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Kirsten Kelly

Interactive Classroom Simulations - 0 views

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    Simulations are creative, complete units of instruction that incorporate traditionally taught material into a simulated environment in the classroom - anything from a constitutional convention, to turn-of-the-century Ellis Island, to establishing an undersea habitat . Students are organized into small groups and role-play either actual persons or characterizations of persons in history...or in social, economic, or political situations of today...or explorations of their place in the future. Goals are set for individuals, as well as for the groups with which they work. The goal setting in conjunction with the competition with the other groups keep the students very involved in the learning.
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    Simulations are creative, complete units of instruction that incorporate traditionally taught material into a simulated environment in the classroom - anything from a constitutional convention, to turn-of-the-century Ellis Island, to establishing an undersea habitat .\nStudents are organized into small groups and role-play either actual persons or characterizations of persons in history...or in social, economic, or political situations of today...or explorations of their place in the future.\nGoals are set for individuals, as well as for the groups with which they work. The goal setting in conjunction with the competition with the other groups keep the students very involved in the learning.\n
Sarah Boesdorfer

PhET: Free online physics, chemistry, biology, earth science and math simulations - 0 views

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    Contains simulations with which students can interact, manipulate the conditions and see what happens. Most simulations. Has science and math simulations. Could be adapted to use at many different age levels
Kirsten Kelly

The Virtual Classroom: Virtual Reality in Training and Education - Simulations for sold... - 0 views

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    Virtual reality is one of many forms of computer technology that schools have begun to use often in the last decade. The U.S. Department of Education reported in late 2003 that about 90 percent of people aged five to seventeen use computers, mostly at school but also in libraries or at home.
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