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darren mccarty

Bubbabrain 10 Million Game Challenge - 16 views

K-12 Challenge for students. Go to http://www.bubbabrain.com - click on the word challenges- select your challenge- select your state-pick a game- hit play.

education Technology web2.0 teaching tools learning Free

started by darren mccarty on 19 Nov 11 no follow-up yet
Ben Rimes

Teacher Challenge - 11 views

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    Technology integration challenges for teachers from Edublogs.org. Ideas on how to kick-start you technology integration in your classroom. Good resource for teachers that like the DIY approach to self-development.
Clif Mims

Word Challenge at Playfish - 1 views

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    In Word Challenge you are given 6 letters, the objective is to create 3-6 letter words from the letters provided as fast as you can.
Dean Mantz

Apple - Challenge Based Learning - About - 0 views

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    Challenge Based Learning and the research found by Apple.
Jennifer Lamkins

The New Heroes . Engage | PBS - 5 views

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    Becoming a social entrepreneur takes both a vision for revolutionary change and the gumption to do something about it. Students can try the games and activities on The New Heroes website to learn about the characteristics of a successful social entrepreneur and find out if they might have what it takes to transform a vision into reality. They can play a game that requires them to tackle the challenges of building a business with a social conscience. They can determine how they can make a difference by taking a quiz to find out which issues and problems most inspire them. And if they have an inspirational story or great idea for changing the world, they can share it with others on the site.
Maintenance Training

PLC Simulator Factory IO Tour - YouTube - 0 views

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    PLC Simulator - Factory IO Tour ( http://bin95.com/siemens-plc-simulator.htm ) A PLC simulator software bundle. This factory automation tour video focus on the factory simulator software in that bundle. The Siemens PLC simulator (SPS-S7) also comes with the PLC simulator download bundle, but you can contact BIN95 if you need more advanced version that connect with all brands of real PLCs, does database connections, etc., or if you need site license details for multiple PC installation or network versions. See link above for more details and to purchase factory sim single PC install, unlimited users. Most individuals can afford, and it makes learning fun as it is like your own factory simulation game, but more challenging than a factory in minecraft. Let your imagination run wild.
Sherrill Didymus

What Are The Top Advantages Attached With Long Term Installment Loans? - 0 views

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    It is quite a challenging task to find the loan matching your financial needs and circumstances. If you had a bad experience with short term external finances due to its restricted lump sum repayment method within small duration of a month, you need to get to know about Long Term Installment Loans.
Ninja Essays

10 Tools for Essay Writing to Share With Your Students | Learn2Earn Blog - 0 views

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    "Among the responsibilities that today's educators have, teaching essay writing is the most challenging one. Some teachers leave essay writing to natural talent; explain the process in simple steps, assign the topics, and give a deadline."
Ninja Essays

Top 12 writing tools for writing college admissions and scholarship essays - 0 views

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    "During your years at high school, you were convinced that all you had to do was study hard, do well on the standardized tests and choose the perfect college for your needs. Now that you are dealing with college admissions, you realized that the process is more challenging than you ever imagined."
sujitha kumari

Windows Mobile App Development Company | Mobinius - 0 views

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    Mobinius - Windows Mobile App Development Company, a certified team for windows mobile app development that dispatches the application with more challenging features and within the time frame to clients.
Jennifer Lamkins

HipHop Beyond Busta Rhymes - 4 views

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    groundbreaking 60-minute documentary that examines representations of manhood, sexism, and homophobia in hip-hop culture. It is a "loving critique" of certain disturbing developments in rap music culture from the point of view of a fan who challenges the art form's representations of masculinity. includes vignettes and educational materials on masculinity, gender violence, homophobia and media literacy
Clif Mims

GeoChallenge at Playfish - 0 views

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    Geo Challenge takes you on a tour around the world as you put your geography knowledge to the test!
drew polly

whiteboardchallenge » home - 0 views

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    Interactive White Board Challenge
Clif Mims

About the 2020 Forecast - 2020 Forecast: Creating the Future of Learning - 0 views

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    This 2020 Forecast is a tool for thinking about, preparing for, and shaping the future. It outlines key forces of change that will shape the landscape of learning over the next decade. The forecast does not predict what will happen, but rather serves as a guide to the as-yet-unwritten future. It is designed to help you see connections among things that once seemed unrelated and to help you consider the changes and challenges that you are facing today within the context of wider patterns of change. Ultimately, the 2020 Forecast aims to provoke your own thinking about what role you want to play in creating the future of learning.
Dean Mantz

Mobile Learning Institute - 0 views

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    The Mobile Learning Institute's film series "A 21st Century Education" profiles individuals who embrace and defend fresh approaches to learning and who confront the urgent social challenges that are part of a 21st century experience. "A 21st Century Education" compiles, in short film format, the best ideas around school reform. The series is meant to start, extend, or nudge the conversation about how to make change in education happen.
Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
  • ...19 more annotations...
  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Gareth Jones

Learnalot - game based learning for maths - 0 views

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    Learnalot uses high-quality game-based learning resources to engage and challenge its students in maths.
Maintenance Training

Industrial Automation Control Software Design - 0 views

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    It can be a challenge for industrial automation control software designers to keep it user-friendly for end-user while the industrial automation control technology gets more and more complex.
melvinahebert

Barclays To Host Blockchains Hackathon To Assist Contracts Processing In Derivatives Ma... - 0 views

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    Barclays, the U.K. banking behemoth, is challenging Barclays To Host Blockchains Hackathon developers to assist refurbish the worldwide derivatives market next month at a hackathon. Disclosed to the media this week, DerivHack will take place at Barclays' Rise accelerator spaces at the same time in New York and London on September 20 and 21, 2018. The ISDA (International Swaps and Derivatives Association), Thomson Reuters, and Deloitte are co-sponsoring the hackathon.
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