Skip to main content

Home/ Clif's Notes on EdTech/ Group items tagged teacher tools

Rss Feed Group items tagged

Barbara Lindsey

From Knowledgable to Knowledge-able: Learning in New Media Environments | Academic Commons - 0 views

  • The message of Wikipedia is not “trust authority” but “explore authority.” Authorized information is not beyond discussion on Wikipedia, information is authorized through discussion, and this discussion is available for the world to see and even participate in. This culture of discussion and participation is now available on any website with the emerging “second layer” of the web through applications like Diigo which allow you to add notes and tags to any website anywhere.
  • Many faculty may hope to subvert the system, but a variety of social structures work against them.
  • Our physical structures were built prior to an age of infinite information, our social structures formed to serve different purposes than those needed now, and the cognitive structures we have developed along the way now struggle to grapple with the emerging possibilities.
  • ...19 more annotations...
  • The physical structures are easiest to see, and are on prominent display in any large “state of the art” classroom. Rows of fixed chairs often face a stage or podium housing a computer from which the professor controls at least 786,432 points of light on a massive screen. Stadium seating, sound-absorbing panels and other acoustic technologies are designed to draw maximum attention to the professor at the front of the room. The “message” of this environment is that to learn is to acquire information, that information is scarce and hard to find (that's why you have to come to this room to get it), that you should trust authority for good information, and that good information is beyond discussion (that's why the chairs don't move or turn toward one another). In short, it tells students to trust authority and follow along.
  • at the base of this “information revolution” are new ways of relating to one another, new forms of discourse, new ways of interacting, new kinds of groups, and new ways of sharing, trading, and collaborating. Wikis, blogs, tagging, social networking and other developments that fall under the “Web 2.0” buzz are especially promising in this regard because they are inspired by a spirit of interactivity, participation, and collaboration. It is this “spirit” of Web 2.0 which is important to education. The technology is secondary. This is a social revolution, not a technological one, and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.
  • Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way
  • Most of our assumptions about information are based on characteristics of information on paper.
  • Even something as simple as the hyperlink taught us that information can be in more than one place at one time
  • Blogging came along and taught us that anybody can be a creator of information.
  • Our old assumption that information is hard to find, is trumped by the realization that if we set up our hyper-personalized digital network effectively, information can find us.
  • Taken together, this new media environment demonstrates to us that the idea of learning as acquiring information is no longer a message we can afford to send to our students, and that we need to start redesigning our learning environments to address, leverage, and harness the new media environment now permeating our classrooms.
  • Nothing good will come of these technologies if we do not first confront the crisis of significance and bring relevance back into education. In some ways these technologies act as magnifiers.
  • Usually our courses are arranged around “subjects.” Postman and Weingartner note that the notion of “subjects” has the unwelcome effect of teaching our students that “English is not History and History is not Science and Science is not Art . . . and a subject is something you 'take' and, when you have taken it, you have 'had' it.” Always aware of the hidden metaphors underlying our most basic assumptions, they suggest calling this “the Vaccination Theory of Education” as students are led to believe that once they have “had” a subject they are immune to it and need not take it again.5
  • As an alternative, I like to think that we are not teaching subjects but subjectivities: ways of approaching, understanding, and interacting with the world. Subjectivities cannot be taught. They involve an introspective intellectual throw-down in the minds of students. Learning a new subjectivity is often painful because it almost always involves what psychologist Thomas Szasz referred to as “an injury to one's self-esteem.”6 You have to unlearn perspectives that may have become central to your sense of self.
  • We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).
  • So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”
  • Students are co-creators of every aspect of the simulation, and are asked to harness and leverage the new media environment to find information, theories, and tools we can use to answer our big question. Each student has a specific role and expertise to develop. A world map is superimposed on the class and each student is asked to become an expert on a specific aspect of the region in which they find themselves. Using this knowledge, they work in 15-20 small groups to create realistic cultures, step-by-step, as we go through each aspect of culture in class. This allows them to apply the knowledge they learn in the course and to recognize the ways different aspects of culture--economic, social, political, and religious practices and institutions--are integrated in a cultural system.
  • The World Simulation itself only takes 75-100 minutes and moves through 650 metaphorical years, 1450-2100. It is recorded by students on twenty digital video cameras and edited into one final "world history" video using clips from real world history to illustrate the correspondences. We watch the video together in the final weeks of the class, using it as a discussion starter for contemplating our world and our role in its future. By then it seems as if we have the whole world right before our eyes in one single classroom - profound cultural differences, profound economic differences, profound challenges for the future, and one humanity. We find ourselves not just as co-creators of a simulation, but as co-creators of the world itself, and the future is up to us.
  • I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions.
  • When you watch somebody who is truly “in it,” somebody who has totally given themselves over to the learning process, or if you simply imagine those moments in which you were “in it” yourself, you immediately recognize that learning expands far beyond the mere cognitive dimension. Many of these dimensions were mentioned in the issue precis, “such as emotional and affective dimensions, capacities for risk-taking and uncertainty, creativity and invention,” and the list goes on. How will we assess these? I do not have the answers, but a renewed and spirited dedication to the creation of authentic learning environments that leverage the new media environment demands that we address it.
  • The new media environment provides new opportunities for us to create a community of learners with our students seeking important and meaningful questions.
  • This is what I have called elsewhere, “anti-teaching,” in which the focus is not on providing answers to be memorized, but on creating a learning environment more conducive to producing the types of questions that ask students to challenge their taken-for-granted assumptions and see their own underlying biases.
Dean Mantz

ALA | AASL Best Web sites for Teaching and Learning Top 25 Award - 0 views

  • Diigo  Need help in organizing your favorite websites? Diigo is a social bookmarking site that allows users to save websites, as well as tag them, add sticky notes and annotations, and share them with other users in various groups. Tip: Sticky notes are an effective way to start a virtual conversation among teams of students on the merits of a website.
  • Our Story  Create your story! Our Story permits users to develop and save collaborative timelines that can be personalized with annotations, photos, and videos. Stories (timelines) can be printed in book format, archived on DVD, or even sent as postcards. Tip: Teach your students to develop content-specific timelines that are linked to the teaching of research and information literacy skills.
  • Primary Access  Capture your students' imagination with movie narratives based on primary sources. Primary Access is an online tool that allows students and teachers to combine text, visual, and sound elements, which are then combined to convey information about their chosen historical event or time frame. A library of Primary Access movies is available through a catalog by historical time period. Tip: Encourage active learning: have students choose a historical event or time frame to research and synthesize their information through a Primary Access movie.
Dean Mantz

Google For Educators - Web Search - 0 views

  • Web search can be a remarkable research tool for students - and we've heard from educators that they could use some help to teach better search skills in their classroom. The following Search Education lessons were developed by Google Certified Teachers to help you do just that. The lessons are short, modular and not specific to any discipline so you can mix and match to what best fits the needs of your classroom. Additionally, all lessons come with a companion set of slides (and some with additional resources) to help you guide your in-class discussions.
Dean Mantz

http://www.teachhub.com/news/article/cat/14/item/323 - 12 views

  •  
    100+ Google Tricks for Teachers
jodi tompkins

Real World Math - 15 views

  •  
    Great resource for teachers who want to help students make connections between concepts and applications. A very powerful tool!
  •  
    Using Google Earth
Clif Mims

Create A Graph at NCES Kids' Zone - 14 views

  •  
    "Here you will find five different graphs and charts for you to consider. Not sure about which graph to use? Confused between bar graphs and pie charts? Read our: Create A Graph Tutorial."
  •  
    Very nice tool. A science teacher at one of my schools used this after data was collected in the lab.
Dean Mantz

Digital Citizenship - 23 views

  • Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately. Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology.
Dean Mantz

21 Things for the 21st Century Educator - Home - 9 views

  • The purpose of this course is to provide ”Just in Time” training through an online interface for K-12 educators based on the National Educational Technology Standards for Teachers (NETS-T).
Dean Mantz

Videos, Games Help Preschool Literacy, Study Says - 12/1/2009 - School Library Journal - 3 views

  • Do videos and interactive games help kids better prepare for kindergarten? According to a new study, low-income children in preschool classrooms improved their literacy skills when their teachers incorporated videos and online technology into the curriculum.
Zach Attackz

Privacy Concerns Over Popular Education App ClassDojo - 0 views

  •  
    Teachers should not be embarrassing students by putting their conduct or academic data where all their peers can see.
hamastrickland

Google Slides: Online Slideshow Maker | Google Workspace - 0 views

  •  
    Goodle slides is a awesome credible tool that can be used in the classroom for presentations, PowerPoints, or for fun. You can create, edit and collaborate with others on presentations from your Android, iPhone or tablet.
  • ...1 more comment...
  •  
    Link for Google slides
  •  
    Easy make of powerpoint presentations
  •  
    A website used for PowerPoint or slideshows that you can add collaborators to.
lesley8205

​​​Scholastic Middle School Reading list - 0 views

  •  
    book list recommendations for middle schoolers
« First ‹ Previous 81 - 100 of 100
Showing 20 items per page