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Barbara Lindsey

Weblogg-ed » Writing to Connect - 0 views

  • I’m trying to engage you in some way other than just a nod of the head or a sigh of exasperation. I’m trying to connect you to other ideas, other minds. I want a conversation, and that changes the way I write. And it changes the way we think about teaching writing. This is not simply about publishing, about taking what we did on paper and throwing it up on a blog and patting ourselves on the back.
  • Those of us who write to connect and who live our learning lives in these spaces feel the dissonance all the time. We go where we want, identify our own teachers, find what we need, share as much as we can, engage in dialogue, direct our own learning as it meets our needs and desires. That does not feel like what’s happening to my own children or most others in the “system.”
  • I literally don’t think I could do my job any longer without it - the pace of change is too rapid, the number of developments I need to follow and master too great, and without my network I would drown. But I am not drowning, indeed I feel regularly that I am enjoying surfing these waves and glance over to see other surfers right there beside me, silly grins on all of our faces. So it feels to me like it’s working, like we ARE sharing, and thriving because of it.
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
drew polly

PowerPoint games designed at UNC Charlotte - 0 views

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    List of PPT Games designed in an Ed Tech course at UNC Charlotte. Feel free to use and/or modify.
drew polly

WebQuest for Diverse Learners - 0 views

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    WebQuest designed for a Teacher Education Technology Integration course about special needs students and assistive technology. Feel free to use and/or modify.
Dean Mantz

Survey reveals educators' must-have technologies | 21st Century Education | eSchoolNews... - 14 views

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    Teacher survey shows educators feel there are must have technologies.
Ninja Essays

Welp, we feel ancient: What 9 popular websites used to look like - 0 views

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    "Think back to your Internet habits a few years ago (hello, MySpace). Does everything seem different now? That's probably because it is."
Brevity Software Solutions Pvt Ltd

Questions to Investigate At The Time of Hiring a Mobile App Developer - 0 views

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    We, at Brevity Software Solutions are showcasing mobile application development services and here we define a blog using questions to ask while hiring a mobile app developer. To know more, feel free to visit our blog.
Dan Sherman

Online Summer Math Programs - proven to reverse summer learning loss - 2 views

Research shows that most students lose more than 2 months of math skills over the summer. TenMarks summer math programs for grades 3-high school are a great way to reverse the summer learning loss...

TenMarks Summer Math Programs Learning Loss Online Web 2.0 Interactive Slide Worksheet Structured Review Master Learn

started by Dan Sherman on 02 Jul 11 no follow-up yet
rathod8822

How traveling helps learning in classrooms? bit.ly/1B1qjsx - 0 views

I have always loved traveling. Be it a trek trip or a family trip, I have always loved the feel of new places. Wanderlust, as it has been termed in new age times, I think this lust has taken me to ...

Vonizarticles Voniz Education Elearning

started by rathod8822 on 31 Dec 14 no follow-up yet
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