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Tamara Connors

ISTE | NETS for Students 2007 - 0 views

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    "2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media."
Karen Vitek

Making the Most of Moodle (Single) - 36 views

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    "Learn all the components of creating your own online Moodle course! Moodle is an open source online learning management system that allows teachers to create content that can be accessed online by their students. Many educators are using online tools to enhance the learning environment in their classroom. Moodle is a great solution for getting your classes into an online learning environment that you can design and modify. "
Martin Burrett

Energy and the Environment - Impacts of Generating Electricity - 0 views

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    A well made presentation about energy and the environment, with animated diagrams and lots of child-friendly information. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Julian Ridden

eAdventure - create e-learning Games - 1 views

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    The eAdventure platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives: Reduction of the development costs for educational games Incorporation of education-specific features in game development tools Integration of the resulting games with existing courseware in Virtual Learning Environments From this website we wish to promote the use of the tools developed as part of the eAdventure project. The core of the eAdventure project is the eAdventure educational game engine, that runs games defined using the eAdventure language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With eAdventure, any person can write an educational point & click adventure game.
raseorakesh

Toddlers Swim Lessons Yishun - 0 views

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    Welcome to OtterSwim in Yishun, the best place in Singapore for baby swim classes and amazing water things for your kid. Take pleasure in a watery environment where your child can learn and have fun. Our goal at OtterSwim is to create an environment where safety and free fun meet. We leave with a memorable experience for your child so they can learn more efficiently. So just come with us at OtterSwim to take advantage of Toddlers swim lessons yishun.
VIT Jaipur

Civil Engineering College in Jaipur Rajasthan - 0 views

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    If you have a strong understanding of math and science, and you'd like to create and oversee public and private sector construction projects, consider the occupation of civil engineer. Civil Engineering is the oldest branch of engineering and incorporates the design and construction. Civil engineers are employed in the public and private sectors in large numbers in all branches of design, construction, maintenance of roads, highways, bridges, dams, canals, docks, airports and in environment management etc. Civil engineers also make a career in quality testing laboratories, join military and defense services, or work as consultants. Vivekananda Institute of Technology (VIT) is located in Jaipur Rajasthan. VIT Jaipur is the best Civil Engineering College in Jaipur Rajasthan, India, here is the great environment of study, well qualified and experienced faculty and a great Infrastructure and the main thing is college placement.
Martin Burrett

Worldometers - real time world statistics - 0 views

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    An interesting and shocking site which shows live statistics for world population, economics, the environment, and many more. Useful resource for sparking debates. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Tero Toivanen

12 Findings on Mind, Brain & Education | Getting Smart - 24 views

  • Students’ brains continuously adapt to the environments where they live and work.  As students learning in these places, these experiences gradually sculpt the architecture of the brain.
  • Students’ genetic predispositions interact with learning experiences to give rise to a wide range of individual differences.
  • Students learning English as a second language are processing written information in somewhat different ways than native English speakers so standard reading instruction techniques may not be the right fit for their needs.
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  • Education should give students opportunities to practice setting goals, tracking progress toward them, adjusting strategies along the way, and assessing outcomes.
  • Emotions direct students’ learning processes, helping them gravitate toward positive situations and away from negative ones.
  • Mathematics is at least partially dissociable from other cognitive domains and abilities within the domain of mathematics can be dissociable from one another.
  • Education can support the development of emotional regulation skills, and this should be a priority as emotional regulation skills strongly predict academic achievement.
  • When students from disadvantaged backgrounds are in high-quality schools, their cortisol levels decrease throughout the day. The better the school, the more the cortisol levels decrease. Therefore, a quality learning environment can help students reach healthy cortisol levels, which lead to better emotional regulation and more favorable learning outcomes.
  • Environments that promote positive relationships and a sense of community promote learning.
  • Providing meaningful learning experiences with ongoing guidance can enable students at all levels to build toward mastery of a common set of skills.
  • This scientific evidence that emotion is fundamental to learning settles longstanding ideological debates concerning whether educators should be responsible for emotional development—if educators are responsible for intellectual development, they are inherently involved in emotional development as well.
  • Student-centered approaches to learning require students to be self-directed and responsible for their own learning, which requires executive functioning skills such as goal setting, planning, and monitoring progress.
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    Important findings!
Martin Burrett

Climate Challenge - 0 views

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    A climate game where players must make key decisions for the world's environment. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Martin Burrett

My Susthouse - an interactive sustainability game - 0 views

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    A great environment sustainability flash resource. Build a eco house and locating resources. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Paul Beaufait

Natural Critical Learning Environment Too - 29 views

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    "People Learn Best and Most Deeply When: They try to answer questions or solve problems they find interesting, intriguing, important, or beautiful; They can try to answer the question or solve the problems then receive feedback and try again before anyone "grades" them on their efforts; They can work collaboratively with other learners struggling with the same problems; ..." (Best Teachers Summer Institute, June 20-22, 2012; retrieved January 27, 2012).
Neil O'Sullivan

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 0 views

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    Digital Learning Environments from HP and Intel
Mario Pires

Shambles in S.E.Asia : Web 2.0 (The Education Project Asia) - 1 views

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    The term "Web 2.0" (pronounced "web two point Oh") was conceived in 2005 to describe a new breed of websites that use newer web authoring tools, are low learning curves (for the user) and support a collaborative environment.
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    The term "Web 2.0" (pronounced "web two point Oh") was conceived in 2005 to describe a new breed of websites that use newer web authoring tools, are low learning curves (for the user) and support a collaborative environment.
Isabelle Jones

Virtual learning environment - Wikipedia, the free encyclopedia - 0 views

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    A virtual learning environment (VLE) is a software system designed to support teaching and learning in an educational setting, as distinct from a Managed Learning Environment (MLE) where the focus is on management.
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    Comprehensive up-to-date news coverage, aggregated from sources all over theworld by Google News.‎Finance - ‎About Google News - ‎Languages and regions - ‎Editors' Pickswww.killdo.de.ggNews Online from Australia and the World ...News headlines from Australia and the world. The latest national, world, business, sport, entertainment and technology news from News Limited news papers.www.killdo.de.ggBreaking News Updates | Latest News Headlines ...Breaking News, Latest News and Current News from FOXNews.com. Breakingnews and video. Latest Current News: U.S., World, Entertainment, Health, ...www.killdo.de.gg
J Black

ed4wb » Blog Archive » The New Bottom-up Authority - 0 views

  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
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  • Schools, in general, are not taking advantage of the power of peer-based learning or the benefits of a more decentralized type of expertise which lies outside of its ivory walls.
  • The same study later describes a writer’s heightened sense of authenticity that comes from peer feedback as opposed to school evaluations: “It’s something I can do in my spare time, be creative and write and not have to be graded,” because, “you know how in school you’re creative, but you’re doing it for a grade so it doesn’t really count?”
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    The top-down, authoritarian model found in most classrooms today looks very different from the model many students experience when they learn online. The classroom's hierarchical approach, with the sage on the stage, requires, (and, ultimately demands) passivity and deference on the part of the learner. Informal, interest-driven networked learning, with its access to large stores of information and variety of opinion, on the other hand, takes a much different view of authority. It's usually peer based, largely democratic, meritocratic, often creates dissonance due to variety and demands evaluation. Knowing what we do about active learning, one would seem clearly superior to the other.
Tero Toivanen

http://prezi.com/22427 - 0 views

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    Mr Barrett presentation with prezi: I Have Got Glue On My Laptop. Great presentation about how to use social media in a classroom. Beautiful learning environment!
Tero Toivanen

DigiGogy: Virtual Summer Camp for Teachers! - 0 views

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    Virtual learning environments. Free!
Stéphane Métral

SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment - 0 views

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    SLOODLE is an Open Source project which integrates the multi-user virtual environment of Second Life® with the Moodle® learning-management system.
Sheri Edwards

VoiceThread - Group conversations around images, documents, and videos - 0 views

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    earthday earthcast earthbridges.net
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    Add your ideas about what you are doing to help the environment
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