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Judy Robison

18 Free Ways To Download Any Video off the Internet | MakeUseOf.com - 0 views

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    Tube, Google Video, MetaCafe, DailyMotion, Veoh, Break, and a ton of other similar sites. Whether you want to watch the video on your iPod while working out, insert it into a PowerPoint presentation to add some spice, or simply download a video before it
Martin Burrett

JamStudio.com - Create Music Beats - The online music factory - Jam, remix, chords, loops - 2 views

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    Create Music Beats - The online music factory - Jam, remix, chords, loops
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    online version of garageband. compose music
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    JamStudio - create music beats - free online music mixing & songwriting tool - quickly create backing tracks, karaoke songs, soundtracks & demo songs with professional sounds. JamStudio is perfect for songwriters, musicians, producers or any music enthusiast. Producers can enter chords, loops, sound effects, sound clips, tracks, music, beats, patterns, riffs, pads, samples, remix and sequences using guitars, keyboards, synthesizers, bass guitar, acoustic guitar, music software and producing tools. JamStudio is a free online mixer similar to Acid, Acid pro, garageband, Sony Acid, fruity loops, band in a box, pro tools, vegas, DAW.
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    A superb site for making musical accompaniments for you to jam along with. http://ictmagic.wikispaces.com/Music,+Sound+&+Podcasts
Miles Berry

Online Learning: Trends, Models And Dynamics In Our Education Future - Part 1 - Robin G... - 0 views

  • In the case of informal learning, however, the structure is much looser. People pursue their own objectives in their own way, while at the same time initiating and sustaining an ongoing dialogue with others pursuing similar objectives. Learning and discussion is not structured, but rather, is determined by the needs and interests of the participants. There is no leader; each person participates as they deem appropriate. There are no boundaries; people drift into and out of the conversation as their knowledge and interests change.
    • Miles Berry
       
      WAYKLWYNL, Informal Learning
  • The PLE is not an application, but rather, a description of the process of learning in situ from a variety of courses and according to one’s personal, context-situated, needs. The process, simply, is that learners will be presented with learning resources according to their interests, aptitudes, educational levels, and other factors (including employer factor and social factors) while they are in the process of working at their job, engaging in a hobby, or playing a game.
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    Stephen Downes on the future of e-learning: personalised learning, networks and PLEs amongst much else
Sheryl A. McCoy

Open Left:: Gang of 18 Update - 0 views

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    need to know that these may be most of the senators who are trying to cut education, science nad other similar job creating monies from stimulus package in US Senate.
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    Populista did some digging, and seems to have identified the "Gang of 18" Senators--aka, the Collins-Nelson group to strip tens of millions of dollars from the stimulus package. With some light editing, here is his list:
Tero Toivanen

Why boys will pick Bob over Barbie - children are genetically programmed, say scientist... - 0 views

  • Tests involving children as young as three months suggest biological differences and not social pressures dictate which toys children like to play with. The U.S. study looked at babies aged three to eight months - before they can identify even the gender of other people.
  • Researchers placed a doll and truck inside a puppet-theatre style box and showed them to 30 children - 17 boys and 13 girls - for two ten-second intervals.The findings, from researchers at Texas A&M University, overturn conventional wisdom that children's toy preferences are down to social conditioning.
  • For the study, led by Gerianne Alexander, researchers set up a presentation box similar to a puppet theatre and placed a doll and truck inside.
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  • Eye-tracking technology measured how many times and how long the babies focused or 'fixated' on each object.
  • The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
  • It seems unlikely that object interests in infants younger than nine months of age are a result of internal motivation to conform to external referents of gender role behaviour.
  • The study reinforces the findings of previous research by Dr Alexander involving green vervet monkeys. Male monkeys spent more time playing with traditional male toys such as a car and a ball than did female monkeys. The female monkeys, however, spent more time playing with a doll and a pot than did the males. 
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    The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
Martin Burrett

Math Interactives - 6 views

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    This multimedia resource includes interactive math activities, print activities, learning strategies, and videos that illustrate how math is used in everyday life. The resource addresses the following mathematics topics: Fractions; Integers; Percentages; Rate/Ratio/Proportion; Square Roots; Exponents; Patterns; Algebra; Linear Equations; Polynomials; Angles; Circles; Surface Area and Volume; Area and Perimeter; Triangles; Pythagoras; Trigonometry; Similarity and Congruence; Transformations; Shape Classification; Data Display and Graphs; Central Tendency and Distribution; and Probability.
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    A great general maths site with lots of tutorials, activities and games which will help your students at school and at home. http://ictmagic.wikispaces.com/Maths
Philippe Scheimann

A Vision of Students Today (& What Teachers Must Do) | Britannica Blog - 0 views

  • It has taken years of acclimatizing our youth to stale artificial environments, piles of propaganda convincing them that what goes on inside these environments is of immense importance, and a steady hand of discipline should they ever start to question it.
    • Russell D. Jones
       
      There is a huge investment in resources, time, and tradition from the teacher, the instutions, the society, and--importantly--the students. Students have invested much more time (proportional to their short lives) in learning how to be skillful at the education game. Many don't like teachers changing the rules of the game just when they've become proficient at it.
  • Last spring I asked my students how many of them did not like school. Over half of them rose their hands. When I asked how many of them did not like learning, no hands were raised. I have tried this with faculty and get similar results. Last year’s U.S. Professor of the Year, Chris Sorensen, began his acceptance speech by announcing, “I hate school.” The crowd, made up largely of other outstanding faculty, overwhelmingly agreed. And yet he went on to speak with passionate conviction about his love of learning and the desire to spread that love. And there’s the rub. We love learning. We hate school. What’s worse is that many of us hate school because we love learning.
    • Russell D. Jones
       
      So we (teachers and students) are willing to endure a little (or a lot) of uncomfortableness in order to pursue that love of learning.
  • They tell us, first of all, that despite appearances, our classrooms have been fundamentally changed.
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  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation. In short, they tell us that our walls no longer mark the boundaries of our classrooms.
  • And that’s what has been wrong all along. Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”
  • We can use them in ways that empower and engage students in real world problems and activities, leveraging the enormous potentials of the digital media environment that now surrounds us. In the process, we allow students to develop much-needed skills in navigating and harnessing this new media environment, including the wisdom to know when to turn it off. When students are engaged in projects that are meaningful and important to them, and that make them feel meaningful and important, they will enthusiastically turn off their cellphones and laptops to grapple with the most difficult texts and take on the most rigorous tasks.
  • At the root of your question is a much more interesting observation that many of the styles of self-directed learning now enabled through technology are in conflict with the traditional teacher-student relationship. I don’t think the answer is to annihilate that relationship, but to rethink it.
  • Personally, I increasingly position myself as the manager of a learning environment in which I also take part in the learning. This can only happen by addressing real and relevant problems and questions for which I do not know the answers. That’s the fun of it. We become collaborators, with me exploring the world right along with my students.
  • our walls, the particular architectonics of the disciplines we work within, provide students with the conversational, narrative, cognitive, epistemological, methodological, ontological, the –ogical means for converting mere information into knowledge.
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    useful article , I need to finish it and look at this 'famous clip' that had 1 million viewers
Dennis OConnor

An Apple tablet could pit iTunes against Amazon - CNN.com - 1 views

  • What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
  • It would be similar to how you can currently download individual song tracks from an album. It might even have the same earthshaking potential to transform an entire industry by refocusing it on the content people actually want instead of the bundles that publishers want them to buy.
  • College students would love this: Teachers rarely assign an entire textbook, so they would save hundreds of dollars by downloading only a few chapters of each textbook.
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  • Other than having the upper hand with digital distribution, an Apple tablet can compensate for other e-book readers' shortcomings. In a previous story, Wired.com polled students on their interest in Amazon's large-format Kindle DX reader. Several of them said they couldn't imagine ditching textbooks for a Kindle DX, foreseeing challenges with tasks such as notetaking, highlighting and switching between books while writing essays.
  • Assuming its computing powers and interface design are anything like the iPhone's, a touchscreen tablet would make these student-oriented tasks as easy as a few swipes and taps -- far more pleasant than clunking around with the Kindle's cheap buttons and sluggish interface. Plus, we would imagine students would be able to type their papers on the tablet.
  • There's huge potential in a tablet if Apple can pull this off. The challenge lies in establishing the right partnerships. If Apple weaves e-books into the iTunes Store, will book publishers hop on board? Given Apple's success in numbers, we think so.
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    What can Apple do better with e-books? For textbooks or anthologies, Apple can give iTunes users the ability to download individual chapters, priced between a few cents to a few bucks each.
Tamara Cox

Flixtime - Video Slideshows made easy! - 42 views

shared by Tamara Cox on 23 Feb 10 - Cached
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    Similar to animoto
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    Flixtime videos - the coolest way to create amazing videos using your images, videos clips and music
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Jean Potter

http://betch.edublogs.org/2009/01/06/the-myth-of-the-digital-native/ - 36 views

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    Are all young people digital natives? Many older folks may well be digital immigrants but is there a marked difference in their abilities from digital natives?
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    This was a link from Joe's suggestion "ASH's 23 Things..." which I really liked. I would like to set up something similar on "my campus".
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    This article raised some great points about the labels we place on people of a certain age group, but obviously things are more complicated than the convenient labels our society uses to clasify people. The problem I see in the examples cited are the problems of a generation where you ask and it is done. Digital "immigrants" adapt and embrace new technology because of motivation. Their Job!! I agree that we need to utilize the exprience and perspective of my generation (49 yrs, 25 teaching) with the fearless exploration of my students. They show me what they've located and I can help them understand the relative value of what they've found. Help them develope the tools of analysis and I can learn how to get to information I didn't know existed. We don't need labels, we need to inspire students to want to know what's the value of what they've discovered.
Sandy Kennedy

PrimaryWall - collaboration for schools | The Whiteboard Blog - 0 views

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    requires no log ins. Similar to Wallwisher
Nilesh Talaviya

The Best Practices for Development of Enterprise Mobile Apps - 0 views

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    It was the Apple iPad that started the revolution of enterprise mobility. Once this tablet made it into the market, other similar tablets hit the marketplace with different operation systems.
April H.

The 10K Hour Rule: Deliberate Practice leads to Expertise, and Teaching can trump Genet... - 0 views

  • The first is that practice is not the same as deliberate practice
  • second is that the fallback position can’t be genetics/innate talent
  • Simply putting in 10,000 hours of practice in an activity does not guarantee expertise
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  • They tested a weak form of the “10,000 hour rule” (that it’s just “practice,” not “deliberate practice”) and found it wanting.
  • They cite two studies that show that identical twins seem to have similar music and drawing talent compared to fraternal twins.
  • To start counting hours-towards-expertise anything later than birth is discounting the impact of learning in the pre-school years on up.
  • Hours spent in practice with a good teacher are going to contribute more to expertise than hours spent without a teacher.
  • We should be thinking about how we can teach in order to develop expertise.
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    "The Slate authors and Macnamara et al. dismiss the 10K hour rule too lightly, and their explanation of genetic/innate basis for expertise is too simple.  Practice is not the same as deliberate practice, or practice with a teacher. Expertise is learned, and we start learning at birth with expertise developing sometimes in ways not directly connected to the later activity. The important part is that we are able to learn to overcome some genetic/innate disparities with good teaching. We shouldn't be giving up on developing expertise because we don't have the genes. We should be thinking about how we can teach in order to develop expertise."
shoaibhashmi

Solidworks 2016 Crack [Keygen 64Bit For Windows] Download - 0 views

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    Solidworks 2016 Crack and also Mac Download which is designed for making the sketches of offices and buildings with latest style.
smitts02

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 1 views

  • Briefly, Education 1.0, 2.0. and 3.0 is explained as: Education 1.0 can be likened to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student.  It is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking standardized tests which in reality is all students taking the same test. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics.  All are viewed as the same.  It is a standardized/one-size-fits-all education. Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves.  Education 2.0 has progressive roots where the human element is important to learning.  The teacher-to-student and student-to-student relationships are considered as part of the learning process.  It focuses on the three Cs – communicating, contributing, and collaborating. Education 3.0 is based on the belief that content is freely and readily available as is characteristic of Web 3.0. It is self-directed, interest-based learning where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists.  These are qualitatively different than the three Cs of Education 2.0.  Now they are nouns which translates into the art of being a self-directed learner rather than doing learning as facilitated by the educator. Education 3.0: Altering Round Peg in Round Hole Education
shahbazahmeed

rytryty - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

web2.0 technology education

started by shahbazahmeed on 12 May 21 no follow-up yet
bosenbio

sorbitol price - 0 views

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    Sorbitol is a sugar alcohol produced by the reduction of glucose, which converts the aldehyde group to a primary alcohol group. It appears in nature as sorbitol hexa-2-ulose, a naturally occurring form of hexanediol. In terms of its physical and chemical properties, it is similar to other polyhydric alcohols.
bosenbio

soy isoflavones 40 - 0 views

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    Soybean isoflavones are flavonoids, a kind of secondary metabolites formed in soybean growth, and are a kind of bioactive substances. Because it is extracted from plants and has a similar structure with estrogen, soy isoflavones are also called phytoestrogens. Soybean isoflavone is a phytochemical, belongs to the plant flavonoids, mainly from the legumes of legumes, soybean content is higher. Bosen also provides Soy Isoflavones 40% products.
sophiya miller

Take My Class Course vs. AssignmentPedia: Choosing the Right Online Assistance - 1 views

Introducing the growing demand for online academic assistance and the significance of choosing the right platform. There are some situations which make the student think who will take my online phy...

college student university education takemyclasscourse

started by sophiya miller on 14 Dec 23 no follow-up yet
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