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drew polly

stashSpace - 0 views

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    Easy to use family oriented online video sharing, video editing, and video storage. Capture and organize the moments of your life. Share your home videos online, on DVD, and Video iPod! Post video on Myspace or your personal blog. Video Transfer and video to DVD transfer.
Dean Mantz

PBS Teachers | PBS Digital Learning Library - 0 views

  • The PBS Digital Learning Library is a public media system-wide repository of digital media learning objects, including videos, images, interactives, audios and documents. The PBS Digital Learning Library content will be easily searchable, tagged and correlated to state education standards. The content from the PBS Digital Learning Library will be accessible through digital services offered by local PBS stations.
Siri Anderson

Kick It Film Contest on Vimeo - 3 views

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    Opportunity for kids to participate in digital video contest, and information on new media company promoting film history/digital literacy.
Roland O'Daniel

Vimeo Video School - 6 views

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    Vimeo Video School is a fun place for anyone to learn how to make better videos. Start by browsing our Vimeo Lessons, or find specific video tutorials created by other members.
Dean Mantz

Digital Stories :: Introduction - 12 views

  • This multimedia archive on digital storytelling shares the results of a multi-campus study of student learning and digital storytelling in humanities classrooms. Digital stories are multimedia projects combining text, images, audio and video files into short film clips.
Dean Mantz

Visitors & Residents - TALL Research - blip.tv - 4 views

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    Though provoking video from Alt-C Conference by a professor at Oxford.  Address digital natives & digital immigrants by using Visitors & Residents as the terms.
Clif Mims

Creaza Education - 17 views

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    Create, edit, and share digital stories. Works with most digital devices.
Ben Rimes

Digizen - 15 views

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    U.K. based website focused on educating youth, parents, and teachers about being a responsible digital citizen. Digizen includes fantastic video resources, lessons plans, widgets for promoting your good digizen habits, and more. Would be a great place for a teacher to start talking about using the web responsibly, and includes resources for cyberbullying, cyber ethics, appropriateness online, social networking etiquette and more.
Clif Mims

TroopTube - 0 views

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    TroopTube is the new online video site designed to help military families connect and keep in touch while miles apart. The site is designed for easy use, so you can quickly upload videos and share the simple joys of each day with each other.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
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  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Ben Rimes

AT&T Archives: Microworld - AT&T Tech Channel - 10 views

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    Classic 1976 video in which William Shatner hosts a 15 minute exploration of microprocessor, silicon chips, and the history of their creation. An interesting look back at the history of the microprocessor while it was still in its relative infancy. Might be useful for students looking to piece together a digital history of computing.
Clif Mims

onFizz.org - 0 views

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    A safe alternative for broadcasting your classroom. FIZZ provides technology, professional development, digital cameras, and support. Be sure to check out the example school site at http://yourschool.onfizz.org.
Clif Mims

Ed.VoiceThread - 0 views

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    from @plugusin on Twitter
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    Secure VoiceThread network for students and teachers to collaborate and share ideas with classrooms anywhere in the world. Group conversations around images, documents, and videos Messages can be text-based (computer keyboard, phone text), audio (computer mic, telephone call, upload), or video (computer webcam, upload) Can be used to put "instruction" online.
Clif Mims

FriendFeed - About Us - 0 views

  • It’s also fast and easy to start discussions around shared items. On FriendFeed, you and your friends contribute to a shared stream of information — information that you care about, because it's from the people that you care about.
    • Clif Mims
       
      This might be an interesting way to facilitate conversation in classes and professional development.
    • Clif Mims
       
      This might be an interesting way to facilitate conversation in classes and professional development.
  • FriendFeed enables you to keep up-to-date on the web pages, photos, videos and music that your friends and family are sharing. It offers a unique way to discover and discuss information among friends.
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  • customized feed
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    FriendFeed enables you to keep up-to-date on the web pages, photos, videos and music that your friends and family are sharing. It offers a unique way to discover and discuss information among friends.
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    This might be an interesting way to facilitate conversation in classes and professional development.
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    This might be an interesting way to facilitate conversation in classes and professional development.
Clif Mims

VUVOX - slideshows, photo, video and music sharing - 0 views

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    VUVOX gives you the power to create one of a kind stories in an instant. All you need to do is provide whatever cool content that you have. Take pictures, video, audio and text. Mix it up. Choose backgrounds, colors, textures that create your vibe and then you are ready to share your piece with the world.
anonymous

Paul -- Blogmeister - 0 views

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    Half of our class is on their third year blogging! We started in 4th grade! We are a 6th grade class that is piloting a 1:1 laptop program using iBook computers. We blog, Skype, make Wiki pages, produce digital videos, podcasts and vidcasts.
Clif Mims

NASA's Photosynth - 0 views

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    Photosynth uses hundreds of standard digital camera images to construct a three-dimensional view of an environment or "synth". These synths can be explored much like a video game, allowing you to explore, zoom into tiny details, and see where the photographer was standing (or flying) when they took the pictures.
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