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Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
Julian Ridden

Enable Display Mirroring on First generation iPad | Nature's Eye Studios - 0 views

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    A great way to enable mirroring on a Gen1 jailbroken iPad
rainbowtraining1

Oracle Fusion Finance Functional Online Training - 0 views

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    Rainbow Training Institute is a leading training institute offering job oriented Oracle Fusion Finance Functional Online Training with experiance faculty with online support on Oracle Fusion Finance Functional Online Training in Hyderabad, Pune, Chennai, Mumbai, Bangalore. ORACLE FUSION PROCUREMENT COURSE CONTENT: FUNCTIONAL SETUP MANAGER OVERVIEW Getting Started in Oracle Fusion Applications Overview of Oracle Fusion Functional Setup Manager Overview of the Functional Setup Manager Implementation Overview Browsing and Configuring Offerings DEFINE COMMON APPLICATIONS CONFIGURATION Defining Enterprise Structures Configuring Enterprise Structures Overview Defining Geographies Defining Legal Jurisdictions and Authorities Managing Legal Entities Managing Legal Reporting Units Managing Business Units ORACLE FUSION GENERAL LEDGER Defining Chart of Accounts Defining Segment Values Assigning Segment Attributes Validation and Value Sets Assigning Segment Labels Creating Chart of Accounts Structure Chart of Account Instance Create Account Hierarchies Maintain Segment Value Attributes Deploy Flex fields Enabling Account Combinations Manage Segment Value Attributes Defining Segment Value Security Rules Creating Calendar Creating Currency Sharing Ledger Components Across Oracle Applications Accounting Configuration Prerequisites Building the Chart of Accounts Structure Create Account Hierarchies Maintain Segment Value Attributes Deploy Flex fields Enabling Account Combinations Manage Segment Value Attributes Defining Segment Value Security Rules Define Cross Validation Rules Define Data Access Set Define Currencies Define Rate types Import Daily Rates Define Primary Ledger Define Reporting Currencies Reporting Currencies Conversion Levels Define Secondary Ledgers Secondary Ledgers Conversion Levels Secondary Ledgers Mapping Define Secondary to Reporting Currencies Reporting Currencies Conversion Levels Balance Cubes Overview Define Budget Over view of Intercompany Ove
J Black

Vast Spy System Loots Computers in 103 Countries - NYTimes.com - 0 views

  • The malware is remarkable both for its sweep — in computer jargon, it has not been merely “phishing” for random consumers’ information, but “whaling” for particular important targets — and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
  • The electronic spy game has had at least some real-world impact, they said. For example, they said, after an e-mail invitation was sent by the Dalai Lama’s office to a foreign diplomat, the Chinese government made a call to the diplomat discouraging a visit. And a woman working for a group making Internet contacts between Tibetan exiles and Chinese citizens was stopped by Chinese intelligence officers on her way back to Tibet, shown transcripts of her online conversations and warned to stop her political activities.
  • “This could well be the C.I.A. or the Russians. It’s a murky realm that we’re lifting the lid on.”
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  • “The Chinese government is opposed to and strictly forbids any cybercrime.”
  • two computer researchers at Cambridge University in Britain who worked on the part of the investigation related to the Tibetans, are releasing an independent report. They do fault China, and they warned that other hackers could adopt the tactics used in the malware operation.
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    The malware is remarkable both for its sweep - in computer jargon, it has not been merely "phishing" for random consumers' information, but "whaling" for particular important targets - and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
Steve Ransom

ScootPad :: Practice. Learn. Succeed. - 29 views

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    Free for teachers, students, parents.
Jim Farmer

Knotebooks - Anyone can contribute. Everyone can learn. - 55 views

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    Knotebooks is a supplementary education platform that enables students, teachers and self-learners to effortlessly create and collaborate on customized multimedia lessons.
Rick Beach

The Tate Movie Project / Home - 0 views

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    An animation creation site designed to appeal to children aged 5-13 and will enable them to explore animation, scripting, editing and sound effects
David Wetzel

20 Google Doc Templates for use in Science and Math Classrooms - 0 views

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    Google Docs is an easy-to-use online word processor that enables you to create, store, share, and collaborate on documents with your science and math students. You can even import any existing document from Word and Simple Text. You can work from anywhere and with any computer platform to access your documents.
Kathleen N

iPhone VoIP App | Line2 WiFi / Cell: 2 Numbers on One Cell Phone - 11 views

shared by Kathleen N on 02 Oct 10 - Cached
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    Line2 includes carrier-grade SMS texting - no per text charges, no special user names or email addresses required. Text to and receive texts from any SMS enabled phone. Unlimited US/Canada SMS texting on your iPhone, iPod Touch, and iPad.
Jorge Acosta

World Economic Forum - Global Information Technology Report - 0 views

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    "The report highlights the key role of ICT as an enabler of a more economically, environmentally and socially sustainable world Sweden tops the rankings of The Global Information Technology Report 2009-2010, released today for the ninth consecutive year by the World Economic Forum. Sweden is followed by Singapore and Denmark, which was in the number one position for the last three years. Switzerland (4), the United States (5) and the other Nordic countries together with the Canada, Hong Kong and the Netherlands complete the top 10."
Maggie Verster

8 easy steps to put even your most reluctant faculty on the pathway to social media mastery. - 43 views

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    In spite of the fact that web 2.0-enabled tools and services are supposed to be easy to set up and simple to use, some faculty in higher ed never got that memo. They don't know a tweet from a tag, identify Ning as a four-letter word for "river in China"; and would probably guess that Squidoo is a friend of SpongeBob and Patrick. This guide shares foolproof, unintimidating methods for incorporating social media apps into the classroom-guaranteed to work for even the most squeamish scholar.
Turadg Aleahmad

Welcome to the Algebra Hut - 0 views

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    Mission Statement: To create web tools to further enable the communication of mathematics and mathematical ideas over the internet, especially between student and teacher.
Danny Nicholson

Digital Storytelling - 4 views

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    Digital storytelling is an emerging art form of personal, heartful expression that enables individuals and communities to reclaim their personal cultures while exploring their artistic creativity.
Steve Hargadon

Google to Enable Offline Access to Docs - 0 views

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Mike Chelen

Help:Collaborative video - WikiEducator - 0 views

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    The Wikimedia Foundation, Wikieducator and Kaltura have partnered in order to bring rich media collaboration to Wikipedia, WikiEducator, other Wikimedia projects, and any Wiki using the MediaWiki software. With the launch of this joint venture, users are invited to test new functionality that will enable Wiki pages to include collaboratively created video, audio, animation, and slideshows as well as text and images. You are invited to experiment with this functionality here on WikiEducator, by adding a Collaborative Video, to any of our articles, or by visiting our Collaborative Video - Help and Sandbox page.
Darcy Goshorn

Visible Body | 3D Human Anatomy - 1 views

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    Sign up for a free account to view 3D models of the human body. Minimum system requirements: 1 gHz Pentium 3 processor, or equivalent 512 MB RAM Windows 2000/XP (32-bit) DirectX 7.0+ 3D-enabled video card Internet Explorer 6+ (32-bit) Anark Client plug-in 4.0 Adobe Flash Player plug-in 8.0+
Mark Chambers

WiZiQ Free Online Teaching and E-Learning with Web Conferencing - 0 views

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    enables teachers and learners to collaborate through Virtual Classes Online Tests Educational Content Contact Network
Colette Cassinelli

S.O.S. for Information Literacy - 0 views

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    S.O.S. for Information Literacy is a dynamic web-based multimedia resource that includes lesson plans, handouts, presentations, videos and other resources to enhance the teaching of information literacy. Information literacy skills enable students to effectively locate, organize, evaluate, manage and use information. From Center for Digital Literacy at Syracuse University
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Caroline Bucky-Beaver

xFruits - Compose your information system - 0 views

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    Multifunctional web service that enables you to do almost anything with RSS feeds. There are 11 different feed tools you can use. Combine multiple RSS feeds, convert feeds into PDF, convert feeds to speech, create a mobile site from any feed, etc.
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