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Jeff Rothe

Professional Experience of Panel Members - Tim Skelly - 0 views

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    Tim Skelly Before becoming a researcher with Microsoft Advanced Technology Research group, Tim Skelly spent fifteen years in the video game business. After graduating from Northwestern University in 1973, he filled the time preceding the invention of the personal computer by producing and directing for film and television. Skelly's career shifted directions when in 1977 he opened what was probably the world's first computer gaming center. Using the experience he had gained programming and designing games for personal computers, he went on to create a series of more than a dozen successful arcade video games for Cinematronics, Sega, and Mylstar Electronics. These included Armor Attack, Star Castle, Reactor, and the very first cooperative two-player video game, Rip-Off. Later, after the crash of the video arcade market in 1983, Skelly branched off into screenwriting and the design of interactive laser disc programs. He returned to the game business in 1985, when he cofounded Incredible Technologies (IT), a company that designed, developed, built, and sold a broad range of interactive software. Besides IT's high output of computer- and cartridge-based games, projects included interfaces for medical equipment, animatronic devices for a Japanese location-based entertainment center, and all software and hardware for the original BattleTech (now Virtual Worlds) Centers. Clients included Williams Electronics/Bally Midway and CAPCOM. During this time, Skelly conducted a personal study of the appeal of video games. This later became the basis for his successful series of "Seductive Interfaces" tutorials given at several ACM SIGCHI conferences -- tutorials designed to enable UI designers to apply the engaging aspects of video games to nonentertainment products. Recognized for his extensive video game experience, Skelly was recruited by the Sega Technical Institute, where he advised on game design and served as Art Director for Sonic the Hedgehog 2. A short time after the co
Jeff Rothe

How Protests Against Games Cause Them To Sell More Copies | Game | Life from Wired.com - 1 views

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    Death Race Dr251 In 1976, a company called Exidy released a game loosely based on the 1975 movie Death Race 2000 (Sellers 88). Death Race put the player into a car; the goal was to run over stick-figure skeletons ("gremlins," the design team called them) that ran around the racetrack. "They called them gremlins, the rest of the world thought they were stick people, real people, and the idea of the game, of course, was to kill them," said former Exidy employee Eddie Adlum (Kent 91). Death Race was the first game to raise concerns about video game violence (90). Exidy employees maintained that the objects in the game were monsters, but the stick figures were open to interpretation and many interpreted the game to be a primitive hit-and-run murder simulation. Death Race touched off a fire of controversy. It was covered in magazines such as the "National Enquirer" and "Midnight," and was criticized for being sick and morbid by the National Safety Council and NBC's "Weekend" news show. "60 Minutes" even did a show on the psychological impact of video games (Deuel). Many arcade owners simply would not buy Death Race machines because of the controversy, but Exidy still did well, selling over 1,000 machines. "The end result was that Exidy sales doubled or quadrupled," said Adlum (Kent 91). "It seemed like the more controversy…the more our sales increased," said Exidy president Pete Kauffman (92). In fact, arcade games in general actually benefited from all the coverage being given to Exidy and Death Race. "Death Race was released at a time when the arcade circuit was floundering, and everyone's machines started selling better due to the attention" (Deuel).
Jeff Rothe

Pengo (arcade game) - Wikipedia, the free encyclopedia - 0 views

  • Into attract mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. After a few seconds, the game will reset. The wait can be stopped pushing the start 1 button.
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    Tips on how you can see credits for game creators, possibly person who designed sideart?  Are they different than the ones listed in the entry above?
Jeff Rothe

Dig Dug@Everything2.com - Information about Dig Dug - 0 views

  • Dig Dug was an old arcade game released way back in 1982 (this title was sold simultaneously by both Namco and Atari Games). There were two sequels, Dig Dug II (arcade version is impossible to find), and Mr. Driller (who is Dig Dug's son, this title is available in the form of arcade JAMMA boards, or for most newer console systems).
  • A Dig Dug boardset will plug right into a Galaga cabinet, although you have to switch Galaga's 2-Way joystick for a four way, and run the 2 extra wires for up and down from the wiring harness, but Galaga plays fine with a 4-Way, so this is a nice and easy project to have two classic games in a single cabinet.
Jeff Rothe

MINT games? - rec.games.video.arcade.collecting | Google Groups - 0 views

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    I had (Ron in Texas has it now) a home use only Pengo a couple of years ago and posted pics here. It still had the "Sega quality assurance" stickers over the locks and came with an original cardboard sign from the Pepsi promotion it was part of. I'll agree with your point that the term MINT is thrown around too often, but truely mint games do exist, I've owned them. Mike Doyle
Jeff Rothe

Arcade Forum - Online Arcade Games & Chat - Play games with score tracking! - 0 views

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    I haven't explored this forum, but it does have a section for retro gaming and collecting arcade game cabinets.
Jeff Rothe

Production numbers - rec.games.video.arcade.collecting | Google Groups - 0 views

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    I actually have production numbers for a lot more than just Atari games but have never really posted them for the public... just sort of my own personal project over the past 10 years or so. I should get the list together.
anonymous

Free Online Pool Games - 0 views

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    Free online pool games - you can play 3D multi player pool and billiard games for free
Jeff Rothe

FS: Pacman, Mappy & Mr. Do in MI - Rodney Minch in Grand Rapids Selling Machine... - 0 views

  • 2 - Mappy - $375 Dedicated upright in great working condition.  Game has been cleaned inside and out.  Side art is in good shape with some small pieces missing on the bottom.  Big ole marquee is there and looks good but the t-molding is missing on the right side.  Monitor glass is in great shape with some small flaking on the right edge.  Control panel has the typical cracking along the bend.  Monitor has a great picture.  I have also modified the game board to save high scores after the power has been turned off (special thanks to Jrok!).  A new power cord, new marquee bulbs, new fuses and new leg levelers have been installed. Game also includes the original manual with schematics.
Jeff Rothe

d e b a s e r . n e t - Quantum in GR - 0 views

  • Another project game I recently got up and running is my Atari Quantum that I picked up from the Kalamazoo warehouse in July 2003. I had to purchase a new flyback as the original red was all chewed up (darn mice) and probably dead anyways. Just when I decided to buy a new flyback, Wintron decided to quit making them. This was probably a blessing as Mark over at Cinelabs started working on building a replacement transformer that would be a drop in replacement, unlike the Wintron. It was also quite a bit cheaper. After installing the new flyback and rebuilding both the deflection board and the HV board, Quantum was alive after setting in storage since October 10th, 1988, when the monitor died (according to a note written on masking tape across the top of the machine). This was short lived as when I attempted to adjust the X size on the deflection board, two resistors went up in flames - and took out about $12 worth of parts with them. So after replacing all these parts and putting in new size pots on the deflection board, it was up and running again. I’ve been playing this game like crazy lately and it’s very addicting! My high score so far is just over 122,000. You can really rack up some points by continuing to circle the particles again and again. I rebuilt the trackball unit with new bearings, rollers and a shiny new trackball. This makes it very easy to circle those particles. I’m making it a personal goal to get at least the second highest score on Twin Galaxies. Since this is such a rare game, I don’t have alot of competition. And with my current high score, that already puts me in fourth place.
Jeff Rothe

NAVL shipping damage-my story - rec.games.video.arcade.collecting | Google Groups - 0 views

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    Good tips on using NAVL for shipping and how to protect your game.
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