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Dennis OConnor

The Keyword Blog: Son of Citation Machine 5.0 / Warlick Video - 0 views

  • Son of Citation Machine 5.0Here's the latest edition of the very popular Son of Citation Machine from David Warlick. It handles MLA, APA, Turabian and Chicago. I've included a video from David so you can learn about from the source!Video tutorial by David Warlick on Citation Machine 5.0
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
J Black

The End in Mind » A Post-LMS Manifesto - 0 views

    • J Black
       
      This is a very profound statement that we should closely look at. Do LMS do nothing more than perpetuate the traditional classroom model?
  • Technology has and always will be an integral part of what we do to help our students “become.” But helping someone improve, to become a better, more skilled, more knowledgeable, more confident person is not fundamentally a technology problem. It’s a people problem. Or rather, it’s a people opportunity.
  • The problem with one-to-one instruction is that is simply doesn’t scale. Historically, there simply haven’t been enough tutors to go around if our goal is to educate the masses, to help every learner “become.”
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  • Through experimental investigation, Bloom found that “the average student under tutoring was about two standard deviations above the average” of students who studied in a traditional classroom setting with 30 other students
  • here is, at its very core, a problem with the LMS paradigm. The “M” in “LMS” stands for “management.” This is not insignificant. The word heavily implies that the provider of the LMS, the educational institution, is “managing” student learning. Since the dawn of public education and the praiseworthy societal undertaking “educate the masses,” management has become an integral part of the learning. And this is exactly what we have designed and used LMSs to do—to manage the flow of students through traditional, semester-based courses more efficiently than ever before. The LMS has done exactly what we hired it to do: it has reinforced, facilitated, and perpetuated the traditional classroom model, the same model that Bloom found woefully less effective than one-on-one learning.
  • Because the LMS is primarily a traditional classroom support tool, it is ill-suited to bridge the 2-sigma gap between classroom instruction and personal tutoring.
  • undamentally human endeavor that requires personal interaction and communication, person to person.
  • We can extend, expand, enhance, magnify, and amplify the reach and effectiveness of human interaction with technology and communication tools, but the underlying reality is that real people must converse with each other in the process of “becoming.”
  • n the post-LMS world, we need to worry less about “managing” learners and focus more on helping them connect with other like-minded learners both inside and outside of our institutions.
  • We need to foster in them greater personal accountability, responsibility and autonomy in their pursuit of learning in the broader community of learners. We need to use the communication tools available to us today and the tools that will be invented tomorrow to enable anytime, anywhere, any-scale learning conversations between our students and other learners
  • However, instead of that tutor appearing in the form of an individual human being or in the form of a virtual AI tutor, the tutor will be the crowd.
  • The paradigm—not the technology—is the problem.
  • Building a better, more feature-rich LMS won’t close the 2-sigma gap. We need to utilize technology to better connect people, content, and learning communities to facilitate authentic, personal, individualized learning. What are we waiting for?
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    A very insightful look into LMS use and student achievment. Highly recommended read for users of BB or Moodle.
Elizabeth Koh

Stop innovating, start teaching! | Skoolz Out! - 0 views

  • Every effective teacher uses the same principle – come up with an engaging topic or idea, then investigate the best tools for scaffolding student learning
  • So, let’s stop handing the kids the ‘toolkits’ before we have created a challenging ‘worksite’ for them to be used and get back to focusing on ‘quality workmanship
Dennis OConnor

Information Fluency: Online Class: Investigate and Evaluate Digital Materials - 0 views

  • On Demand Classes help you meet the needs of your students. You know the need for 21st Century Information Fluency Skills has never been higher You also know you’re understaffed and overbooked Start the new school year with a customized online training experience that will teach your students critical reading skills as they learn to search and evaluate Internet resources. Our multimedia enhanced, interactive course is suited for students from middle school through adult.
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    We combine performance evaluation with a series mastery quizzes to lock in the essential concepts delivered by the tutorials. As an educator you'll have access to performance evaluation and mastery quiz data. You'll have an online record of each student's performance that can be downloaded for data analysis.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Manyuon Ayac

Mining Waste Treatment Technology Selection - 0 views

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    New tyechnology has improve the way our business run today.The ITRC Mining Waste Team has searched statutes, regulations, or policies that impede or slow the use of new technologies in the reduction of threats to human health and the environment related to mining waste. it is important understand how best technology help us protect our business in significant ways. During the investigative process as mention in the article,, the team has searched for a variety of solutions to these barriers and recommended ways to overcome the solution. I think that this article focus meanly on how important new technology impact the way our business operate in today business.
Paul Beaufait

Successful Strategies for English Language Learners - 19 views

  • Between 1979 and 2008, the number of school-age children (ages 5-17) in the United States who spoke a language other than English at home increased from 3.8 to 10.9 million, or from 9 to 21 percent of the population in this age range, according to the latest figures from the National Center on Education Statistics (NCES).
  • Perhaps one of the greatest examples of inequity lies in a joint investigation of the Department of Justice and the Department of Education’s Office of Civil Rights that revealed last October that Boston Public Schools had failed to properly identify and adequately serve thousands of ELLs since 2003 as required by the Equal Educational Opportunities Act of 1974 and Title VI of the Civil Rights Act of 1964.
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    Angela Pascopella reported on U.S. school district and national measures "to address surging ELL enrollment-and dropout rate[s]" (deck).
Martin Burrett

Zooniverse - Real Science Online - 0 views

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    This is a collection of real space science projects that your student can get involved with and perhaps could discover something amazing. http://ictmagic.wikispaces.com/Science
seema khanam

heart attack signs in women - 0 views

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    Women often have new or different physical symptoms until a couple of weeks prior to oing through their heart attacks. These symptoms could be different types men. In addition to the symptoms usually experienced in both sexes, women may experience stomach pain, indigestion, and possibly burn sensation within the chest or upper stomached.
Enzo Gazzaniga

Screenr | Instant screencasts: Just click record - 0 views

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    Investigate further
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    Great screencasting tool! Free, no download - excellent little tool. Check it out! I used it to create a quick tutorial to navigate in Blackboard - only downside (but not for my students!) is that it has a time limitation...you can only do up to 5 minutes of video.
intermixed intermixed

Survetement Armani EA7 He - 0 views

Israël redoute que l'essai nucléaire du régime de Pyongyang, effectué en dépit des pressions internationales, ne soit interprété comme un feu vert par Téhéran. Se félicitant de disposer de sa propr...

Survetement EA7 pas cher Armani Lacoste

started by intermixed intermixed on 06 Aug 14 no follow-up yet
elliswhite5

Twitter Marketing - - 0 views

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    Buy Pinterest Accounts Introduction Pinterest account is a visual bookmarking tool that allows you to "pin" images, videos and other content that you find on the web. Your pins can be arranged into boards, which you can share with others. Using Pinterest, you may share your interests with others and find new material. You must select a username and password when you create a Pinterest account. Your email address will also be required of you. You can start making boards and pins as soon as you create an account. Pinterest is undoubtedly worth checking out if you're searching for a new social media site to investigate. Buy Pinterest Accounts Why You Must Get a Pinterest Account Right Now? Having a significant presence across all the main social media platforms is crucial in a world where social media reigns supreme. And even if some social media platforms come and go, Pinterest has remained one of the most well-liked and significant networks for the past few years. You are passing up a sizable chance to connect with a sizable audience of potential clients if you are not on Pinterest. Your search engine rankings can be raised? You are passing up a significant potential to raise your search engine rankings if you are not on Pinterest. This is why: Google searches for the most trustworthy and authoritative websites to display in the results when someone conducts a search. The frequency with which your website is shared on social media is one of the elements it takes into account. With more than 150 million active users, Pinterest is one of the most widely used social networking platforms. Your article has a greater chance of being seen by many people if you share it on Pinterest. The search engine rating of your website will consequently benefit. Can you develop your brand? One of the wisest moves you can make as a business owner is to purchase a Pinterest account. This is why: A sizable audience is accessible. Around 70 million people use Pinterest, and that
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