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Jim Farmer

Science Online - 45 views

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    "The Kid's Page is a project of the Science Education Center at Glendale Community College and provides games and activities for children around a number of themes including space, living things, energy, and more. Loads of fun learning experiences can be found here!"
anonymous

12 Ways to eLearning - 0 views

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    Cool fun tips for all teachers to keep in mind from the CoolCat Teacher.
anonymous

Voki : a fun and free animated avatar tool for educators - 0 views

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    Voki is an animation website . It is “ a free service that allows you to create personalized speaking avatars and use them on your blog, profiles and in email messages”. This web2.0 tool is very important in education as It enables teachers and students to express themselves on the web in their own voice , using a talking character.
Kerry J

Take Control - YouTube - 14 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
Robotics Design

100+ Free Learning Tools :) - 324 views

This is for friends who likes to learn about the latest technology of robotics http://www.roboticssensor.com/

Vahid Masrour

Project Fun Way: When Project Learning and Technology Meet | Edutopia - 43 views

  • But the Web is different; it's everyman's encyclopedia. "I gave them specific questions to look up," says MacLean, noting that she had already searched to make sure the answers were there and were understandable and accurate. "They could open their laptops and get it right then, and I would move on to the next activity."
    • Vahid Masrour
       
      keys to a methodology of web exploration for elementary and middle school (at least)?
  • When coupled with professional development, the one-to-one laptop program demonstrably improves student learning. But the amount of instruction that teachers receive is also lopsidedlopsided. The state offers webinars and a training staff, but not all schools make use of them.
Clif Mims

Classroom 2.0 » LIVE Conversations - 0 views

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    Can't believe I missed this! SusanT
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    Like this http://cheaptravelbooker.com Like this http://cheaptravelbooker.com like this http://killdo.de.gg travel,hotel,fun,hotel new,new offer,hotel best,best hotel,hotel travel,seo,backlinks,edu,gov,ads,indexing,bookmark,killgoggle,gogglesuck,goggle bookmark,kill goggle,yahoo,bing,indexing,quality links,linkwell,traffic boster,index best
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature | Hansen | Journal of Medical Internet Research - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Eduspire Org

5 Steps to Successful Green Screening - Eduspire - 0 views

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    Have you ever wanted to try green screening but didn't know where to start? Start with the $2.99 iPad app Green Screen by Do Ink ! It's simple, easy and fun to use! There is no account to create. Just install the app and follow these 5 steps: Set up your green screen background for your videos.
Scott Kinkoph

What Project-Based Learning Is - and What It Isn't | MindShift - 0 views

  • when an educator teaches a unit of study, then assigns a project, that is not project-based learning because the discovery didn’t arise from the project itself. And kids can see through the idea of a so-called “fun project” for what it often is – busy work. “They don’t see it as learning; they see it as something else to do,” said Terronez. “They don’t see the value.”
  • onnect classroom learning to its applications in the outside world. He’s found that when the project is based in the real world, addressing problems that people actually face, and not focused on a grade, students are naturally invested.
  • iligent planning by the teacher to design projects that give students space to explore themes
  • ...1 more annotation...
  • When Terronez assigns a writing project, it’s rarely just for a grade. Rather, the goal of the assignment is to be published in an anthology or in some other way relevant to the world around them.
Jim Farmer

Create Games and other Fun Applications - Sharendipity - 39 views

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    Sharendipity provides a great opportunity for creating educational games and learning tools. Customize an existing study template, or create your own apps using our free creation tools.
Melissa Seifman

Sketchup: Apartment Design in Elementar... - 0 views

  • my nine year old daughter
    • Melissa Seifman
       
      Yes... even younger and younger students can start to learn 3D modeling for computational thinking
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.   Taylor told her teacher what she did and asked if I could bring in my Lap Top to show her. She asked if I would show the whole class as well.
    • Melissa Seifman
       
      Engagement!
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  • Sketchup is remarkably user-friendly! Technology in the classroom is a great tool... it motivates students, stimulates learning, and often levels the playing field. Sketchup is a terrific example... there were gasps of delight and exclamations of enthusiasm as Brian demonstrated just a few of the basics. We all wondered why we had spent so much time with pencil and paper... this looked to be a whole lot more fun and more versatile. Needless to say, every child wanted to try it and they were all able to quickly master a few simple steps with Brian's guidance. I think they would have gladly designed an entire city had we given them time!"
    • Melissa Seifman
       
      visual and interesting to today's digital learners
  • As a teacher, I saw a multitude of curriculum connections; geometry, measurement, logic, problem solving, art, perspective... the list goes on and on.
    • Melissa Seifman
       
      Multiple cognates and higher levels of learning
Philippe Scheimann

A Vision of Students Today (& What Teachers Must Do) | Britannica Blog - 0 views

  • It has taken years of acclimatizing our youth to stale artificial environments, piles of propaganda convincing them that what goes on inside these environments is of immense importance, and a steady hand of discipline should they ever start to question it.
    • Russell D. Jones
       
      There is a huge investment in resources, time, and tradition from the teacher, the instutions, the society, and--importantly--the students. Students have invested much more time (proportional to their short lives) in learning how to be skillful at the education game. Many don't like teachers changing the rules of the game just when they've become proficient at it.
  • Last spring I asked my students how many of them did not like school. Over half of them rose their hands. When I asked how many of them did not like learning, no hands were raised. I have tried this with faculty and get similar results. Last year’s U.S. Professor of the Year, Chris Sorensen, began his acceptance speech by announcing, “I hate school.” The crowd, made up largely of other outstanding faculty, overwhelmingly agreed. And yet he went on to speak with passionate conviction about his love of learning and the desire to spread that love. And there’s the rub. We love learning. We hate school. What’s worse is that many of us hate school because we love learning.
    • Russell D. Jones
       
      So we (teachers and students) are willing to endure a little (or a lot) of uncomfortableness in order to pursue that love of learning.
  • They tell us, first of all, that despite appearances, our classrooms have been fundamentally changed.
  • ...6 more annotations...
  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation. In short, they tell us that our walls no longer mark the boundaries of our classrooms.
  • And that’s what has been wrong all along. Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”
  • We can use them in ways that empower and engage students in real world problems and activities, leveraging the enormous potentials of the digital media environment that now surrounds us. In the process, we allow students to develop much-needed skills in navigating and harnessing this new media environment, including the wisdom to know when to turn it off. When students are engaged in projects that are meaningful and important to them, and that make them feel meaningful and important, they will enthusiastically turn off their cellphones and laptops to grapple with the most difficult texts and take on the most rigorous tasks.
  • At the root of your question is a much more interesting observation that many of the styles of self-directed learning now enabled through technology are in conflict with the traditional teacher-student relationship. I don’t think the answer is to annihilate that relationship, but to rethink it.
  • Personally, I increasingly position myself as the manager of a learning environment in which I also take part in the learning. This can only happen by addressing real and relevant problems and questions for which I do not know the answers. That’s the fun of it. We become collaborators, with me exploring the world right along with my students.
  • our walls, the particular architectonics of the disciplines we work within, provide students with the conversational, narrative, cognitive, epistemological, methodological, ontological, the –ogical means for converting mere information into knowledge.
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    useful article , I need to finish it and look at this 'famous clip' that had 1 million viewers
Dimitris Tzouris

Microsoft Mouse Mischief - 32 views

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    Make PowerPoint presentations interactive.
Kathy Howerton

21 Classes - Free Classroom and Educational Blogs - 27 views

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    "Get your students blogging. Create a virtual classroom and BlogPortal. Instant use, hosted, free."
Kathy Howerton

Wallwisher.com: Words that stick - 68 views

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    post comments to the wall, add images, music, video
qtvtutor

math online - Learn basics of math online with qtutor | Project of ARY Tech. Qtutor is designed to help you solve your math problems. We offers thousands of online maths practice skills covering preschool - 0 views

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    Math online lessons and math online homework help | Qtutor offers thousands of online maths practice skills. Qtutor provides free Math online help and worksheets. Take our math online courses in Pre-algebra, PSAT, SAT, ACT, GRE, GMAT and Geometry.
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    Qtutor is designed to help you solve your math problems. We offers thousands of online maths practice skills covering preschool through grade 12 maths. We make learning fun, game-oriented, and give you ways to get involved. Qtutor.com provide coverage of Levels 1 to 6 of The all Curriculum
chroniclecloud

Digital grade books and cloud-based class management systems - 0 views

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    Grading isn't fun, but since the digital gradebook, it's never been so easy and teacher-friendly. digital grade books allow anytime/anywhere grading and tracking of student progress. They also offer extra-special options, such as easy alignment of assignments and outcomes with Common Core Standards and student-facing goal-setting and tracking. Whether you're looking for a simple, free grade book or a full-fledged Learning Management System (LMS), you'll find tools to suit your requirements.
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