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner
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  • creation, communication and participation playing key roles
  • The breaking down of barriers has led to many of the movements and issues we see on today's Internet. File-sharing, for example, evolves not of a sudden criminality among today's youth but rather in their pervasive belief that information is something meant to be shared. This belief is manifest in such things as free and open-source software, Creative Commons licenses for content, and open access to scholarly and other works. Sharing content is not considered unethical; indeed, the hoarding of content is viewed as antisocial [9]. And open content is viewed not merely as nice to have but essential for the creation of the sort of learning network described by Siemens [10].
  • "Enter Web 2.0, a vision of the Web in which information is broken up into "microcontent" units that can be distributed over dozens of domains. The Web of documents has morphed into a Web of data. We are no longer just looking to the same old sources for information. Now we're looking to a new set of tools to aggregate and remix microcontent in new and useful ways"
  • Web 2.0 is not a technological revolution, it is a social revolution.
  • It also begins to look like a personal portfolio tool [18]. The idea here is that students will have their own personal place to create and showcase their own work. Some e-portfolio applications, such as ELGG, have already been created. IMS Global as put together an e-portfolio specification [19]. "The portfolio can provide an opportunity to demonstrate one's ability to collect, organize, interpret and reflect on documents and sources of information. It is also a tool for continuing professional development, encouraging individuals to take responsibility for and demonstrate the results of their own learning" [20].
    • Michael Johnson
       
      Also a place to receive and give feedback. I believe that one of the things that learners need to have to be prepared for learning in this space (social media or web 2.0) is the ability to evaluate, to give good feedback. Additionally, to be able to receive feedback constructively.
  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
  • Yahoo! Groups
  • Blogging is very different from traditionally assigned learning content. It is much less formal. It is written from a personal point of view, in a personal voice. Students' blog posts are often about something from their own range of interests, rather than on a course topic or assigned project. More importantly, what happens when students blog, and read reach others' blogs, is that a network of interactions forms-much like a social network, and much like Wenger's community of practice.
    • Michael Johnson
       
      So, I believe he is saying that virtual communities of practice that form naturally are more real and approach what Wenger was talking about better than contrived "communities" put together in classes. That may be true. but does it have to be? If people come together to with a common purpose and the instructor allows the students freedom to explore what is important to them then I would hope that this kind of community can develop even in formal educational settings. Relevance is a key issue here!
  • "We're talking to the download generation," said Peter Smith, associate dean, Faculty of Engineering. "Why not have the option to download information about education and careers the same way you can download music? It untethers content from the Web and lets students access us at their convenience." Moreover, using an online service such as Odeo, Blogomatrix Sparks, or even simply off-the-shelf software, students can create their own podcasts.
  • Web 2.0 is not a technological revolution, it is a social revolution. "Here's my take on it: Web 2.0 is an attitude not a technology. It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts"
  • The e-learning application, therefore, begins to look very much like a blogging tool. It represents one node in a web of content, connected to other nodes and content creation services used by other students. It becomes, not an institutional or corporate application, but a personal learning center, where content is reused and remixed according to the student's own needs and interests. It becomes, indeed, not a single application, but a collection of interoperating applications—an environment rather than a system.
  • This approach to learning means that learning content is created and distributed in a very different manner. Rather than being composed, organized and packaged, e-learning content is syndicated, much like a blog post or podcast. It is aggregated by students, using their own personal RSS reader or some similar application. From there, it is remixed and repurposed with the student's own individual application in mind, the finished product being fed forward to become fodder for some other student's reading and use.
    • Michael Johnson
       
      I like the idea of students passing on their work to be fodder for someone else's learning. In this way we change to from a learner to a learner/teacher! (See Dillon Inouye's work and Comments from John Seeley Brown)
  • More formally, instead of using enterprise learning-management systems, educational institutions expect to use an interlocking set of open-source applications. Work on such a set of applications has begun in a number of quarters, with the E-Learning Framework defining a set of common applications and the newly formed e-Framework for Education and Research drawing on an international collaboration. While there is still an element of content delivery in these systems, there is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application.
    • Michael Johnson
    • Michael Johnson
       
      Jon Mott has some cool ideas related to this paragraph.
  • Words are only meaningful when they can be related to experiences," said Gee. If I say "I spilled the coffee," this has a different meaning depending on whether I ask for a broom or a mop. You cannot create that context ahead of time— it has to be part of the experience.
  • game "modding" allows players to make the game their own
  • he most important learning skills that I see children getting from games are those that support the empowering sense of taking charge of their own learning. And the learner taking charge of learning is antithetical to the dominant ideology of curriculum design
  • The challenge will not be in how to learn, but in how to use learning to create something more, to communicate.
    • Michael Johnson
       
      I still think part of the challenge is how to learn. How to wade through a sea of all that is out there and "learn from the best" that is available. Find, organize, evaluate, analyze, synthesize, as well as create. I agree with Chris Lott (@fncll) that creativity is vital! (I am just not so sure that it is a non-starter to say that we should be moral first...though it could be argued that we should become moral through the creative process).
  • "ubiquitous computing."
  • what this means is having learning available no matter what you are doing.
  • A similar motivation underlies the rapidly rising domain of mobile learning [24]—for after all, were the context in which learning occurs not important, it would not be useful or necessary to make learning mobile. mobile learning offers not only new opportunities to create but also to connect. As Ellen Wagner and Bryan Alexander note, mobile learning "define(s) new relationships and behaviors among learners, information, personal computing devices, and the world at large"
  • And what people were doing with the Web was not merely reading books, listening to the radio or watching TV, but having a conversation, with a vocabulary consisting not just of words but of images, video, multimedia and whatever they could get their hands on. And this became, and looked like, and behaved like, a network.
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    Stephen Downes' take on eLearning and what the future holds
social learning

How Mobile Technology is a Game Changer for Developing Africa - 0 views

  • MXIt, a mobile messaging and social networking client, reaches 40% of South Africa’s population according to a company spokesperson, and has teamed up with scores of organizations to provide educational information on everything from mathematics to driving instructions.
mahad007

Mobile Money Transfers Service Boom In Somalia - 0 views

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    Mobile money technology takes advantage of a simple fact of modern-day life in Somalia: the majority of the population (at least 70 percent) owns and uses a cell phone. These phones can then be used to send and receive money securely. This is particularly useful in a country like Somalia where the banking system is either unreliable or unavailable to a large percentage of Somalis, and where it may not be safe to travel with cash. Instead, users can simply click (touch) and send payment or receive money for everyday goods and services inside Somalia.
REZA CHOWDHURY

12 Principles Of Mobile Learning - 0 views

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    12 Principles Of Mobile Learning
REZA CHOWDHURY

Mobile learning by Rezaul Chowdhury on Prezi - 0 views

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    Exploring Mobile Learning
chakridhar

Best website design company in India - 0 views

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    AcuteSoft is a professional leading company provides Web Design, Web Development, Web Application Development, Content Writing, Website Content Writing, Mobile Application Development, Web Hosting, Domain Registration and software development company in India. We specialize in CMS, Mobile Applciation, Digital marketing and many more
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